ROllerozxa
4c395f09af
Build TMS as a unity build too
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The C portion of TMS is its own unity build chunk while the portions of TMS in C++ are lumped into the main chunk
2026-06-07 21:13:52 +02:00
ROllerozxa
a2b7870842
Clean up TMS includes in Principia code
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Always only `#include <tms/cpp.hh>` in C++ source files to make sure everything gets included with the correct declarations (i.e. `extern "C"` for TMS C stuff)
2026-06-07 20:50:17 +02:00
ROllerozxa
9ffb133da5
Add experimental unity build support behind UNITY_BUILD compile option
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It will build most of the main C++ codebase in one chunk, as well as build the entirety of Box2D in its own chunk. This should significantly improve build times for full builds.
2026-06-07 19:20:21 +02:00
ROllerozxa
8246880adc
Don't link against GTK3 libs if we're doing a desktop build with Imgui backend
2026-06-03 19:05:18 +02:00
ROllerozxa
f564ba2e3f
Fix move_matching_files Windows codepath in migration code
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Need to turn strings wide for the UTF-16 Win32 API functions...
2026-05-31 21:49:16 +02:00
ROllerozxa
e9893fc481
Fix Windows build on Clang 22
2026-04-15 21:41:44 +02:00
ROllerozxa
e83b594ef0
Refactor LuaScript code, split out API into separate files
2026-03-15 22:09:36 +01:00
ROllerozxa
b66c183655
Enable Luasocket on Android
2026-03-12 21:41:15 +01:00
ROllerozxa
786356968b
Switch to imgui_freetype for rendering text in Imgui dialogs
2026-01-10 19:27:52 +01:00
ROllerozxa
91695dafe7
Split off Imgui dialogs into one source file for each
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Also refactor all other dialog backends into their own proper source files
2026-01-10 13:00:03 +01:00
ROllerozxa
81d7731665
Emscripten: Implement downloading community levels
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Adding ?play=[id] to the deployed HTML file will download and play that specific ID from the community site
2025-12-27 21:39:02 +01:00
ROllerozxa
faba0b247e
Use Imgui dialog backend for the web version
2025-12-27 17:12:31 +01:00
ROllerozxa
a6704c8d8e
Fix Imgui backend on GLES
2025-12-04 20:16:12 +01:00
ROllerozxa
2034ca87e6
Switch from GLEW to GLAD
2025-12-04 20:01:00 +01:00
ROllerozxa
d0cb87557a
Use TMS_FAST_MATH implementations on Android too
2025-04-03 23:51:09 +02:00
ROllerozxa
a1404b55f9
Merge Android backend into unified backend
2025-03-22 21:53:28 +01:00
ROllerozxa
4e6f127a91
Use Emscripten ports for all web dependencies & disable cURL
2025-03-10 23:21:07 +01:00
ROllerozxa
07e7921719
Emscripten build fixes, merge Emscripten backend into shared backend
2025-03-10 22:05:42 +01:00
ROllerozxa
15bfab9e60
Move in-tree libraries to lib/, move main codebase into root of src/
2025-03-05 20:23:30 +01:00
ROllerozxa
7e7aca613f
Merge data-pc into data
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Android now uses the JPEG textures that the PC version used, instead of the ETC1 encoded images in `data-mobile`. ETC1 texture loading is also removed as it is now unused.
2025-03-04 22:50:32 +01:00
ROllerozxa
523f2dc01c
data-shared -> data
2025-03-04 21:51:19 +01:00
ROllerozxa
55388ba923
Add incomplete Dear Imgui dialog backend
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Co-authored-by: griffi-gh <prasol258@gmail.com>
2025-03-04 21:35:07 +01:00
ROllerozxa
d81049a3a7
Fix Windows build
2025-03-04 00:19:45 +01:00
ROllerozxa
6837f9b8ae
Minor CMake cleanups
2025-03-03 22:22:27 +01:00
ROllerozxa
6e11074ca1
Actually define SCREENSHOT_BUILD for screenshot builds
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oops
2025-03-03 22:07:02 +01:00
ROllerozxa
d2bdf059c8
Remove LINUX_SS TMS backend
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Use a SCREENSHOT_BUILD definition to control building screenshotter-specific code
2025-03-03 22:04:24 +01:00
ROllerozxa
8ecccc1653
Distinguish builds with commit rather than build date
2024-10-16 22:04:52 +02:00
ROllerozxa
2ab1fc11f3
Move Box2D up into src/
2024-09-01 20:48:01 +02:00
ROllerozxa
a50833402b
Refactor cURL networking code into own source file
2024-07-07 23:21:10 +02:00
ROllerozxa
a652f22e30
Put GLEW-specific codepaths behind a TMS_USE_GLEW define
2024-07-02 23:28:12 +02:00
ROllerozxa
08d088be83
Decrease the amount of math optimisation flags
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Found one thing that breaks with fast-math on GCC (breadboard texture), who knows what else may be broken. Only use a subset that should be completely safe to use.
2024-06-24 22:15:54 +02:00
ROllerozxa
8773e540f3
Move pipe code out into own source file
2024-06-22 20:07:38 +02:00
ROllerozxa
dc0ad32a00
Initial Emscripten web port
2024-06-17 21:36:44 +02:00
ROllerozxa
4066de5726
Allow compiling with OpenGL ES on Linux with USE_GLES
2024-06-15 23:05:10 +02:00
ROllerozxa
5b8824a59a
Upgrade SDL2 on Android to the latest version
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From the old bundled ~2012 SDL2 beta version to 2.30.3
2024-06-15 21:57:01 +02:00
ROllerozxa
c604e53328
Fix warnings that turned into errors in GCC 14 and some more
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Principia now compiles without needing to downgrade any errors again!
2024-06-05 23:55:40 +02:00
ROllerozxa
9c6b26f2b5
Minor CMake and Luasocket cleanups
2024-06-05 21:23:36 +02:00
ROllerozxa
fd51772378
Compiler flag tweaks
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Includes enabling -ffast-math on release (used to be enabled in the old build systems) and shrinking the Windows executable size again.
2024-05-25 16:57:17 +02:00
ROllerozxa
75163f3f09
Unify backends and clean up compiler flags
2024-05-14 23:16:06 +02:00
ROllerozxa
2da509a8b4
Package macOS bundle
2024-05-11 16:55:25 +02:00
ROllerozxa
925975d619
Fix building on GCC 14
2024-05-11 16:49:50 +02:00
ROllerozxa
fcbbfc261d
Initial macOS support
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Compiles successfully, but no idea if it runs as I can't test OpenGL in a VM.
2024-05-05 21:55:17 +02:00
ROllerozxa
9e7e841ec8
Remove some stuff from the vendored Android SDL library that's not used
2024-04-28 00:02:05 +02:00
ROllerozxa
b3efb77334
Switch Android build system to use CMake
2024-03-11 20:44:22 +01:00
ROllerozxa
f4e3c7b32d
Initial Haiku port
2024-02-28 23:55:45 +01:00
ROllerozxa
41d1783a8b
Add AppStream metainfo file for Linux packaging
2024-02-11 23:29:59 +01:00
ROllerozxa
7cdd555521
Fix generation of Windows resource file
2024-01-28 21:45:45 +01:00
ROllerozxa
8afd0d135f
Windows and Linux backend cleanups, move some platform-specific compiler flags
2024-01-28 21:45:17 +01:00
ROllerozxa
ddf753f774
Update bundled SDL2_mixer
2024-01-15 20:12:07 +01:00
ROllerozxa
bfa796260c
Update bundled SDL2_image and build with it on all platforms again
2024-01-14 21:21:07 +01:00