#include "pch.h" #include "GDIFrameSource.h" #include "App.h" #include "Utils.h" extern std::shared_ptr logger; bool GDIFrameSource::Initialize() { _hwndSrc = App::GetInstance().GetHwndSrc(); _d3dDC = App::GetInstance().GetRenderer().GetD3DDC(); _srcClientRect = App::GetInstance().GetSrcClientRect(); _srcClientSize = { _srcClientRect.right - _srcClientRect.left, _srcClientRect.bottom - _srcClientRect.top }; if (!GetWindowRect(_hwndSrc, &_srcWndRect)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetWindowRect 失败")); return false; } _srcWndSize = { _srcWndRect.right - _srcWndRect.left, _srcWndRect.bottom - _srcWndRect.top }; _pixels.resize(static_cast(_srcWndSize.cx) * _srcWndSize.cy * 4); D3D11_TEXTURE2D_DESC desc{}; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.Width = _srcClientSize.cx; desc.Height = _srcClientSize.cy; desc.Usage = D3D11_USAGE_DYNAMIC; desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; desc.MipLevels = 1; desc.ArraySize = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; HRESULT hr = App::GetInstance().GetRenderer().GetD3DDevice()->CreateTexture2D(&desc, nullptr, &_output); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } return true; } ComPtr GDIFrameSource::GetOutput() { return _output; } bool GDIFrameSource::Update() { HDC hdcSrc = GetWindowDC(_hwndSrc); if (!hdcSrc) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetWindowDC 失败")); return false; } HDC hdcScreen = GetDC(NULL); if (!hdcScreen) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDC 失败")); ReleaseDC(_hwndSrc, hdcSrc); return false; } Utils::ScopeExit se([&]() { ReleaseDC(_hwndSrc, hdcSrc); ReleaseDC(NULL, hdcScreen); }); // 直接获取 DC 中当前图像,而不是使用 BitBlt 复制 HBITMAP hBmpDest = (HBITMAP)GetCurrentObject(hdcSrc, OBJ_BITMAP); if (!hBmpDest) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetCurrentObject 失败")); return false; } BITMAPINFO bi{}; bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = _srcWndSize.cx; bi.bmiHeader.biHeight = -_srcWndSize.cy; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biCompression = BI_RGB; bi.bmiHeader.biBitCount = 32; bi.bmiHeader.biSizeImage = (DWORD)_pixels.size(); if (GetDIBits(hdcScreen, hBmpDest, 0, _srcWndSize.cy, _pixels.data(), &bi, DIB_RGB_COLORS) != _srcWndSize.cy) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDIBits 失败")); return false; } // 将客户区的像素复制到 Texture2D 中 D3D11_MAPPED_SUBRESOURCE ms{}; HRESULT hr = _d3dDC->Map(_output.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("Map 失败", hr)); return false; } BYTE* pPixels = _pixels.data() + (_srcWndSize.cx * (_srcClientRect.top - _srcWndRect.top) + _srcClientRect.left - _srcWndRect.left) * 4; BYTE* pData = (BYTE*)ms.pData; for (int i = 0; i < _srcClientSize.cy; ++i) { std::memcpy(pData, pPixels, static_cast(_srcClientSize.cx) * 4); pPixels += _srcWndSize.cx * 4; pData += ms.RowPitch; } _d3dDC->Unmap(_output.Get(), 0); return true; }