forked from mirrors/principia
21 lines
347 B
Text
21 lines
347 B
Text
attribute vec4 position;
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attribute vec2 texcoord;
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uniform mat4 MVP;
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UNIFORMS
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varying lowp vec2 FS_texcoord;
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varying lowp vec2 FS_diffuse;
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VARYINGS
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void main(void)
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{
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vec4 pos = MVP*vec4(position.xyz, 1.);
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SET_SHADOW
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FS_diffuse = vec2(position.w*_AMBIENT, position.w*_DIFFUSE);
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FS_texcoord = texcoord;
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gl_Position = pos;
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}
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