forked from mirrors/principia
13 lines
282 B
GLSL
13 lines
282 B
GLSL
uniform lowp sampler2D tex_0;
|
|
UNIFORMS
|
|
|
|
varying lowp vec2 FS_texcoord;
|
|
varying lowp vec2 FS_diffuse;
|
|
VARYINGS
|
|
|
|
void main(void)
|
|
{
|
|
lowp vec4 albedo = texture2D(tex_0, FS_texcoord);
|
|
gl_FragColor = vec4(SHADOW*albedo.xyz*.6*FS_diffuse.y + albedo.xyz*FS_diffuse.x, albedo.w);
|
|
}
|
|
|