principia/data/shaders/pv_textured_m.fp
ROllerozxa 7e54b9a3bc Revert "Remove remnants of unused "menu" pipeline"
This is still used by the sandbox menu texture creator
2026-03-12 17:06:50 +01:00

12 lines
278 B
GLSL

uniform sampler2D tex_0;
varying mediump float FS_diffuse;
varying mediump vec2 FS_texcoord;
void main(void)
{
float ambient = AMBIENT_M;
vec4 color = texture2D(tex_0, FS_texcoord);
gl_FragColor = vec4((color.rgb * FS_diffuse + color.rgb * ambient), color.a);
}