forked from mirrors/principia
22 lines
336 B
Text
22 lines
336 B
Text
attribute vec3 position;
|
|
attribute vec3 normal;
|
|
attribute vec2 texcoord;
|
|
|
|
uniform mat4 M;
|
|
uniform mat4 MVP;
|
|
uniform mat3 N;
|
|
UNIFORMS
|
|
|
|
varying lowp vec2 FS_texcoord;
|
|
VARYINGS
|
|
|
|
void main(void)
|
|
{
|
|
vec4 _pos = M*vec4(position, 1.);
|
|
vec4 pos = MVP*vec4(position, 1.);
|
|
|
|
FS_texcoord = _pos.xy*vec2(0.25);
|
|
|
|
gl_Position = pos;
|
|
}
|
|
|