principia/src/Box2D/Particle/b2ParticleGroup.cc
2024-09-01 20:48:01 +02:00

156 lines
3.3 KiB
C++

/*
* Copyright (c) 2013 Google, Inc.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would be
* appreciated but is not required.
* 2. Altered source versions must be plainly marked as such, and must not be
* misrepresented as being the original software.
* 3. This notice may not be removed or altered from any source distribution.
*/
#include <Box2D/Particle/b2ParticleGroup.h>
#include <Box2D/Particle/b2ParticleSystem.h>
b2ParticleGroup::b2ParticleGroup()
{
m_system = NULL;
m_firstIndex = 0;
m_lastIndex = 0;
m_groupFlags = 0;
m_strength = 1.0f;
m_prev = NULL;
m_next = NULL;
m_timestamp = -1;
m_mass = 0;
m_inertia = 0;
m_center = b2Vec2_zero;
m_linearVelocity = b2Vec2_zero;
m_angularVelocity = 0;
m_transform.SetIdentity();
m_destroyAutomatically = true;
m_toBeDestroyed = false;
m_toBeSplit = false;
m_userData = NULL;
}
b2ParticleGroup::~b2ParticleGroup()
{
}
int32 b2ParticleGroup::GetBufferIndex() const
{
return m_firstIndex;
}
int32 b2ParticleGroup::GetGroupFlags() const
{
return m_groupFlags;
}
void b2ParticleGroup::SetGroupFlags(int32 flags)
{
m_groupFlags = flags;
}
float32 b2ParticleGroup::GetMass() const
{
UpdateStatistics();
return m_mass;
}
float32 b2ParticleGroup::GetInertia() const
{
UpdateStatistics();
return m_inertia;
}
b2Vec2 b2ParticleGroup::GetCenter() const
{
UpdateStatistics();
return m_center;
}
b2Vec2 b2ParticleGroup::GetLinearVelocity() const
{
UpdateStatistics();
return m_linearVelocity;
}
float32 b2ParticleGroup::GetAngularVelocity() const
{
UpdateStatistics();
return m_angularVelocity;
}
const b2Transform& b2ParticleGroup::GetTransform() const
{
return m_transform;
}
const b2Vec2& b2ParticleGroup::GetPosition() const
{
return m_transform.p;
}
float32 b2ParticleGroup::GetAngle() const
{
return m_transform.q.GetAngle();
}
void* b2ParticleGroup::GetUserData() const
{
return m_userData;
}
void b2ParticleGroup::SetUserData(void* data)
{
m_userData = data;
}
void b2ParticleGroup::UpdateStatistics() const
{
if (m_timestamp != m_system->m_timestamp)
{
float32 m = m_system->GetParticleMass();
m_mass = 0;
m_center.SetZero();
m_linearVelocity.SetZero();
for (int32 i = m_firstIndex; i < m_lastIndex; i++)
{
m_mass += m;
m_center += m * m_system->m_positionBuffer.data[i];
m_linearVelocity += m * m_system->m_velocityBuffer.data[i];
}
if (m_mass > 0)
{
m_center *= 1 / m_mass;
m_linearVelocity *= 1 / m_mass;
}
m_inertia = 0;
m_angularVelocity = 0;
for (int32 i = m_firstIndex; i < m_lastIndex; i++)
{
b2Vec2 p = m_system->m_positionBuffer.data[i] - m_center;
b2Vec2 v = m_system->m_velocityBuffer.data[i] - m_linearVelocity;
m_inertia += m * b2Dot(p, p);
m_angularVelocity += m * b2Cross(p, v);
}
if (m_inertia > 0)
{
m_angularVelocity *= 1 / m_inertia;
}
m_timestamp = m_system->m_timestamp;
}
}