#include "pch.h" #include "DesktopDuplicationFrameSource.h" #include "App.h" ComPtr GetDXGIOutput(HMONITOR hMonitor) { ComPtr curAdapter = App::GetInstance().GetRenderer().GetGraphicsAdapter(); // 首先在当前使用的图形适配器上查询显示器 ComPtr output; for (UINT adapterIndex = 0; SUCCEEDED(curAdapter->EnumOutputs(adapterIndex, output.ReleaseAndGetAddressOf())); adapterIndex++ ) { DXGI_OUTPUT_DESC desc; output->GetDesc(&desc); if (desc.Monitor == hMonitor) { ComPtr output1; output.As(&output1); return output1; } } return nullptr; } bool DesktopDuplicationFrameSource::Initialize() { HMONITOR hMonitor = MonitorFromWindow(App::GetInstance().GetHwndSrc(), MONITOR_DEFAULTTONEAREST); ComPtr output = GetDXGIOutput(hMonitor); if (!output) { return false; } HRESULT hr = output->DuplicateOutput(App::GetInstance().GetRenderer().GetD3DDevice().Get(), _outputDup.ReleaseAndGetAddressOf()); if (FAILED(hr)) { return false; } const RECT& srcClientRect = App::GetInstance().GetSrcClientRect(); D3D11_TEXTURE2D_DESC desc{}; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.Width = srcClientRect.right - srcClientRect.left; desc.Height = srcClientRect.bottom - srcClientRect.top; desc.Usage = D3D11_USAGE_DEFAULT; desc.MipLevels = 1; desc.ArraySize = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; hr = App::GetInstance().GetRenderer().GetD3DDevice()->CreateTexture2D(&desc, nullptr, &_output); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } SetWindowDisplayAffinity(App::GetInstance().GetHwndHost(), WDA_EXCLUDEFROMCAPTURE); MONITORINFO mi{}; mi.cbSize = sizeof(mi); if (!GetMonitorInfo(hMonitor, &mi)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetMonitorInfo 出错")); return false; } // 计算源窗口客户区在该屏幕上的位置,用于计算新帧是否有更新 _srcClientInMonitor = { srcClientRect.left - mi.rcMonitor.left, srcClientRect.top - mi.rcMonitor.top, srcClientRect.right - mi.rcMonitor.left, srcClientRect.bottom - mi.rcMonitor.top }; _frameInMonitor = { (UINT)_srcClientInMonitor.left, (UINT)_srcClientInMonitor.top, 0, (UINT)_srcClientInMonitor.right, (UINT)_srcClientInMonitor.bottom, 1 }; return true; } inline bool IsRectsOverlapped(const RECT& r1, const RECT& r2) { return r1.right > r2.left && r1.bottom > r2.top && r1.left < r2.right && r1.top < r2.bottom; } FrameSourceBase::UpdateState DesktopDuplicationFrameSource::Update() { DXGI_OUTDUPL_FRAME_INFO info; if (_dxgiRes) { _outputDup->ReleaseFrame(); _dxgiRes = nullptr; } HRESULT hr = _outputDup->AcquireNextFrame(0, &info, &_dxgiRes); if (hr == DXGI_ERROR_WAIT_TIMEOUT) { return _firstFrame ? UpdateState::Waiting : UpdateState::NoUpdate; } if (FAILED(hr)) { return UpdateState::Error; } // 检索 move rects 和 dirty rects // 这些区域如果和窗口客户区有重叠则表明画面有变化 if (!_firstFrame) { bool noUpdate = true; if (info.TotalMetadataBufferSize) { if (info.TotalMetadataBufferSize > _dupMetaData.size()) { _dupMetaData.resize(info.TotalMetadataBufferSize); } UINT bufSize = info.TotalMetadataBufferSize; // move rects hr = _outputDup->GetFrameMoveRects(bufSize, (DXGI_OUTDUPL_MOVE_RECT*)_dupMetaData.data(), &bufSize); if (FAILED(hr)) { return UpdateState::Error; } UINT nRect = bufSize / sizeof(DXGI_OUTDUPL_MOVE_RECT); for (UINT i = 0; i < nRect; ++i) { const DXGI_OUTDUPL_MOVE_RECT& rect = ((DXGI_OUTDUPL_MOVE_RECT*)_dupMetaData.data())[i]; if (IsRectsOverlapped(_srcClientInMonitor, rect.DestinationRect)) { noUpdate = false; break; } } if (noUpdate) { bufSize = info.TotalMetadataBufferSize; // dirty rects hr = _outputDup->GetFrameDirtyRects(bufSize, (RECT*)_dupMetaData.data(), &bufSize); if (FAILED(hr)) { return UpdateState::Error; } nRect = bufSize / sizeof(RECT); for (UINT i = 0; i < nRect; ++i) { const RECT& rect = ((RECT*)_dupMetaData.data())[i]; if (IsRectsOverlapped(_srcClientInMonitor, rect)) { noUpdate = false; break; } } } } if (noUpdate) { return UpdateState::NoUpdate; } } ComPtr d3dRes; _dxgiRes.As(&d3dRes); App::GetInstance().GetRenderer().GetD3DDC()->CopySubresourceRegion( _output.Get(), 0, 0, 0, 0, d3dRes.Get(), 0, &_frameInMonitor); _outputDup->ReleaseFrame(); _firstFrame = false; return UpdateState::NewFrame; }