forked from mirrors/principia
11 lines
177 B
GLSL
11 lines
177 B
GLSL
uniform lowp sampler2D tex_0;
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UNIFORMS
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varying mediump vec2 FS_texcoord; /* LOWP IMPORTANT */
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VARYINGS
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void main(void)
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{
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gl_FragColor = texture2D (tex_0, FS_texcoord);
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}
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