principia/data/shaders/border.vp
2025-03-04 21:51:19 +01:00

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Text

attribute vec3 position;
attribute vec3 normal;
attribute vec2 texcoord;
uniform mat4 M;
uniform mat4 MVP;
uniform mat3 N;
UNIFORMS
varying lowp vec3 FS_texcoord_diffuse;
VARYINGS
uniform vec4 scale;
void main(void)
{
vec4 _pos = M*vec4(position, 1.);
vec4 pos = MVP*vec4(position, 1.);
FS_texcoord_diffuse = vec3(
_pos.x*.125 + _pos.z*.125*scale.x,
_pos.y*.125 + _pos.z*.125*scale.y,
max(dot(LIGHT, normal)*_DIFFUSE, 0.)
);
SET_SHADOW
gl_Position = pos;
}