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refactor: 重写架构
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742c98f357
commit
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20 changed files with 646 additions and 360 deletions
163
Runtime/WinRTFrameSource.cpp
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163
Runtime/WinRTFrameSource.cpp
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#include "pch.h"
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#include "WinRTFrameSource.h"
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#include "App.h"
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#include "Utils.h"
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bool WinRTFrameSource::Initialize() {
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_logger = App::GetInstance()->GetLogger();
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_d3dDC = App::GetInstance()->GetRenderer().GetD3DDC();
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HWND hwndSrc = App::GetInstance()->GetHwndSrc();
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// 包含边框的窗口尺寸
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RECT srcRect{};
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HRESULT hr = DwmGetWindowAttribute(hwndSrc, DWMWA_EXTENDED_FRAME_BOUNDS, &srcRect, sizeof(srcRect));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(_logger, fmt::sprintf("DwmGetWindowAttribute 失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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const RECT& srcClient = App::GetInstance()->GetSrcClientRect();
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_clientInFrame = {
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UINT32(srcClient.left - srcRect.left),
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UINT32(srcClient.top - srcRect.top),
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UINT32(srcClient.right - srcRect.left),
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UINT32(srcClient.bottom - srcRect.top)
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};
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try {
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// Windows.Graphics.Capture API 似乎只能运行于 MTA,造成诸多麻烦
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winrt::init_apartment(winrt::apartment_type::multi_threaded);
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if (!winrt::ApiInformation::IsTypePresent(L"Windows.Graphics.Capture.GraphicsCaptureSession")) {
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SPDLOG_LOGGER_CRITICAL(_logger, "不存在 GraphicsCaptureSession API");
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App::SetErrorMsg(ErrorMessages::WINRT);
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return false;
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}
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if (!winrt::GraphicsCaptureSession::IsSupported()) {
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SPDLOG_LOGGER_CRITICAL(_logger, "当前不支持 WinRT 捕获");
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App::SetErrorMsg(ErrorMessages::WINRT);
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return false;
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}
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hr = CreateDirect3D11DeviceFromDXGIDevice(
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App::GetInstance()->GetRenderer().GetDXGIDevice().Get(),
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reinterpret_cast<::IInspectable**>(winrt::put_abi(_wrappedD3DDevice))
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(_logger, "创建 IDirect3DDevice 失败");
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App::SetErrorMsg(ErrorMessages::WINRT);
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return false;
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}
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// 从窗口句柄获取 GraphicsCaptureItem
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auto interop = winrt::get_activation_factory<winrt::GraphicsCaptureItem, IGraphicsCaptureItemInterop>();
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if (!interop) {
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SPDLOG_LOGGER_CRITICAL(_logger, "获取 IGraphicsCaptureItemInterop 失败");
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App::SetErrorMsg(ErrorMessages::WINRT);
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return false;
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}
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hr = interop->CreateForWindow(
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hwndSrc,
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winrt::guid_of<ABI::Windows::Graphics::Capture::IGraphicsCaptureItem>(),
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winrt::put_abi(_captureItem)
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(_logger, "创建 GraphicsCaptureItem 失败");
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App::SetErrorMsg(ErrorMessages::WINRT);
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return false;
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}
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// 创建帧缓冲池
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_captureFramePool = winrt::Direct3D11CaptureFramePool::Create(
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_wrappedD3DDevice,
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winrt::DirectXPixelFormat::B8G8R8A8UIntNormalized,
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1, // 帧的缓存数量
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_captureItem.Size() // 帧的尺寸
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);
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// 开始捕获
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_captureSession = _captureFramePool.CreateCaptureSession(_captureItem);
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if (winrt::ApiInformation::IsPropertyPresent(
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L"Windows.Graphics.Capture.GraphicsCaptureSession",
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L"IsCursorCaptureEnabled"
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)) {
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// 从 v2004 开始提供
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_captureSession.IsCursorCaptureEnabled(false);
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} else {
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SPDLOG_LOGGER_INFO(_logger, "当前系统无 IsCursorCaptureEnabled API");
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}
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_captureSession.StartCapture();
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} catch (const winrt::hresult_error& e) {
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SPDLOG_LOGGER_CRITICAL(_logger, fmt::format("初始化 WinRT 失败:{}", Utils::UTF16ToUTF8(e.message())));
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App::SetErrorMsg(ErrorMessages::WINRT);
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return false;
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}
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D3D11_TEXTURE2D_DESC desc{};
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.Width = _clientInFrame.right - _clientInFrame.left;
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desc.Height = _clientInFrame.bottom - _clientInFrame.top;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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hr = App::GetInstance()->GetRenderer().GetD3DDevice()->CreateTexture2D(&desc, nullptr, &_output);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(_logger, "创建纹理失败");
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return false;
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}
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SPDLOG_LOGGER_INFO(_logger, "WinRTFrameSource 初始化完成");
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return true;
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}
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ComPtr<ID3D11Texture2D> WinRTFrameSource::GetOutput() {
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return _output;
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}
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bool WinRTFrameSource::Update() {
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winrt::Direct3D11CaptureFrame frame = _captureFramePool.TryGetNextFrame();
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if (!frame) {
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// 缓冲池没有帧返回 false
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return false;
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}
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// 从帧获取 IDXGISurface
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winrt::IDirect3DSurface d3dSurface = frame.Surface();
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winrt::com_ptr<::Windows::Graphics::DirectX::Direct3D11::IDirect3DDxgiInterfaceAccess> dxgiInterfaceAccess(
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d3dSurface.as<::Windows::Graphics::DirectX::Direct3D11::IDirect3DDxgiInterfaceAccess>()
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);
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ComPtr<ID3D11Texture2D> withFrame;
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HRESULT hr = dxgiInterfaceAccess->GetInterface(IID_PPV_ARGS(&withFrame));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(_logger, "从获取 IDirect3DSurface 获取 ID3D11Texture2D 失败");
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return false;
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}
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D3D11_BOX box{
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_clientInFrame.left, _clientInFrame.top, 0,
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_clientInFrame.right, _clientInFrame.bottom, 1
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};
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_d3dDC->CopySubresourceRegion(_output.Get(), 0, 0, 0, 0, withFrame.Get(), 0, &box);
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return true;
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}
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WinRTFrameSource::~WinRTFrameSource() {
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if (_captureSession) {
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_captureSession.Close();
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}
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if (_captureFramePool) {
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_captureFramePool.Close();
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}
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winrt::uninit_apartment();
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}
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