principia/data/shaders/spritebuf_light.fp
2025-03-04 21:51:19 +01:00

13 lines
187 B
GLSL

uniform sampler2D tex_0;
UNIFORMS
varying lowp vec2 FS_texcoord;
varying lowp vec4 FS_color;
VARYINGS
void main(void)
{
gl_FragColor = texture2D(tex_0, FS_texcoord) * FS_color;
}