principia/data/shaders/bg_fixed.fp
2025-03-04 21:51:19 +01:00

11 lines
177 B
GLSL

uniform lowp sampler2D tex_0;
UNIFORMS
varying mediump vec2 FS_texcoord; /* LOWP IMPORTANT */
VARYINGS
void main(void)
{
gl_FragColor = texture2D (tex_0, FS_texcoord);
}