principia/data/shaders/bg_fixed.vp
2025-03-04 21:51:19 +01:00

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Text

attribute vec3 position;
attribute vec2 texcoord;
uniform mat4 M;
uniform mat4 MVP;
uniform mat3 N;
UNIFORMS
varying mediump vec2 FS_texcoord;
VARYINGS
void main(void)
{
FS_texcoord = texcoord;
gl_Position = MVP*vec4(position, 1.);
}