principia/data/shaders/linebuf.fp
2025-03-04 21:51:19 +01:00

15 lines
229 B
GLSL

uniform sampler2D tex_0;
UNIFORMS
varying lowp vec2 FS_texcoord;
varying lowp vec4 FS_color;
VARYINGS
void main(void)
{
vec4 s = texture2D(tex_0, FS_texcoord);
vec4 col = s * FS_color * s.a;
gl_FragColor = col;
}