#include "pch.h" #include "CursorRenderer.h" #include "App.h" #include "Utils.h" #include "shaders/MonochromeCursorPS.h" #include extern std::shared_ptr logger; bool CursorRenderer::Initialize(ComPtr renderTarget, SIZE outputSize) { App& app = App::GetInstance(); Renderer& renderer = app.GetRenderer(); _d3dDC = renderer.GetD3DDC(); _d3dDevice = renderer.GetD3DDevice(); HRESULT hr = renderer.GetRenderTargetView(renderTarget.Get(), &_rtv); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetRenderTargetView 失败", hr)); return false; } hr = renderer.GetShaderResourceView(renderTarget.Get(), &_renderTargetSrv); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetShaderResourceView 失败", hr)); return false; } hr = renderer.GetD3DDevice()->CreatePixelShader( MonochromeCursorPSShaderByteCode, sizeof(MonochromeCursorPSShaderByteCode), nullptr, &_monoCursorPS); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 MonochromeCursorPS 失败", hr)); return false; } D3D11_BUFFER_DESC bd = {}; bd.Usage = D3D11_USAGE_DYNAMIC; bd.ByteWidth = sizeof(VertexPositionTexture) * 4; bd.BindFlags = D3D11_BIND_VERTEX_BUFFER; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; hr = renderer.GetD3DDevice()->CreateBuffer(&bd, nullptr, &_vtxBuffer); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建顶点缓冲区失败", hr)); return false; } if (!renderer.GetSampler(Renderer::FilterType::LINEAR, &_linearSam) || !renderer.GetSampler(Renderer::FilterType::POINT, &_pointSam) ) { SPDLOG_LOGGER_ERROR(logger, "GetSampler 失败"); return false; } _monoCursorSize = { GetSystemMetrics(SM_CXCURSOR), GetSystemMetrics(SM_CYCURSOR) }; D3D11_TEXTURE2D_DESC desc{}; desc.Width = _monoCursorSize.cx; desc.Height = _monoCursorSize.cy; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; desc.Usage = D3D11_USAGE_DEFAULT; hr = _d3dDevice->CreateTexture2D(&desc, nullptr, &_monoTmpTexture); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } hr = renderer.GetRenderTargetView(_monoTmpTexture.Get(), &_monoTmpRtv); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetRenderTargetView 失败", hr)); return false; } hr = renderer.GetShaderResourceView(_monoTmpTexture.Get(), &_monoTmpSrv); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetShaderResourceView 失败", hr)); return false; } D3D11_TEXTURE2D_DESC rtDesc; renderTarget->GetDesc(&rtDesc); _renderTargetSize = { (long)rtDesc.Width, (long)rtDesc.Height }; _destRect.left = (rtDesc.Width - outputSize.cx) / 2; _destRect.right = _destRect.left + outputSize.cx; _destRect.top = (rtDesc.Height - outputSize.cy) / 2; _destRect.bottom = _destRect.top + outputSize.cy; const RECT& srcClient = app.GetSrcClientRect(); SIZE srcSize = { srcClient.right - srcClient.left, srcClient.bottom - srcClient.top }; _scaleX = float(_destRect.right - _destRect.left) / srcSize.cx; _scaleY = float(_destRect.bottom - _destRect.top) / srcSize.cy; SPDLOG_LOGGER_INFO(logger, fmt::format("scaleX:{},scaleY:{}", _scaleX, _scaleY)); // 限制鼠标在窗口内 if (!ClipCursor(&App::GetInstance().GetSrcClientRect())) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("ClipCursor 失败")); } if (App::GetInstance().IsAdjustCursorSpeed()) { // 设置鼠标移动速度 if (SystemParametersInfo(SPI_GETMOUSESPEED, 0, &_cursorSpeed, 0)) { long newSpeed = std::clamp(lroundf(_cursorSpeed / (_scaleX + _scaleY) * 2), 1L, 20L); if (!SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)newSpeed, 0)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("设置光标移速失败")); } } else { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("获取光标移速失败")); } SPDLOG_LOGGER_INFO(logger, "已调整光标移速"); } if (!MagShowSystemCursor(FALSE)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("MagShowSystemCursor 失败")); } SPDLOG_LOGGER_INFO(logger, "CursorRenderer 初始化完成"); return true; } CursorRenderer::~CursorRenderer() { ClipCursor(nullptr); if (App::GetInstance().IsAdjustCursorSpeed()) { SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)_cursorSpeed, 0); } MagShowSystemCursor(TRUE); SPDLOG_LOGGER_INFO(logger, "CursorRenderer 已析构"); } bool GetHBmpBits32(HBITMAP hBmp, int& width, int& height, std::vector& pixels) { BITMAP bmp{}; if (!GetObject(hBmp, sizeof(bmp), &bmp)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetObject 失败")); return false; } width = bmp.bmWidth; height = bmp.bmHeight; BITMAPINFO bi{}; bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = -height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biCompression = BI_RGB; bi.bmiHeader.biBitCount = 32; bi.bmiHeader.biSizeImage = width * height * 4; pixels.resize(bi.bmiHeader.biSizeImage); HDC hdc = GetDC(NULL); if (GetDIBits(hdc, hBmp, 0, height, &pixels[0], &bi, DIB_RGB_COLORS) != height) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDIBits 失败")); ReleaseDC(NULL, hdc); return false; } ReleaseDC(NULL, hdc); return true; } bool CursorRenderer::_ResolveCursor(HCURSOR hCursor, _CursorInfo& result) const { assert(hCursor != NULL); ICONINFO ii{}; if (!GetIconInfo(hCursor, &ii)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetIconInfo 失败")); return false; } result.xHotSpot = ii.xHotspot; result.yHotSpot = ii.yHotspot; auto clear = [&ii]() { if (ii.hbmColor) { DeleteBitmap(ii.hbmColor); } DeleteBitmap(ii.hbmMask); }; ComPtr texture; if(ii.hbmColor == NULL) { // 单色光标 BITMAP bmp{}; if (!GetObject(ii.hbmMask, sizeof(bmp), &bmp)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetObject 失败")); clear(); return false; } result.width = bmp.bmWidth; result.height = bmp.bmHeight; BITMAPINFO bi{}; bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = result.width; bi.bmiHeader.biHeight = -(LONG)result.height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biCompression = BI_RGB; bi.bmiHeader.biBitCount = 32; bi.bmiHeader.biSizeImage = result.width * result.height * 4; std::vector pixels(bi.bmiHeader.biSizeImage); HDC hdc = GetDC(NULL); if (GetDIBits(hdc, ii.hbmMask, 0, result.height, &pixels[0], &bi, DIB_RGB_COLORS) != result.height) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDIBits 失败")); ReleaseDC(NULL, hdc); clear(); return false; } ReleaseDC(NULL, hdc); // 红色通道是 AND 掩码,绿色通道是 XOR 掩码 const int halfSize = bi.bmiHeader.biSizeImage / 8; BYTE* upPtr = &pixels[1]; BYTE* downPtr = &pixels[static_cast(halfSize) * 4]; for (int i = 0; i < halfSize; ++i) { *upPtr = *downPtr; // 判断光标是否存在反色部分 if (!result.hasInv && *(upPtr - 1) == 255 && *upPtr == 255) { result.hasInv = true; } upPtr += 4; downPtr += 4; } if (result.hasInv) { SPDLOG_LOGGER_INFO(logger, "此光标含反色部分"); result.height /= 2; if (result.width != _monoCursorSize.cx || result.height != _monoCursorSize.cy) { SPDLOG_LOGGER_ERROR(logger, "单色光标的尺寸不合法"); return false; } D3D11_TEXTURE2D_DESC desc{}; desc.Width = result.width; desc.Height = result.height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.Usage = D3D11_USAGE_DEFAULT; D3D11_SUBRESOURCE_DATA initData{}; initData.pSysMem = &pixels[0]; initData.SysMemPitch = result.width * 4; HRESULT hr = _d3dDevice->CreateTexture2D(&desc, &initData, &texture); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } } } clear(); if(!result.hasInv) { // 光标无反色部分,使用 WIC 将光标转换为带 Alpha 通道的图像 ComPtr wicFactory = App::GetInstance().GetWICImageFactory(); if (!wicFactory) { SPDLOG_LOGGER_ERROR(logger, "获取 WICImageFactory 失败"); return false; } ComPtr wicBitmap; HRESULT hr = wicFactory->CreateBitmapFromHICON(hCursor, &wicBitmap); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CreateBitmapFromHICON 失败", hr)); return false; } hr = wicBitmap->GetSize(&result.width, &result.height); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetSize 失败", hr)); return false; } std::vector pixels(result.width * result.height * 4); hr = wicBitmap->CopyPixels(nullptr, result.width * 4, (UINT)pixels.size(), pixels.data()); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CopyPixels 失败", hr)); return false; } D3D11_TEXTURE2D_DESC desc{}; desc.Width = result.width; desc.Height = result.height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.Usage = D3D11_USAGE_IMMUTABLE; D3D11_SUBRESOURCE_DATA initData{}; initData.pSysMem = &pixels[0]; initData.SysMemPitch = result.width * 4; hr = _d3dDevice->CreateTexture2D(&desc, &initData, &texture); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } } HRESULT hr = _d3dDevice->CreateShaderResourceView(texture.Get(), nullptr, &result.texture); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 ShaderResourceView 失败", hr)); return false; } return true; } void CursorRenderer::Draw() { CURSORINFO ci{}; ci.cbSize = sizeof(ci); if (!GetCursorInfo(&ci)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetCursorInfo 失败")); return; } if (!ci.hCursor || ci.flags != CURSOR_SHOWING) { return; } _CursorInfo* info = nullptr; auto it = _cursorMap.find(ci.hCursor); if (it != _cursorMap.end()) { info = &it->second; } else { // 未在映射中找到,创建新映射 _CursorInfo t; if (_ResolveCursor(ci.hCursor, t)) { info = &_cursorMap[ci.hCursor]; *info = t; SPDLOG_LOGGER_INFO(logger, fmt::format("已解析光标:{}", (void*)ci.hCursor)); } else { SPDLOG_LOGGER_ERROR(logger, "解析光标失败"); return; } } // 映射坐标 const RECT& srcClient = App::GetInstance().GetSrcClientRect(); POINT targetScreenPos = { lroundf((ci.ptScreenPos.x - srcClient.left) * _scaleX) - info->xHotSpot, lroundf((ci.ptScreenPos.y - srcClient.top) * _scaleY) - info->yHotSpot }; RECT cursorRect{ targetScreenPos.x + _destRect.left, targetScreenPos.y + _destRect.top, targetScreenPos.x + (LONG)info->width + _destRect.left, targetScreenPos.y + (LONG)info->height + _destRect.top }; if (cursorRect.right <= _destRect.left || cursorRect.bottom <= _destRect.top || cursorRect.left >= _destRect.right || cursorRect.top >= _destRect.bottom ) { // 光标在窗口外 return; } float left = targetScreenPos.x / FLOAT(_destRect.right - _destRect.left) * 2 - 1.0f; float top = 1.0f - targetScreenPos.y / FLOAT(_destRect.bottom - _destRect.top) * 2; float right = left + info->width / FLOAT(_destRect.right - _destRect.left) * 2; float bottom = top - info->height / FLOAT(_destRect.bottom - _destRect.top) * 2; Renderer& renderer = App::GetInstance().GetRenderer(); renderer.SetSimpleVS(_vtxBuffer.Get()); if (!info->hasInv) { _d3dDC->OMSetRenderTargets(1, &_rtv, nullptr); D3D11_VIEWPORT vp{ (FLOAT)_destRect.left, (FLOAT)_destRect.top, FLOAT(_destRect.right - _destRect.left), FLOAT(_destRect.bottom - _destRect.top), 0.0f, 1.0f }; _d3dDC->RSSetViewports(1, &vp); D3D11_MAPPED_SUBRESOURCE ms; HRESULT hr = _d3dDC->Map(_vtxBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("Map 失败", hr)); return; } VertexPositionTexture* data = (VertexPositionTexture*)ms.pData; data[0] = { XMFLOAT3(left, top, 0.5f), XMFLOAT2(0.0f, 0.0f) }; data[1] = { XMFLOAT3(right, top, 0.5f), XMFLOAT2(1.0f, 0.0f) }; data[2] = { XMFLOAT3(left, bottom, 0.5f), XMFLOAT2(0.0f, 1.0f) }; data[3] = { XMFLOAT3(right, bottom, 0.5f), XMFLOAT2(1.0f, 1.0f) }; _d3dDC->Unmap(_vtxBuffer.Get(), 0); if (!renderer.SetCopyPS(_pointSam, info->texture.Get())) { SPDLOG_LOGGER_ERROR(logger, "SetCopyPS 失败"); return; } if (!renderer.SetAlphaBlend(true)) { SPDLOG_LOGGER_ERROR(logger, "SetAlphaBlend 失败"); return; } _d3dDC->Draw(4, 0); if (!renderer.SetAlphaBlend(false)) { SPDLOG_LOGGER_ERROR(logger, "SetAlphaBlend 失败"); return; } } else { // 绘制带有反色部分的光标,首先将光标覆盖的纹理复制到 _monoTmpTexture 中 // 不知为何 CopySubresourceRegion 会大幅增加 GPU 占用 _d3dDC->OMSetRenderTargets(1, &_monoTmpRtv, nullptr); D3D11_VIEWPORT vp{}; vp.Width = (FLOAT)info->width; vp.Height = (FLOAT)info->height; vp.MaxDepth = 1.0f; _d3dDC->RSSetViewports(1, &vp); D3D11_MAPPED_SUBRESOURCE ms; HRESULT hr = _d3dDC->Map(_vtxBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("Map 失败", hr)); return; } VertexPositionTexture* data = (VertexPositionTexture*)ms.pData; float leftPos = (float)cursorRect.left / _renderTargetSize.cx; float rightPos = (float)cursorRect.right / _renderTargetSize.cx; float topPos = (float)cursorRect.top / _renderTargetSize.cy; float bottomPos = (float)cursorRect.bottom / _renderTargetSize.cy; data[0] = { XMFLOAT3(-1, 1, 0.5f), XMFLOAT2(leftPos, topPos) }; data[1] = { XMFLOAT3(1, 1, 0.5f), XMFLOAT2(rightPos, topPos) }; data[2] = { XMFLOAT3(-1, -1, 0.5f), XMFLOAT2(leftPos, bottomPos) }; data[3] = { XMFLOAT3(1, -1, 0.5f), XMFLOAT2(rightPos, bottomPos) }; _d3dDC->Unmap(_vtxBuffer.Get(), 0); if (!renderer.SetCopyPS(_pointSam, _renderTargetSrv)) { SPDLOG_LOGGER_ERROR(logger, "SetCopyPS 失败"); return; } _d3dDC->Draw(4, 0); // 绘制光标 hr = _d3dDC->Map(_vtxBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("Map 失败", hr)); return; } data = (VertexPositionTexture*)ms.pData; data[0] = { XMFLOAT3(left, top, 0.5f), XMFLOAT2(0.0f, 0.0f) }; data[1] = { XMFLOAT3(right, top, 0.5f), XMFLOAT2(1.0f, 0.0f) }; data[2] = { XMFLOAT3(left, bottom, 0.5f), XMFLOAT2(0.0f, 1.0f) }; data[3] = { XMFLOAT3(right, bottom, 0.5f), XMFLOAT2(1.0f, 1.0f) }; _d3dDC->Unmap(_vtxBuffer.Get(), 0); _d3dDC->PSSetShader(_monoCursorPS.Get(), nullptr, 0); _d3dDC->PSSetConstantBuffers(0, 0, nullptr); _d3dDC->OMSetRenderTargets(0, nullptr, nullptr); ID3D11ShaderResourceView* srv[2] = { _monoTmpSrv, info->texture.Get() }; _d3dDC->PSSetShaderResources(0, 2, srv); _d3dDC->PSSetSamplers(0, 1, &_pointSam); _d3dDC->OMSetRenderTargets(1, &_rtv, nullptr); vp.TopLeftX = (FLOAT)_destRect.left; vp.TopLeftY = (FLOAT)_destRect.top; vp.Width = FLOAT(_destRect.right - _destRect.left); vp.Height = FLOAT(_destRect.bottom - _destRect.top); _d3dDC->RSSetViewports(1, &vp); _d3dDC->Draw(4, 0); } }