Use real GL types for pipeline uniform functions

This commit is contained in:
ROllerozxa 2026-06-03 19:07:00 +02:00
commit ef59cc871a

View file

@ -5,8 +5,8 @@
static struct tms_pipeline pipelines[TMS_NUM_PIPELINES] = {0};
static int n_local_uniforms = 0;
typedef void (*TMS_UNIFORM_FN)(GLint, GLsizei, const GLfloat*);
typedef void (*TMS_UNIFORM_MAT_FN)(GLint, GLsizei, GLboolean, const GLfloat*);
typedef PFNGLUNIFORM1FVPROC TMS_UNIFORM_FN;
typedef PFNGLUNIFORMMATRIX4FVPROC TMS_UNIFORM_MAT_FN;
TMS_UNIFORM_FN uniform_fn[7];
TMS_UNIFORM_MAT_FN uniform_mat_fn[5];