principia/data/shaders/linebuf.vp
2025-03-04 21:51:19 +01:00

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attribute vec3 position;
attribute vec2 uv;
attribute vec4 vcolor;
uniform mat4 MVP;
UNIFORMS
varying lowp vec2 FS_texcoord;
varying lowp vec4 FS_color;
VARYINGS
void main(void)
{
vec4 pos = MVP*vec4(position.xyz, 1.);
FS_texcoord = uv;
FS_color = vcolor;
gl_Position = pos;
}