#include "pch.h" #include "CursorRenderer.h" #include "App.h" #include "Utils.h" #include "shaders/CopyPS.h" #include "shaders/CursorPS.h" extern std::shared_ptr logger; bool CursorRenderer::Initialize(ComPtr input, ComPtr output) { App& app = App::GetInstance(); Renderer& renderer = app.GetRenderer(); _d3dDC = renderer.GetD3DDC(); _d3dDevice = renderer.GetD3DDevice(); // 限制鼠标在窗口内 if (!ClipCursor(&App::GetInstance().GetSrcClientRect())) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("ClipCursor 失败")); } D3D11_TEXTURE2D_DESC inputDesc, outputDesc; input->GetDesc(&inputDesc); output->GetDesc(&outputDesc); _inputSize.cx = inputDesc.Width; _inputSize.cy = inputDesc.Height; // 如果输出可以容纳输入,将其居中;如果不能容纳,等比缩放到能容纳的最大大小 if (inputDesc.Width <= outputDesc.Width && inputDesc.Height <= outputDesc.Height) { _destRect.left = (outputDesc.Width - inputDesc.Width) / 2; _destRect.right = _destRect.left + inputDesc.Width; _destRect.top = (outputDesc.Height - inputDesc.Height) / 2; _destRect.bottom = _destRect.top + inputDesc.Height; } else { float scaleX = float(outputDesc.Width) / inputDesc.Width; float scaleY = float(outputDesc.Height) / inputDesc.Height; if ( scaleX >= scaleY ) { long width = lroundf(inputDesc.Width * scaleY); _destRect.left = (outputDesc.Width - width) / 2; _destRect.right = _destRect.left + width; _destRect.top = 0; _destRect.bottom = outputDesc.Height; } else { long height = lroundf(inputDesc.Height * scaleX); _destRect.left = 0; _destRect.right = outputDesc.Width; _destRect.top = (outputDesc.Height - height) / 2; _destRect.bottom = _destRect.top + height; } } const RECT& srcClient = app.GetSrcClientRect(); _scaleX = float(_destRect.right - _destRect.left) / (srcClient.right - srcClient.left); _scaleY = float(_destRect.bottom - _destRect.top) / (srcClient.bottom - srcClient.top); SPDLOG_LOGGER_INFO(logger, fmt::format("scaleX:{},scaleY:{}", _scaleX, _scaleY)); if (App::GetInstance().IsAdjustCursorSpeed()) { // 设置鼠标移动速度 if (SystemParametersInfo(SPI_GETMOUSESPEED, 0, &_cursorSpeed, 0)) { long newSpeed = std::clamp(lroundf(_cursorSpeed / (_scaleX + _scaleY) * 2), 1L, 20L); if (!SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)newSpeed, 0)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("设置光标移速失败")); } } else { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("获取光标移速失败")); } SPDLOG_LOGGER_INFO(logger, "已调整光标移速"); } HRESULT hr = renderer.GetRenderTargetView(output.Get(), &_outputRtv); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetRenderTargetView 失败", hr)); return false; } hr = renderer.GetShaderResourceView(input.Get(), &_inputSrv); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetShaderResourceView 失败", hr)); return false; } _vp.TopLeftX = (FLOAT)_destRect.left; _vp.TopLeftY = (FLOAT)_destRect.top; _vp.Width = float(_destRect.right - _destRect.left); _vp.Height = float(_destRect.bottom - _destRect.top); _vp.MinDepth = 0.0f; _vp.MaxDepth = 1.0f; hr = renderer.GetD3DDevice()->CreatePixelShader(CopyPSShaderByteCode, sizeof(CopyPSShaderByteCode), nullptr, &_noCursorPS); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建像素着色器失败", hr)); return false; } hr = renderer.GetD3DDevice()->CreatePixelShader(CursorPSShaderByteCode, sizeof(CursorPSShaderByteCode), nullptr, &_withCursorPS); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建像素着色器失败", hr)); return false; } // 创建提供光标信息的缓冲区 D3D11_BUFFER_DESC bd{}; bd.Usage = D3D11_USAGE_DYNAMIC; bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE; bd.ByteWidth = 16; bd.BindFlags = D3D11_BIND_CONSTANT_BUFFER; hr = _d3dDevice->CreateBuffer(&bd, nullptr, &_withCursorCB); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CreateBuffer 失败", hr)); return false; } if (!renderer.GetSampler(Renderer::FilterType::LINEAR, &_linearSam) || !renderer.GetSampler(Renderer::FilterType::POINT, &_pointSam) ) { SPDLOG_LOGGER_ERROR(logger, "GetSampler 失败"); return false; } if (!MagShowSystemCursor(FALSE)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("MagShowSystemCursor 失败")); } SPDLOG_LOGGER_INFO(logger, "CursorRenderer 初始化完成"); return true; } CursorRenderer::~CursorRenderer() { ClipCursor(nullptr); if (App::GetInstance().IsAdjustCursorSpeed()) { SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)_cursorSpeed, 0); } MagShowSystemCursor(TRUE); SPDLOG_LOGGER_INFO(logger, "CursorRenderer 已析构"); } bool GetHBmpBits32(HBITMAP hBmp, int& width, int& height, std::vector& pixels) { BITMAP bmp{}; if (!GetObject(hBmp, sizeof(bmp), &bmp)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetObject 失败")); return false; } width = bmp.bmWidth; height = bmp.bmHeight; BITMAPINFO bi{}; bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bi.bmiHeader.biWidth = width; bi.bmiHeader.biHeight = -height; bi.bmiHeader.biPlanes = 1; bi.bmiHeader.biCompression = BI_RGB; bi.bmiHeader.biBitCount = 32; bi.bmiHeader.biSizeImage = width * height * 4; pixels.resize(bi.bmiHeader.biSizeImage); HDC hdc = GetDC(NULL); if (GetDIBits(hdc, hBmp, 0, height, &pixels[0], &bi, DIB_RGB_COLORS) != height) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDIBits 失败")); ReleaseDC(NULL, hdc); return false; } ReleaseDC(NULL, hdc); return true; } bool CursorRenderer::_ResolveCursor(HCURSOR hCursor, _CursorInfo& result) const { assert(hCursor != NULL); ICONINFO ii{}; if (!GetIconInfo(hCursor, &ii)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetIconInfo 失败")); return false; } result.xHotSpot = ii.xHotspot; result.yHotSpot = ii.yHotspot; auto clear = [&ii]() { if (ii.hbmColor) { DeleteBitmap(ii.hbmColor); } DeleteBitmap(ii.hbmMask); }; std::vector pixels; result.isMonochrome = ii.hbmColor == NULL; if (result.isMonochrome) { // 单色光标 if (!GetHBmpBits32(ii.hbmMask, result.width, result.height, pixels)) { SPDLOG_LOGGER_ERROR(logger, "GetHBmpBits32 失败"); clear(); return false; } } else { if (!GetHBmpBits32(ii.hbmMask, result.width, result.height, pixels)) { SPDLOG_LOGGER_ERROR(logger, "GetHBmpBits32 失败"); clear(); return false; } std::vector colorMsk; if (!GetHBmpBits32(ii.hbmColor, result.width, result.height, colorMsk)) { SPDLOG_LOGGER_ERROR(logger, "GetHBmpBits32 失败"); clear(); return false; } if (pixels.size() != colorMsk.size()) { SPDLOG_LOGGER_ERROR(logger, "hbmMask 和 hbmColor 的尺寸不一致"); clear(); return false; } pixels.resize(pixels.size() * 2); std::memcpy(pixels.data() + colorMsk.size(), colorMsk.data(), colorMsk.size()); result.height *= 2; } // 特别处理 Alpha 通道全为 0 的光标 bool isTransparent = true; int n = result.width * result.height / 2; for (int i = 0, offset = n * 4 + 3; i < n; ++i, offset += 4) { if (pixels[offset] > 0) { isTransparent = false; break; } } if (isTransparent) { size_t offset = static_cast(n) * 4; for (int i = 0; i < n; ++i, offset += 4) { if (pixels[offset] || pixels[offset + 1] || pixels[offset + 2]) { pixels[offset + 3] = 255; } } } clear(); D3D11_TEXTURE2D_DESC desc{}; desc.Width = result.width; desc.Height = result.height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE; desc.Usage = D3D11_USAGE_IMMUTABLE; D3D11_SUBRESOURCE_DATA initData{}; initData.pSysMem = &pixels[0]; initData.SysMemPitch = result.width * 4; ComPtr texture; HRESULT hr = _d3dDevice->CreateTexture2D(&desc, &initData, &texture); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } hr = _d3dDevice->CreateShaderResourceView(texture.Get(), nullptr, &result.masks); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 ShaderResourceView 失败", hr)); return false; } result.height /= 2; return true; } bool CursorRenderer::_DrawWithCursor() { CURSORINFO ci{}; ci.cbSize = sizeof(ci); if (!GetCursorInfo(&ci)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetCursorInfo 失败")); return false; } if (!ci.hCursor || ci.flags != CURSOR_SHOWING) { return false; } _CursorInfo* info = nullptr; auto it = _cursorMap.find(ci.hCursor); if (it != _cursorMap.end()) { info = &it->second; } else { // 未在映射中找到,创建新映射 _CursorInfo t; if (_ResolveCursor(ci.hCursor, t)) { info = &_cursorMap[ci.hCursor]; *info = t; SPDLOG_LOGGER_INFO(logger, fmt::format("已解析光标:{}", (void*)ci.hCursor)); } else { SPDLOG_LOGGER_ERROR(logger, "解析光标失败"); return false; } } // 映射坐标 // 鼠标坐标为整数,否则会出现模糊 const RECT& srcClient = App::GetInstance().GetSrcClientRect(); POINT targetScreenPos = { lroundf((ci.ptScreenPos.x - srcClient.left) * _scaleX) - info->xHotSpot, lroundf((ci.ptScreenPos.y - srcClient.top) * _scaleY) - info->yHotSpot }; // 向着色器传递光标信息 _d3dDC->PSSetConstantBuffers(0, 0, nullptr); D3D11_MAPPED_SUBRESOURCE ms{}; HRESULT hr = _d3dDC->Map(_withCursorCB.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("Map 失败", hr)); return false; } FLOAT* cursorRect = (FLOAT*)ms.pData; cursorRect[0] = float(targetScreenPos.x) / _inputSize.cx; cursorRect[1] = float(targetScreenPos.y) / _inputSize.cy; cursorRect[2] = float(targetScreenPos.x + info->width) / _inputSize.cx; cursorRect[3] = float(targetScreenPos.y + info->height) / _inputSize.cy; _d3dDC->Unmap(_withCursorCB.Get(), 0); _d3dDC->PSSetShader(_withCursorPS.Get(), nullptr, 0); ID3D11ShaderResourceView* srvs[2] = { _inputSrv, info->masks.Get() }; _d3dDC->PSSetShaderResources(0, 2, srvs); ID3D11Buffer* withCursorCB = _withCursorCB.Get(); _d3dDC->PSSetConstantBuffers(0, 1, &withCursorCB); ID3D11SamplerState* samplers[2] = { _linearSam, _pointSam }; _d3dDC->PSSetSamplers(0, 2, samplers); return true; } void CursorRenderer::Draw() { _d3dDC->OMSetRenderTargets(1, &_outputRtv, nullptr); _d3dDC->RSSetViewports(1, &_vp); if (!_DrawWithCursor()) { // 不显示鼠标或创建映射失败 _d3dDC->PSSetShaderResources(0, 1, &_inputSrv); _d3dDC->PSSetShader(_noCursorPS.Get(), nullptr, 0); _d3dDC->PSSetSamplers(0, 1, &_pointSam); } _d3dDC->Draw(3, 0); }