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refactor: 将捕获模式分为两类:屏幕捕获和窗口捕获
尽量不直接使用 GetCaptureMode,而是将捕获模式的特性实现为公共方法
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8 changed files with 10 additions and 10 deletions
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@ -72,7 +72,7 @@ bool GraphicsCaptureFrameSource::Initialize() {
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SPDLOG_LOGGER_ERROR(logger, "屏幕捕获失败");
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return false;
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} else {
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_canCapturePopup = true;
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_isScreenCapture = true;
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}
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}
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}
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