forked from mirrors/principia
37 lines
692 B
Text
37 lines
692 B
Text
attribute vec3 position;
|
|
attribute vec3 normal;
|
|
attribute vec2 texcoord;
|
|
|
|
uniform vec4 sprite_coords;
|
|
uniform mat4 MVP;
|
|
uniform mat4 MV;
|
|
uniform mat3 N;
|
|
UNIFORMS
|
|
|
|
varying mediump vec4 FS_diffuse_texcoord;
|
|
varying lowp vec3 FS_normal;
|
|
varying lowp vec3 FS_eye;
|
|
VARYINGS
|
|
|
|
void main(void)
|
|
{
|
|
vec3 nor = N*normal;
|
|
|
|
vec4 difftex;
|
|
|
|
vec4 pos = MVP*vec4(position, 1.);
|
|
|
|
difftex.zw = mix(sprite_coords.xy, sprite_coords.zw, texcoord.xy);
|
|
difftex.xy = vec2(max(dot(LIGHT, nor)*_DIFFUSE, 0.), 0.);
|
|
|
|
FS_diffuse_texcoord = difftex;
|
|
|
|
SET_SHADOW
|
|
SET_AMBIENT_OCCL
|
|
|
|
FS_normal = normalize(nor);
|
|
FS_eye = normalize((MV*vec4(position, 1.)).xyz);
|
|
|
|
gl_Position = pos;
|
|
}
|
|
|