forked from mirrors/principia
Clean up some superfluous logging messages
This commit is contained in:
parent
8a174edb28
commit
9584af22d1
5 changed files with 7 additions and 13 deletions
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@ -161,7 +161,6 @@ p_font::p_font(struct tms_atlas *atlas, const char *font_path, int height, bool
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if (extended_charset) {
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this->glyph_indices_local = new FT_UInt[256];
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for (int i = CHAR_OFFSET; i < 256; ++i) {
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tms_infof("Getting glyph index for char code %d", i);
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this->glyph_indices_local[i] = FT_Get_Char_Index(this->face, i);
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}
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}
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@ -821,7 +821,6 @@ gui_spritesheet::upload_text_atlas()
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tms_texture_upload(&atlas_text->texture);
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gui_spritesheet::text_atlas_modified = false;
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tms_debugf("Done");
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}
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void
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@ -287,7 +287,6 @@ init_framebuffers(void)
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}
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if (settings["enable_shadows"]->v.b) {
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tms_infof("SM(%u,%u)", settings["shadow_map_resx"]->v.i,settings["shadow_map_resy"]->v.i);
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gi_fb = tms_fb_alloc(settings["shadow_map_resx"]->v.i,settings["shadow_map_resy"]->v.i, (settings["swap_shadow_map"]->v.b?1:0));
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/* XXX use RGB is only shadows, RGBA if shadows+gi */
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//tms_fb_add_texture(gi_fb, GL_RGB, GL_CLAMP_TO_EDGE, GL_CLAMP_TO_EDGE, GL_NEAREST, GL_NEAREST);
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@ -324,7 +323,6 @@ init_framebuffers(void)
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}
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if (settings["enable_ao"]->v.i) {
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tms_infof("AO!!!!!!");
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int res = settings["ao_map_res"]->v.i == 512 ? 512 : (
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settings["ao_map_res"]->v.i == 256 ? 256 :
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128);
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@ -1931,6 +1929,7 @@ initial_loader(int step)
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case 17:
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{
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#if 0
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uint32_t total = 0;
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for (int x=0; x<step; x++) {
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tms_infof("%27s: %u", load_step_name[x], loader_times[x]);
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@ -1938,6 +1937,7 @@ initial_loader(int step)
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}
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tms_infof("%27s: %u", "Total", total);
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#endif
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ui::emit_signal(SIGNAL_QUICKADD_REFRESH);
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}
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@ -517,7 +517,7 @@ static int last_loaded = -1;
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void
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material_factory::load_bg_texture(bool soft)
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{
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tms_debugf("Load BG Texture...");
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tms_debugf("Load BG Textures...");
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char bgname[256];
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if (material_factory::background_id >= num_bgs || material_factory::background_id < 0)
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@ -566,8 +566,6 @@ material_factory::load_bg_texture(bool soft)
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tex_bg->upload();
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tms_texture_free_buffer(tex_bg);
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tms_debugf("Done");
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}
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#define TEX_LAZYLOAD_FN(name, body) \
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@ -1192,10 +1190,10 @@ material_factory::init_shaders()
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char *buf;
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int r;
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tms_debugf("Reading %s vertex shader...", sld->name);
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//tms_debugf("Reading %s vertex shader...", sld->name);
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read_shader(sld, GL_VERTEX_SHADER, global_flags, &buf);
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if (!buf) {
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tms_infof("Falling back, failed to read!");
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tms_infof("Failed to read %s vertex shader!", sld->name);
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*sld->shader = (sld->fallback ? *sld->fallback : 0);
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continue;
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}
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@ -1207,10 +1205,10 @@ material_factory::init_shaders()
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free(buf);
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buf = 0;
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tms_debugf("Reading %s fragment shader...", sld->name);
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//tms_debugf("Reading %s fragment shader...", sld->name);
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read_shader(sld, GL_FRAGMENT_SHADER, global_flags, &buf);
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if (!buf) {
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tms_infof("Falling back, failed to read!");
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tms_infof("Failed to read %s fragment shader!", sld->name);
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*sld->shader = (sld->fallback ? *sld->fallback : 0);
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continue;
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}
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@ -31,8 +31,6 @@ load_3ds_model(struct tms_model *model,
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filesz = SDL_RWtell(fp);
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SDL_RWseek(fp, 0, SEEK_SET);
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tms_debugf("3DS FILE SIZE: %d", (int)filesz);
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while (SDL_RWtell(fp) < filesz) {
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SDL_RWread(fp, &chunk_id, 2, 1);
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SDL_RWread(fp, &chunk_len, 4, 1);
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