principia/data/shaders/digbuf.vp
2025-03-04 21:51:19 +01:00

18 lines
263 B
Text

attribute vec4 position;
uniform mat4 MVP;
uniform mat3 N;
UNIFORMS
varying lowp float FS_diffuse;
VARYINGS
void main(void)
{
vec4 pos = MVP*vec4(position.xyz, 1.);
SET_SHADOW
SET_AMBIENT_OCCL
FS_diffuse = position.w;
gl_Position = pos;
}