chore: 修复编译

This commit is contained in:
Xu 2026-04-05 13:28:52 +08:00
commit 0ab34b0f78

View file

@ -5,7 +5,6 @@
#include "RtxTrueHdrDrawer.h"
#include "GraphicsContext.h"
#include "DescriptorHeap.h"
#include "shaders/RtxTrueHdrPostCS.h"
#include "shaders/RtxTrueHdrPreCS.h"
#include "Logger.h"
#include "Win32Helper.h"
@ -155,11 +154,11 @@ HRESULT RtxTrueHdrDrawer::Draw(uint32_t inputSrvOffset, ID3D12Resource* outputTe
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_OutTop, 0);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_OutRight, _inputSize.width);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_OutBottom, _inputSize.height);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_Contrast, 20);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_Contrast, 30);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_Saturation, 0);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_MiddleGray, 80);
NVSDK_NGX_Parameter_SetUI(_ngxParameters, NVSDK_NGX_Parameter_TrueHDR_MaxLuminance,
(uint32_t)std::lroundf(_colorInfo.maxLuminance * SCENE_REFERRED_SDR_WHITE_LEVEL));
std::clamp((uint32_t)std::lroundf(_colorInfo.maxLuminance * SCENE_REFERRED_SDR_WHITE_LEVEL), 400u, 2000u));
}
NVSDK_NGX_Parameter_SetD3d12Resource(