principia/src/const.hh

170 lines
3.3 KiB
C++

#pragma once
enum {
RESOURCE_RUBY,
RESOURCE_SAPPHIRE,
RESOURCE_EMERALD,
RESOURCE_TOPAZ,
RESOURCE_DIAMOND,
RESOURCE_COPPER,
RESOURCE_IRON,
RESOURCE_WOOD,
RESOURCE_ALUMINIUM,
NUM_RESOURCES,
};
enum {
ROBOT_TYPE_ROBOT = 0,
ROBOT_TYPE_SPIKEBOT = 1,
ROBOT_TYPE_COMPANION = 2,
ROBOT_TYPE_BOMBER = 3,
ROBOT_TYPE_LOBBER = 4,
ROBOT_TYPE_MINIBOT = 5,
NUM_ROBOT_TYPES
};
enum {
ROBOT_PROPERTY_SPEED = 0,
ROBOT_PROPERTY_STATE = 1,
ROBOT_PROPERTY_ROAMING = 2,
ROBOT_PROPERTY_ATTACK_DELAY = 3,
ROBOT_PROPERTY_DIR = 4,
ROBOT_PROPERTY_HP = 5,
ROBOT_PROPERTY_FACTION = 6,
ROBOT_PROPERTY_EQUIPMENT = 7,
ROBOT_PROPERTY_FEET = 8,
ROBOT_PROPERTY_HEAD = 9,
ROBOT_PROPERTY_BACK = 10,
ROBOT_PROPERTY_HEAD_EQUIPMENT = 11,
ROBOT_PROPERTY_FRONT = 12,
ROBOT_PROPERTY_BOLT_SET = 13,
NUM_ROBOT_PROPERTIES
};
enum {
EFFECT_TYPE_HEALTH,
EFFECT_TYPE_SPEED,
EFFECT_TYPE_JUMP_STRENGTH,
EFFECT_TYPE_ARMOUR,
EFFECT_TYPE_CD_REDUCTION,
NUM_EFFECT_TYPES
};
enum {
EFFECT_METHOD_ADDITIVE,
EFFECT_METHOD_MULTIPLICATIVE,
NUM_EFFECT_METHODS
};
#define ES_LOCKED (1ULL << 0) /* saved entity is locked */
#define ES_MOVEABLE (1ULL << 1)
#define ES_AXIS_ROT (1ULL << 2)
#define ES_SLEEPING (1ULL << 3)
#define ES_DISABLE_UNLOADING (1ULL << 4)
#define NUM_LAYERS 3
#define LAYER_DEPTH 1.f
#define TARGET_DIST_SCALE .75f
#define SCORE_XOR 0x8aef12af
enum {
ENTITY_EVENT_REMOVE,
ENTITY_EVENT_DEATH,
ENTITY_EVENT__NUM
};
#define BASE_HIGHSCORE_LEVEL_ID 994991
/* id types */
#define LEVEL_LOCAL 0
#define LEVEL_DB 1
#define LEVEL_MAIN 2
#define LEVEL_SYS 3
#define LEVEL_PARTIAL 4
#define LEVEL_LOCAL_STATE 100
#define LEVEL_DB_STATE 101
#define LEVEL_MAIN_STATE 102
enum {
HS_VER_DATA_TIMESTAMP = 0,
HS_VER_DATA_REVISION = 1,
HS_VER_DATA_TYPE = 2,
HS_VER_DATA_PRINCIPIA_VERSION = 3,
HS_VER_DATA_VERSION = 4,
};
#define MAX_CHAINSAW_TIMER 500000
enum {
SND_WOOD_METAL,
SND_WOOD_WOOD,
SND_WOOD_HOLLOWWOOD,
SND_CLICK,
SND_DROP_ABSORB,
SND_ROBOT,
SND_ROBOT_SHOOT,
SND_SHOTGUN_SHOOT,
SND_SHOTGUN_COCK,
SND_RAILGUN_SHOOT,
SND_ROBOT_BOMB,
SND_ROCKET,
SND_THRUSTER,
SND_EXPLOSION,
SND_EXPLOSION_LIGHT,
SND_SHEET_METAL,
SND_RUBBER,
SND_ABSORB,
SND_EMIT,
SND_METAL_METAL,
SND_METAL_METAL2,
SND_PLAYER_DEATH,
SND_DING,
SND_WEIRD,
SND_DETECT,
SND_WARNING,
SND_DRUM1,
SND_DRUM2,
SND_BUBBLES,
SND_ROCKET_LAUNCHER_SHOOT,
SND_CASH_REGISTER,
SND_DISCHARGE,
SND_PLASMA_SHOOT,
SND_BUSTER_SHOOT,
SND_BUSTER_SHOOT_MAXCHARGE,
SND_BUSTER_CHARGE,
SND_STONE_STONE,
SND_CHEST_OPEN,
SND_CHEST_OPEN_RARE,
SND_MINING_HIT_ORE,
SND_ZAPPER,
SND_COMPRESSOR,
SND_COMPRESSOR_REVERSE,
SND_SAW,
SND_CHOP_WOOD,
SND_SWISH_HAMMER,
SND_SWISH_BLADE,
SND_SWISH_SPEAR,
SND_SWISH_AXE,
SND_HAPPY,
SND_TEST,
SND_WIN,
SND_MOTOR_STARTSTOP,
SND__NUM
};
enum {
PROMPT_RESPONSE_NONE,
PROMPT_RESPONSE_A,
PROMPT_RESPONSE_B,
PROMPT_RESPONSE_C
};