forked from mirrors/principia
11 lines
152 B
GLSL
11 lines
152 B
GLSL
uniform lowp sampler2D tex_0;
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UNIFORMS
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varying lowp vec2 FS_texcoord;
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VARYINGS
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void main(void)
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{
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gl_FragColor = texture2D(tex_0, FS_texcoord);
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}
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