[WIP] 实现 MagpieFX v2

This commit is contained in:
Xu Liu 2022-02-20 21:46:04 +08:00
commit 7f54296a75
17 changed files with 380 additions and 321 deletions

View file

@ -141,7 +141,7 @@ bool GraphicsCaptureFrameSource::Initialize() {
desc.ArraySize = 1;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS;
hr = App::Get().GetDeviceResources().GetD3DDevice()->CreateTexture2D(&desc, nullptr, _output.put());
if (FAILED(hr)) {
Logger::Get().ComError("创建 Texture2D 失败", hr);