forked from mirrors/principia
Cleanup settings init and default values, adjust the defaults for emscripten
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parent
09dfe62860
commit
8b4b7f43ff
1 changed files with 45 additions and 42 deletions
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@ -31,6 +31,28 @@ static void apply_very_bad_settings()
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settings["hide_tips"]->v.b = true;
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}
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#ifdef TMS_BACKEND_EMSCRIPTEN
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#define ENABLE_SHADOWS_DEFAULT false
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#define ENABLE_AO_DEFAULT false
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#define WINDOW_RESIZABLE_DEFAULT true
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#else
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#define ENABLE_SHADOWS_DEFAULT true
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#define ENABLE_AO_DEFAULT true
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#define WINDOW_RESIZABLE_DEFAULT false
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#endif
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#ifdef TMS_BACKEND_MOBILE
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#define AO_MAP_RES_DEFAULT 256
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#else
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#define AO_MAP_RES_DEFAULT 512
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#endif
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#ifdef TMS_USE_GLES
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#define GAMMA_CORRECT_DEFAULT false
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#else
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#define GAMMA_CORRECT_DEFAULT -1
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#endif
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void
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_settings::init()
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{
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@ -38,60 +60,45 @@ _settings::init()
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/** -Graphics **/
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this->add("debug", S_BOOL, false);
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this->add("postprocess", S_BOOL, false);
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this->add("enable_shadows", S_BOOL, true);
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this->add("uiscale", S_FLOAT, 1.3f);
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this->add("swap_shadow_map", S_BOOL, false);
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// Shadows
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this->add("enable_shadows", S_BOOL, ENABLE_SHADOWS_DEFAULT);
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this->add("shadow_quality", S_UINT8, 1);
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this->add("swap_shadow_map", S_BOOL, false);
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this->add("shadow_map_depth_texture", S_BOOL, -1);
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this->add("shadow_map_precision", S_BOOL, -1);
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// XXX: see git history
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this->add("shadow_map_resx", S_INT32, 1280);
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this->add("shadow_map_resy", S_INT32, 720);
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// vsync is managed by the OS on Android
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// AO
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this->add("enable_ao", S_BOOL, ENABLE_AO_DEFAULT);
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this->add("ao_map_res", S_INT32, AO_MAP_RES_DEFAULT);
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this->add("swap_ao_map", S_BOOL, true);
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this->add("shadow_ao_combine", S_BOOL, 0);
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// Postprocessing
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this->add("postprocess", S_BOOL, false);
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this->add("enable_bloom", S_BOOL, false);
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this->add("discard_framebuffer",S_BOOL, -1);
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this->add("gamma_correct", S_BOOL, GAMMA_CORRECT_DEFAULT);
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// VSync
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this->add("vsync", S_BOOL, true);
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#ifndef TMS_BACKEND_ANDROID
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// Windowing settings
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this->add("window_width", S_INT32, _tms.window_width);
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this->add("window_height", S_INT32, _tms.window_height);
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this->add("window_maximized", S_BOOL, false);
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this->add("window_fullscreen", S_BOOL, false);
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this->add("window_resizable", S_BOOL, false);
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this->add("window_resizable", S_BOOL, WINDOW_RESIZABLE_DEFAULT);
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this->add("autosave_screensize",S_BOOL, true);
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#endif
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this->add("shadow_quality", S_UINT8, 1);
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#ifdef TMS_BACKEND_MOBILE
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this->add("ao_map_res", S_INT32, 256);
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#else
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this->add("ao_map_res", S_INT32, 512);
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#endif
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this->add("discard_framebuffer", S_BOOL, -1);
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this->add("shadow_map_depth_texture", S_BOOL, -1);
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this->add("shadow_map_precision", S_BOOL, -1);
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this->add("swap_ao_map", S_BOOL, true);
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#ifdef TMS_BACKEND_MOBILE
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this->add("gamma_correct", S_BOOL, false);
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#else
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this->add("gamma_correct", S_BOOL, -1);
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#endif
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this->add("enable_ao", S_BOOL, true);
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#ifdef TMS_BACKEND_MOBILE
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this->add("shadow_ao_combine", S_BOOL, 0);
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#else
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this->add("shadow_ao_combine", S_BOOL, 0);
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#endif
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this->add("enable_bloom", S_BOOL, false);
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// UI
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this->add("uiscale", S_FLOAT, 1.3f);
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this->add("render_gui", S_BOOL, true);
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this->add("render_edev_labels", S_BOOL, true);
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this->add("fv", S_INT32, 2); /* settings file version */
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this->add("jail_cursor", S_BOOL, false);
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this->add("smooth_cam", S_BOOL, false);
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@ -142,10 +149,6 @@ _settings::init()
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this->add("has_opened_classic_puzzles", S_BOOL, false);
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#ifdef TMS_BACKEND_EMSCRIPTEN
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apply_very_bad_settings();
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#endif
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sprintf(this->filename, "%s/settings.ini", tms_storage_path());
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FILE *fh;
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