principia/data/shaders/fluidbuf.vp
2025-03-04 21:51:19 +01:00

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Text

attribute vec3 position;
attribute vec3 uv;
uniform mat4 MVP;
UNIFORMS
varying lowp vec3 FS_uv;
VARYINGS
void main(void)
{
vec4 pos = MVP*vec4(position.xyz, 1.);
SET_SHADOW
SET_AMBIENT_OCCL
FS_uv = uv;
gl_Position = pos;
}