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refactor: 移除 DirectXTK 依赖
将其中读取 DDS 文件的代码摘取出来
This commit is contained in:
parent
cba4c65990
commit
23a51d5ca3
10 changed files with 1663 additions and 22 deletions
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@ -1,11 +1,706 @@
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#include "pch.h"
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#include "TextureLoader.h"
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#include <DDSTextureLoader.h>
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#include "DeviceResources.h"
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#include "App.h"
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#include "Logger.h"
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#include "DDS.h"
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#include "DDSLoderHelpers.h"
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#include "Utils.h"
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///////////////////////////////////////////////////////////////////
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// 读取 DDS 文件的代码取自 https://github.com/microsoft/DirectXTK //
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///////////////////////////////////////////////////////////////////
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HRESULT CreateD3DResources(
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_In_ ID3D11Device* d3dDevice,
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_In_ uint32_t resDim,
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_In_ size_t width,
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_In_ size_t height,
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_In_ size_t depth,
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_In_ size_t mipCount,
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_In_ size_t arraySize,
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_In_ DXGI_FORMAT format,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_In_ bool isCubeMap,
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_In_reads_opt_(mipCount* arraySize) const D3D11_SUBRESOURCE_DATA* initData,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept {
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if (!d3dDevice)
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return E_POINTER;
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HRESULT hr = E_FAIL;
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if (forceSRGB) {
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format = MakeSRGB(format);
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}
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switch (resDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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{
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D3D11_TEXTURE1D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.ArraySize = static_cast<UINT>(arraySize);
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desc.Format = format;
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desc.Usage = usage;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
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ID3D11Texture1D* tex = nullptr;
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hr = d3dDevice->CreateTexture1D(&desc,
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initData,
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&tex
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);
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if (SUCCEEDED(hr) && tex) {
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if (textureView) {
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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if (arraySize > 1) {
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY;
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SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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SRVDesc.Texture1DArray.ArraySize = static_cast<UINT>(arraySize);
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} else {
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D;
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SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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}
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr)) {
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tex->Release();
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return hr;
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}
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}
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if (texture) {
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*texture = tex;
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} else {
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tex->Release();
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}
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}
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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{
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D3D11_TEXTURE2D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.ArraySize = static_cast<UINT>(arraySize);
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desc.Format = format;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.Usage = usage;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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if (isCubeMap) {
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desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE;
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} else {
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desc.MiscFlags = miscFlags & ~static_cast<unsigned int>(D3D11_RESOURCE_MISC_TEXTURECUBE);
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}
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ID3D11Texture2D* tex = nullptr;
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hr = d3dDevice->CreateTexture2D(&desc,
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initData,
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&tex
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);
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if (SUCCEEDED(hr) && tex) {
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if (textureView) {
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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if (isCubeMap) {
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if (arraySize > 6) {
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY;
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SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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// Earlier we set arraySize to (NumCubes * 6)
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SRVDesc.TextureCubeArray.NumCubes = static_cast<UINT>(arraySize / 6);
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} else {
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
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SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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}
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} else if (arraySize > 1) {
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY;
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SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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SRVDesc.Texture2DArray.ArraySize = static_cast<UINT>(arraySize);
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} else {
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
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SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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}
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr)) {
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tex->Release();
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return hr;
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}
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}
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if (texture) {
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*texture = tex;
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} else {
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tex->Release();
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}
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}
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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{
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D3D11_TEXTURE3D_DESC desc = {};
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desc.Width = static_cast<UINT>(width);
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desc.Height = static_cast<UINT>(height);
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desc.Depth = static_cast<UINT>(depth);
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desc.MipLevels = static_cast<UINT>(mipCount);
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desc.Format = format;
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desc.Usage = usage;
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desc.BindFlags = bindFlags;
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desc.CPUAccessFlags = cpuAccessFlags;
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desc.MiscFlags = miscFlags & ~UINT(D3D11_RESOURCE_MISC_TEXTURECUBE);
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ID3D11Texture3D* tex = nullptr;
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hr = d3dDevice->CreateTexture3D(&desc,
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initData,
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&tex
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);
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if (SUCCEEDED(hr) && tex) {
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if (textureView) {
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D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {};
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SRVDesc.Format = format;
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SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
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SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels;
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hr = d3dDevice->CreateShaderResourceView(tex,
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&SRVDesc,
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textureView
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);
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if (FAILED(hr)) {
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tex->Release();
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return hr;
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}
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}
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if (texture) {
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*texture = tex;
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} else {
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tex->Release();
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}
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}
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}
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break;
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}
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return hr;
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}
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HRESULT FillInitData(
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_In_ size_t width,
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_In_ size_t height,
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_In_ size_t depth,
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_In_ size_t mipCount,
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_In_ size_t arraySize,
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_In_ DXGI_FORMAT format,
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_In_ size_t maxsize,
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_In_ size_t bitSize,
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_In_reads_bytes_(bitSize) const uint8_t* bitData,
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_Out_ size_t& twidth,
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_Out_ size_t& theight,
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_Out_ size_t& tdepth,
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_Out_ size_t& skipMip,
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_Out_writes_(mipCount* arraySize) D3D11_SUBRESOURCE_DATA* initData) noexcept {
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if (!bitData || !initData) {
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return E_POINTER;
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}
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skipMip = 0;
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twidth = 0;
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theight = 0;
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tdepth = 0;
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size_t NumBytes = 0;
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size_t RowBytes = 0;
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const uint8_t* pSrcBits = bitData;
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const uint8_t* pEndBits = bitData + bitSize;
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size_t index = 0;
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for (size_t j = 0; j < arraySize; j++) {
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size_t w = width;
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size_t h = height;
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size_t d = depth;
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for (size_t i = 0; i < mipCount; i++) {
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HRESULT hr = GetSurfaceInfo(w, h, format, &NumBytes, &RowBytes, nullptr);
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if (FAILED(hr))
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return hr;
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if (NumBytes > UINT32_MAX || RowBytes > UINT32_MAX)
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return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
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if ((mipCount <= 1) || !maxsize || (w <= maxsize && h <= maxsize && d <= maxsize)) {
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if (!twidth) {
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twidth = w;
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theight = h;
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tdepth = d;
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}
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assert(index < mipCount* arraySize);
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_Analysis_assume_(index < mipCount* arraySize);
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initData[index].pSysMem = pSrcBits;
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initData[index].SysMemPitch = static_cast<UINT>(RowBytes);
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initData[index].SysMemSlicePitch = static_cast<UINT>(NumBytes);
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++index;
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} else if (!j) {
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// Count number of skipped mipmaps (first item only)
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++skipMip;
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}
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if (pSrcBits + (NumBytes * d) > pEndBits) {
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return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
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}
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pSrcBits += NumBytes * d;
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w = w >> 1;
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h = h >> 1;
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d = d >> 1;
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if (w == 0) {
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w = 1;
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}
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if (h == 0) {
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h = 1;
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}
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if (d == 0) {
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d = 1;
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}
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}
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}
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return (index > 0) ? S_OK : E_FAIL;
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}
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HRESULT CreateTextureFromDDS(
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_In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_ const DDS_HEADER* header,
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_In_reads_bytes_(bitSize) const uint8_t* bitData,
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_In_ size_t bitSize,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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_In_ unsigned int bindFlags,
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_In_ unsigned int cpuAccessFlags,
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_In_ unsigned int miscFlags,
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_In_ bool forceSRGB,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept
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{
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HRESULT hr = S_OK;
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const UINT width = header->width;
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UINT height = header->height;
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UINT depth = header->depth;
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uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN;
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UINT arraySize = 1;
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DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN;
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bool isCubeMap = false;
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size_t mipCount = header->mipMapCount;
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if (0 == mipCount) {
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mipCount = 1;
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}
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if ((header->ddspf.flags & DDS_FOURCC) &&
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(MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)) {
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auto d3d10ext = reinterpret_cast<const DDS_HEADER_DXT10*>(reinterpret_cast<const char*>(header) + sizeof(DDS_HEADER));
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arraySize = d3d10ext->arraySize;
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if (arraySize == 0) {
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return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
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}
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switch (d3d10ext->dxgiFormat) {
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case DXGI_FORMAT_AI44:
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case DXGI_FORMAT_IA44:
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case DXGI_FORMAT_P8:
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case DXGI_FORMAT_A8P8:
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Logger::Get().Error("ERROR: DDSTextureLoader does not support video textures. Consider using DirectXTex instead.\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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default:
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if (BitsPerPixel(d3d10ext->dxgiFormat) == 0) {
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Logger::Get().Error(fmt::format("ERROR: Unknown DXGI format ({})\n", static_cast<uint32_t>(d3d10ext->dxgiFormat)));
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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}
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format = d3d10ext->dxgiFormat;
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switch (d3d10ext->resourceDimension) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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// D3DX writes 1D textures with a fixed Height of 1
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if ((header->flags & DDS_HEIGHT) && height != 1) {
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return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
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}
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height = depth = 1;
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE) {
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arraySize *= 6;
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isCubeMap = true;
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}
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depth = 1;
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
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if (!(header->flags & DDS_HEADER_FLAGS_VOLUME)) {
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return HRESULT_FROM_WIN32(ERROR_INVALID_DATA);
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}
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if (arraySize > 1) {
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Logger::Get().Error("ERROR: Volume textures are not texture arrays\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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break;
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case D3D11_RESOURCE_DIMENSION_BUFFER:
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Logger::Get().Error("ERROR: Resource dimension buffer type not supported for textures\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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case D3D11_RESOURCE_DIMENSION_UNKNOWN:
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default:
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Logger::Get().Error(fmt::format("ERROR: Unknown resource dimension ({})\n", static_cast<uint32_t>(d3d10ext->resourceDimension)));
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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resDim = d3d10ext->resourceDimension;
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} else {
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format = GetDXGIFormat(header->ddspf);
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if (format == DXGI_FORMAT_UNKNOWN) {
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Logger::Get().Error("ERROR: DDSTextureLoader does not support all legacy DDS formats. Consider using DirectXTex.\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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if (header->flags & DDS_HEADER_FLAGS_VOLUME) {
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resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D;
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} else {
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if (header->caps2 & DDS_CUBEMAP) {
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// We require all six faces to be defined
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if ((header->caps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES) {
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Logger::Get().Error("ERROR: DirectX 11 does not support partial cubemaps\n");
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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arraySize = 6;
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isCubeMap = true;
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}
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depth = 1;
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resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D;
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// Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture
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}
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assert(BitsPerPixel(format) != 0);
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}
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if ((miscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE)
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&& (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE2D)
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&& ((arraySize % 6) == 0)) {
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isCubeMap = true;
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}
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// Bound sizes (for security purposes we don't trust DDS file metadata larger than the Direct3D hardware requirements)
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if (mipCount > D3D11_REQ_MIP_LEVELS) {
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Logger::Get().Error(fmt::format("ERROR: Too many mipmap levels defined for DirectX 11 ({}).\n", mipCount));
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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switch (resDim) {
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case D3D11_RESOURCE_DIMENSION_TEXTURE1D:
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if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) ||
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(width > D3D11_REQ_TEXTURE1D_U_DIMENSION)) {
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Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (1D: array {}, size {})\n", arraySize, width));
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return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
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}
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break;
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case D3D11_RESOURCE_DIMENSION_TEXTURE2D:
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if (isCubeMap) {
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// This is the right bound because we set arraySize to (NumCubes*6) above
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if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
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(width > D3D11_REQ_TEXTURECUBE_DIMENSION) ||
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(height > D3D11_REQ_TEXTURECUBE_DIMENSION)) {
|
||||
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (2D cubemap: array {}, size {} by {})\n", arraySize, width, height));
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
} else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) ||
|
||||
(width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) ||
|
||||
(height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)) {
|
||||
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (2D: array {}, size {} by {})\n", arraySize, width, height));
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
break;
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_TEXTURE3D:
|
||||
if ((arraySize > 1) ||
|
||||
(width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
|
||||
(height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) ||
|
||||
(depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)) {
|
||||
Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (3D: array {}, size {} by {} by {})\n", arraySize, width, height, depth));
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
break;
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_BUFFER:
|
||||
Logger::Get().Error("ERROR: Resource dimension buffer type not supported for textures\n");
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
|
||||
case D3D11_RESOURCE_DIMENSION_UNKNOWN:
|
||||
default:
|
||||
Logger::Get().Error(fmt::format("ERROR: Unknown resource dimension ({})\n", static_cast<uint32_t>(resDim)));
|
||||
return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED);
|
||||
}
|
||||
|
||||
bool autogen = false;
|
||||
if (mipCount == 1 && d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps
|
||||
{
|
||||
// See if format is supported for auto-gen mipmaps (varies by feature level)
|
||||
UINT fmtSupport = 0;
|
||||
hr = d3dDevice->CheckFormatSupport(format, &fmtSupport);
|
||||
if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)) {
|
||||
// 10level9 feature levels do not support auto-gen mipgen for volume textures
|
||||
if ((resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
||||
|| (d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)) {
|
||||
autogen = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (autogen) {
|
||||
// Create texture with auto-generated mipmaps
|
||||
ID3D11Resource* tex = nullptr;
|
||||
hr = CreateD3DResources(d3dDevice,
|
||||
resDim, width, height, depth, 0, arraySize,
|
||||
format,
|
||||
usage,
|
||||
bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
|
||||
cpuAccessFlags,
|
||||
miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB,
|
||||
isCubeMap,
|
||||
nullptr,
|
||||
&tex, textureView);
|
||||
if (SUCCEEDED(hr)) {
|
||||
size_t numBytes = 0;
|
||||
size_t rowBytes = 0;
|
||||
hr = GetSurfaceInfo(width, height, format, &numBytes, &rowBytes, nullptr);
|
||||
if (FAILED(hr))
|
||||
return hr;
|
||||
|
||||
if (numBytes > bitSize) {
|
||||
(*textureView)->Release();
|
||||
*textureView = nullptr;
|
||||
tex->Release();
|
||||
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
||||
}
|
||||
|
||||
if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX)
|
||||
return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW);
|
||||
|
||||
D3D11_SHADER_RESOURCE_VIEW_DESC desc = {};
|
||||
(*textureView)->GetDesc(&desc);
|
||||
|
||||
UINT mipLevels = 1;
|
||||
|
||||
switch (desc.ViewDimension) {
|
||||
case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break;
|
||||
case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break;
|
||||
case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break;
|
||||
case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break;
|
||||
case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break;
|
||||
case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break;
|
||||
case D3D_SRV_DIMENSION_TEXTURE3D: mipLevels = desc.Texture3D.MipLevels; break;
|
||||
default:
|
||||
(*textureView)->Release();
|
||||
*textureView = nullptr;
|
||||
tex->Release();
|
||||
return E_UNEXPECTED;
|
||||
}
|
||||
|
||||
if (arraySize > 1) {
|
||||
const uint8_t* pSrcBits = bitData;
|
||||
const uint8_t* pEndBits = bitData + bitSize;
|
||||
for (UINT item = 0; item < arraySize; ++item) {
|
||||
if ((pSrcBits + numBytes) > pEndBits) {
|
||||
(*textureView)->Release();
|
||||
*textureView = nullptr;
|
||||
tex->Release();
|
||||
return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF);
|
||||
}
|
||||
|
||||
const UINT res = D3D11CalcSubresource(0, item, mipLevels);
|
||||
d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
|
||||
pSrcBits += numBytes;
|
||||
}
|
||||
} else {
|
||||
d3dContext->UpdateSubresource(tex, 0, nullptr, bitData, static_cast<UINT>(rowBytes), static_cast<UINT>(numBytes));
|
||||
}
|
||||
|
||||
d3dContext->GenerateMips(*textureView);
|
||||
|
||||
if (texture) {
|
||||
*texture = tex;
|
||||
} else {
|
||||
tex->Release();
|
||||
}
|
||||
}
|
||||
} else {
|
||||
// Create the texture
|
||||
std::unique_ptr<D3D11_SUBRESOURCE_DATA[]> initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[mipCount * arraySize]);
|
||||
if (!initData) {
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
|
||||
size_t skipMip = 0;
|
||||
size_t twidth = 0;
|
||||
size_t theight = 0;
|
||||
size_t tdepth = 0;
|
||||
hr = FillInitData(width, height, depth, mipCount, arraySize, format,
|
||||
maxsize, bitSize, bitData,
|
||||
twidth, theight, tdepth, skipMip, initData.get());
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = CreateD3DResources(d3dDevice,
|
||||
resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
|
||||
format,
|
||||
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||||
forceSRGB,
|
||||
isCubeMap,
|
||||
initData.get(),
|
||||
texture, textureView);
|
||||
|
||||
if (FAILED(hr) && !maxsize && (mipCount > 1)) {
|
||||
// Retry with a maxsize determined by feature level
|
||||
switch (d3dDevice->GetFeatureLevel()) {
|
||||
case D3D_FEATURE_LEVEL_9_1:
|
||||
case D3D_FEATURE_LEVEL_9_2:
|
||||
if (isCubeMap) {
|
||||
maxsize = 512u /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/;
|
||||
} else {
|
||||
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
||||
? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
|
||||
: 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
||||
}
|
||||
break;
|
||||
|
||||
case D3D_FEATURE_LEVEL_9_3:
|
||||
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
||||
? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
|
||||
: 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
||||
break;
|
||||
|
||||
default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1
|
||||
maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D)
|
||||
? 2048u /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/
|
||||
: 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/;
|
||||
break;
|
||||
}
|
||||
|
||||
hr = FillInitData(width, height, depth, mipCount, arraySize, format,
|
||||
maxsize, bitSize, bitData,
|
||||
twidth, theight, tdepth, skipMip, initData.get());
|
||||
if (SUCCEEDED(hr)) {
|
||||
hr = CreateD3DResources(d3dDevice,
|
||||
resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize,
|
||||
format,
|
||||
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||||
forceSRGB,
|
||||
isCubeMap,
|
||||
initData.get(),
|
||||
texture, textureView);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
HRESULT CreateDDSTextureFromFileEx(
|
||||
ID3D11Device* d3dDevice,
|
||||
const wchar_t* fileName,
|
||||
size_t maxsize,
|
||||
D3D11_USAGE usage,
|
||||
unsigned int bindFlags,
|
||||
unsigned int cpuAccessFlags,
|
||||
unsigned int miscFlags,
|
||||
bool forceSRGB,
|
||||
ID3D11Resource** texture,
|
||||
ID3D11ShaderResourceView** textureView,
|
||||
DDS_ALPHA_MODE* alphaMode) noexcept {
|
||||
if (texture) {
|
||||
*texture = nullptr;
|
||||
}
|
||||
if (textureView) {
|
||||
*textureView = nullptr;
|
||||
}
|
||||
if (alphaMode) {
|
||||
*alphaMode = DDS_ALPHA_MODE_UNKNOWN;
|
||||
}
|
||||
|
||||
if (!d3dDevice || !fileName || (!texture && !textureView)) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) {
|
||||
return E_INVALIDARG;
|
||||
}
|
||||
|
||||
const DDS_HEADER* header = nullptr;
|
||||
const uint8_t* bitData = nullptr;
|
||||
size_t bitSize = 0;
|
||||
|
||||
std::unique_ptr<uint8_t[]> ddsData;
|
||||
HRESULT hr = LoadTextureDataFromFile(fileName,
|
||||
ddsData,
|
||||
&header,
|
||||
&bitData,
|
||||
&bitSize
|
||||
);
|
||||
if (FAILED(hr)) {
|
||||
return hr;
|
||||
}
|
||||
|
||||
hr = CreateTextureFromDDS(d3dDevice, nullptr,
|
||||
header, bitData, bitSize,
|
||||
maxsize,
|
||||
usage, bindFlags, cpuAccessFlags, miscFlags,
|
||||
forceSRGB,
|
||||
texture, textureView);
|
||||
|
||||
if (SUCCEEDED(hr)) {
|
||||
if (alphaMode)
|
||||
*alphaMode = GetAlphaMode(header);
|
||||
}
|
||||
|
||||
return hr;
|
||||
}
|
||||
|
||||
winrt::com_ptr<ID3D11Texture2D> LoadImg(const wchar_t* fileName) {
|
||||
winrt::com_ptr<IWICImagingFactory2> factory = App::Get().GetWICImageFactory();
|
||||
if (!factory) {
|
||||
|
|
@ -131,13 +826,13 @@ winrt::com_ptr<ID3D11Texture2D> LoadImg(const wchar_t* fileName) {
|
|||
winrt::com_ptr<ID3D11Texture2D> LoadDDS(const wchar_t* fileName) {
|
||||
winrt::com_ptr<ID3D11Resource> result;
|
||||
|
||||
DirectX::DDS_ALPHA_MODE alphaMode = DirectX::DDS_ALPHA_MODE_STRAIGHT;
|
||||
HRESULT hr = DirectX::CreateDDSTextureFromFileEx(
|
||||
DDS_ALPHA_MODE alphaMode = DDS_ALPHA_MODE_STRAIGHT;
|
||||
HRESULT hr = CreateDDSTextureFromFileEx(
|
||||
App::Get().GetDeviceResources().GetD3DDevice(),
|
||||
fileName,
|
||||
0,
|
||||
D3D11_USAGE_DEFAULT,
|
||||
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET,
|
||||
D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS,
|
||||
0,
|
||||
0,
|
||||
false,
|
||||
|
|
@ -149,7 +844,7 @@ winrt::com_ptr<ID3D11Texture2D> LoadDDS(const wchar_t* fileName) {
|
|||
Logger::Get().ComInfo("CreateDDSTextureFromFile 失败,将尝试不作为渲染目标", hr);
|
||||
|
||||
// 第二次尝试,不作为渲染目标
|
||||
hr = DirectX::CreateDDSTextureFromFileEx(
|
||||
hr = CreateDDSTextureFromFileEx(
|
||||
App::Get().GetDeviceResources().GetD3DDevice(),
|
||||
fileName,
|
||||
0,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue