forked from mirrors/principia
17 lines
276 B
GLSL
17 lines
276 B
GLSL
UNIFORMS
|
|
|
|
varying lowp float FS_diffuse;
|
|
VARYINGS
|
|
|
|
void main(void)
|
|
{
|
|
float ambient = .15;
|
|
float shadow = SHADOW;
|
|
|
|
float o = FS_diffuse * .7;
|
|
vec4 color = vec4(o, FS_diffuse, o, 0.);
|
|
vec4 am = vec4(ambient);
|
|
|
|
gl_FragColor = shadow * ambient + color;
|
|
}
|
|
|