principia/data/shaders/colorbuf.fp
ROllerozxa 958f4f5056 Remove references to unused "GI" graphics effect
Assumedly abbreviation of "global illumination", some kind of alternative to the current way of drawing the shadows. Doesn't work very well when enabled, remove it.
2025-03-09 20:55:04 +01:00

12 lines
198 B
GLSL

UNIFORMS
varying lowp float FS_diffuse;
varying lowp vec4 FS_color;
VARYINGS
void main(void)
{
gl_FragColor = SHADOW * FS_color * FS_diffuse
+ FS_color * (_AMBIENT) * AMBIENT_OCCL;
}