Reorder puzzle level files and move out unused ones, remove some more unused data files

This commit is contained in:
ROllerozxa 2023-09-03 20:45:23 +02:00
commit 1ddc8f01af
46 changed files with 1 additions and 21 deletions

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BIN
data-shared/pkg/main/7.ppkg Normal file → Executable file

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@ -2653,14 +2653,6 @@ game::create_sandbox_menu()
}
glActiveTexture(GL_TEXTURE0);
#if 0
glBindTexture(GL_TEXTURE_2D, gui_spritesheet::atlas->texture.gl_texture);
/* background */
tms_ddraw_set_matrices(this->get_surface()->ddraw, cam->view, cam->projection);
tms_ddraw_sprite(this->get_surface()->ddraw,
gui_spritesheet::s_sandbox,
0, 0, cam->width, cam->height);
#endif
glBindTexture(GL_TEXTURE_2D, 0);
ix = x%5;
@ -2817,14 +2809,6 @@ game::create_sandbox_menu()
}
glActiveTexture(GL_TEXTURE0);
#if 0
glBindTexture(GL_TEXTURE_2D, gui_spritesheet::atlas->texture.gl_texture);
/* background */
tms_ddraw_set_matrices(this->get_surface()->ddraw, cam->view, cam->projection);
tms_ddraw_sprite(this->get_surface()->ddraw,
gui_spritesheet::s_sandbox,
0, 0, cam->width, cam->height);
#endif
glBindTexture(GL_TEXTURE_2D, 0);
/* object */

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@ -104,8 +104,6 @@ struct sprite_load_data gui_spritesheet::sprites[NUM_SPRITES] = {
{ "data-shared/textures/symbols/attach.png", &atlas },
{ "data-shared/textures/symbols/attach_rigid.png", &atlas },
{ "data-shared/textures/symbols/attach_rotary.png", &atlas },
{ "data-shared/textures/ui/menupkgsep.png", &atlas },
{ "data-shared/textures/ui/btn_sandbox.png", &atlas },
{ "data-shared/textures/ui/sep.png", &atlas },
{ "data-shared/textures/symbols/rotate.png", &atlas },
{ "data-shared/textures/ui/btn_empty.png", &atlas },

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@ -82,8 +82,6 @@ enum {
S_ATTACH_RIGID,
S_ATTACH_ROTARY,
S_PKG_SEP,
S_SANDBOX,
S_SEP,
S_ROT,
S_EMPTY,

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@ -363,7 +363,7 @@ menu_pkg::render()
float sy = base_y - (x%9)/3*icon_outer;
struct tms_sprite overlay;
overlay.bl = (tvec2){0.1f, 0.1f};
overlay.bl = (tvec2){0.f, 0.f};
overlay.tr = (tvec2){1.f, 1.f};
if (UNLOCK_ALL_LVLS || this->pkg.unlock_count == 0 || x < unlock_count || cache[x].progress->completed)