forked from mirrors/principia
12 lines
278 B
GLSL
12 lines
278 B
GLSL
uniform sampler2D tex_0;
|
|
|
|
varying mediump float FS_diffuse;
|
|
varying mediump vec2 FS_texcoord;
|
|
|
|
void main(void)
|
|
{
|
|
float ambient = AMBIENT_M;
|
|
vec4 color = texture2D(tex_0, FS_texcoord);
|
|
gl_FragColor = vec4((color.rgb * FS_diffuse + color.rgb * ambient), color.a);
|
|
}
|
|
|