#include "pch.h" #include "TextureLoader.h" #include "DeviceResources.h" #include "App.h" #include "Logger.h" #include "DDS.h" #include "DDSLoderHelpers.h" #include "Utils.h" /////////////////////////////////////////////////////////////////// // 读取 DDS 文件的代码取自 https://github.com/microsoft/DirectXTK // /////////////////////////////////////////////////////////////////// HRESULT CreateD3DResources( _In_ ID3D11Device* d3dDevice, _In_ uint32_t resDim, _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipCount, _In_ size_t arraySize, _In_ DXGI_FORMAT format, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _In_ bool isCubeMap, _In_reads_opt_(mipCount* arraySize) const D3D11_SUBRESOURCE_DATA* initData, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept { if (!d3dDevice) return E_POINTER; HRESULT hr = E_FAIL; if (forceSRGB) { format = MakeSRGB(format); } switch (resDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: { D3D11_TEXTURE1D_DESC desc = {}; desc.Width = static_cast(width); desc.MipLevels = static_cast(mipCount); desc.ArraySize = static_cast(arraySize); desc.Format = format; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; desc.MiscFlags = miscFlags & ~static_cast(D3D11_RESOURCE_MISC_TEXTURECUBE); ID3D11Texture1D* tex = nullptr; hr = d3dDevice->CreateTexture1D(&desc, initData, &tex ); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = format; if (arraySize > 1) { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1DARRAY; SRVDesc.Texture1DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; SRVDesc.Texture1DArray.ArraySize = static_cast(arraySize); } else { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE1D; SRVDesc.Texture1D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; } hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView ); if (FAILED(hr)) { tex->Release(); return hr; } } if (texture) { *texture = tex; } else { tex->Release(); } } } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: { D3D11_TEXTURE2D_DESC desc = {}; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.MipLevels = static_cast(mipCount); desc.ArraySize = static_cast(arraySize); desc.Format = format; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; if (isCubeMap) { desc.MiscFlags = miscFlags | D3D11_RESOURCE_MISC_TEXTURECUBE; } else { desc.MiscFlags = miscFlags & ~static_cast(D3D11_RESOURCE_MISC_TEXTURECUBE); } ID3D11Texture2D* tex = nullptr; hr = d3dDevice->CreateTexture2D(&desc, initData, &tex ); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = format; if (isCubeMap) { if (arraySize > 6) { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBEARRAY; SRVDesc.TextureCubeArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; // Earlier we set arraySize to (NumCubes * 6) SRVDesc.TextureCubeArray.NumCubes = static_cast(arraySize / 6); } else { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE; SRVDesc.TextureCube.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; } } else if (arraySize > 1) { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2DARRAY; SRVDesc.Texture2DArray.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; SRVDesc.Texture2DArray.ArraySize = static_cast(arraySize); } else { SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D; SRVDesc.Texture2D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; } hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView ); if (FAILED(hr)) { tex->Release(); return hr; } } if (texture) { *texture = tex; } else { tex->Release(); } } } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: { D3D11_TEXTURE3D_DESC desc = {}; desc.Width = static_cast(width); desc.Height = static_cast(height); desc.Depth = static_cast(depth); desc.MipLevels = static_cast(mipCount); desc.Format = format; desc.Usage = usage; desc.BindFlags = bindFlags; desc.CPUAccessFlags = cpuAccessFlags; desc.MiscFlags = miscFlags & ~UINT(D3D11_RESOURCE_MISC_TEXTURECUBE); ID3D11Texture3D* tex = nullptr; hr = d3dDevice->CreateTexture3D(&desc, initData, &tex ); if (SUCCEEDED(hr) && tex) { if (textureView) { D3D11_SHADER_RESOURCE_VIEW_DESC SRVDesc = {}; SRVDesc.Format = format; SRVDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D; SRVDesc.Texture3D.MipLevels = (!mipCount) ? UINT(-1) : desc.MipLevels; hr = d3dDevice->CreateShaderResourceView(tex, &SRVDesc, textureView ); if (FAILED(hr)) { tex->Release(); return hr; } } if (texture) { *texture = tex; } else { tex->Release(); } } } break; } return hr; } HRESULT FillInitData( _In_ size_t width, _In_ size_t height, _In_ size_t depth, _In_ size_t mipCount, _In_ size_t arraySize, _In_ DXGI_FORMAT format, _In_ size_t maxsize, _In_ size_t bitSize, _In_reads_bytes_(bitSize) const uint8_t* bitData, _Out_ size_t& twidth, _Out_ size_t& theight, _Out_ size_t& tdepth, _Out_ size_t& skipMip, _Out_writes_(mipCount* arraySize) D3D11_SUBRESOURCE_DATA* initData) noexcept { if (!bitData || !initData) { return E_POINTER; } skipMip = 0; twidth = 0; theight = 0; tdepth = 0; size_t NumBytes = 0; size_t RowBytes = 0; const uint8_t* pSrcBits = bitData; const uint8_t* pEndBits = bitData + bitSize; size_t index = 0; for (size_t j = 0; j < arraySize; j++) { size_t w = width; size_t h = height; size_t d = depth; for (size_t i = 0; i < mipCount; i++) { HRESULT hr = GetSurfaceInfo(w, h, format, &NumBytes, &RowBytes, nullptr); if (FAILED(hr)) return hr; if (NumBytes > UINT32_MAX || RowBytes > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW); if ((mipCount <= 1) || !maxsize || (w <= maxsize && h <= maxsize && d <= maxsize)) { if (!twidth) { twidth = w; theight = h; tdepth = d; } assert(index < mipCount* arraySize); _Analysis_assume_(index < mipCount* arraySize); initData[index].pSysMem = pSrcBits; initData[index].SysMemPitch = static_cast(RowBytes); initData[index].SysMemSlicePitch = static_cast(NumBytes); ++index; } else if (!j) { // Count number of skipped mipmaps (first item only) ++skipMip; } if (pSrcBits + (NumBytes * d) > pEndBits) { return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } pSrcBits += NumBytes * d; w = w >> 1; h = h >> 1; d = d >> 1; if (w == 0) { w = 1; } if (h == 0) { h = 1; } if (d == 0) { d = 1; } } } return (index > 0) ? S_OK : E_FAIL; } HRESULT CreateTextureFromDDS( _In_ ID3D11Device* d3dDevice, _In_opt_ ID3D11DeviceContext* d3dContext, _In_ const DDS_HEADER* header, _In_reads_bytes_(bitSize) const uint8_t* bitData, _In_ size_t bitSize, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Outptr_opt_ ID3D11Resource** texture, _Outptr_opt_ ID3D11ShaderResourceView** textureView) noexcept { HRESULT hr = S_OK; const UINT width = header->width; UINT height = header->height; UINT depth = header->depth; uint32_t resDim = D3D11_RESOURCE_DIMENSION_UNKNOWN; UINT arraySize = 1; DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN; bool isCubeMap = false; size_t mipCount = header->mipMapCount; if (0 == mipCount) { mipCount = 1; } if ((header->ddspf.flags & DDS_FOURCC) && (MAKEFOURCC('D', 'X', '1', '0') == header->ddspf.fourCC)) { auto d3d10ext = reinterpret_cast(reinterpret_cast(header) + sizeof(DDS_HEADER)); arraySize = d3d10ext->arraySize; if (arraySize == 0) { return HRESULT_FROM_WIN32(ERROR_INVALID_DATA); } switch (d3d10ext->dxgiFormat) { case DXGI_FORMAT_AI44: case DXGI_FORMAT_IA44: case DXGI_FORMAT_P8: case DXGI_FORMAT_A8P8: Logger::Get().Error("ERROR: DDSTextureLoader does not support video textures. Consider using DirectXTex instead.\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); default: if (BitsPerPixel(d3d10ext->dxgiFormat) == 0) { Logger::Get().Error(fmt::format("ERROR: Unknown DXGI format ({})\n", static_cast(d3d10ext->dxgiFormat))); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } } format = d3d10ext->dxgiFormat; switch (d3d10ext->resourceDimension) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: // D3DX writes 1D textures with a fixed Height of 1 if ((header->flags & DDS_HEIGHT) && height != 1) { return HRESULT_FROM_WIN32(ERROR_INVALID_DATA); } height = depth = 1; break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: if (d3d10ext->miscFlag & D3D11_RESOURCE_MISC_TEXTURECUBE) { arraySize *= 6; isCubeMap = true; } depth = 1; break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: if (!(header->flags & DDS_HEADER_FLAGS_VOLUME)) { return HRESULT_FROM_WIN32(ERROR_INVALID_DATA); } if (arraySize > 1) { Logger::Get().Error("ERROR: Volume textures are not texture arrays\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_BUFFER: Logger::Get().Error("ERROR: Resource dimension buffer type not supported for textures\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); case D3D11_RESOURCE_DIMENSION_UNKNOWN: default: Logger::Get().Error(fmt::format("ERROR: Unknown resource dimension ({})\n", static_cast(d3d10ext->resourceDimension))); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } resDim = d3d10ext->resourceDimension; } else { format = GetDXGIFormat(header->ddspf); if (format == DXGI_FORMAT_UNKNOWN) { Logger::Get().Error("ERROR: DDSTextureLoader does not support all legacy DDS formats. Consider using DirectXTex.\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } if (header->flags & DDS_HEADER_FLAGS_VOLUME) { resDim = D3D11_RESOURCE_DIMENSION_TEXTURE3D; } else { if (header->caps2 & DDS_CUBEMAP) { // We require all six faces to be defined if ((header->caps2 & DDS_CUBEMAP_ALLFACES) != DDS_CUBEMAP_ALLFACES) { Logger::Get().Error("ERROR: DirectX 11 does not support partial cubemaps\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } arraySize = 6; isCubeMap = true; } depth = 1; resDim = D3D11_RESOURCE_DIMENSION_TEXTURE2D; // Note there's no way for a legacy Direct3D 9 DDS to express a '1D' texture } assert(BitsPerPixel(format) != 0); } if ((miscFlags & D3D11_RESOURCE_MISC_TEXTURECUBE) && (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE2D) && ((arraySize % 6) == 0)) { isCubeMap = true; } // Bound sizes (for security purposes we don't trust DDS file metadata larger than the Direct3D hardware requirements) if (mipCount > D3D11_REQ_MIP_LEVELS) { Logger::Get().Error(fmt::format("ERROR: Too many mipmap levels defined for DirectX 11 ({}).\n", mipCount)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } switch (resDim) { case D3D11_RESOURCE_DIMENSION_TEXTURE1D: if ((arraySize > D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION) || (width > D3D11_REQ_TEXTURE1D_U_DIMENSION)) { Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (1D: array {}, size {})\n", arraySize, width)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE2D: if (isCubeMap) { // This is the right bound because we set arraySize to (NumCubes*6) above if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) || (width > D3D11_REQ_TEXTURECUBE_DIMENSION) || (height > D3D11_REQ_TEXTURECUBE_DIMENSION)) { Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (2D cubemap: array {}, size {} by {})\n", arraySize, width, height)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } } else if ((arraySize > D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION) || (width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) || (height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION)) { Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (2D: array {}, size {} by {})\n", arraySize, width, height)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_TEXTURE3D: if ((arraySize > 1) || (width > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) || (height > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION) || (depth > D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION)) { Logger::Get().Error(fmt::format("ERROR: Resource dimensions too large for DirectX 11 (3D: array {}, size {} by {} by {})\n", arraySize, width, height, depth)); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } break; case D3D11_RESOURCE_DIMENSION_BUFFER: Logger::Get().Error("ERROR: Resource dimension buffer type not supported for textures\n"); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); case D3D11_RESOURCE_DIMENSION_UNKNOWN: default: Logger::Get().Error(fmt::format("ERROR: Unknown resource dimension ({})\n", static_cast(resDim))); return HRESULT_FROM_WIN32(ERROR_NOT_SUPPORTED); } bool autogen = false; if (mipCount == 1 && d3dContext && textureView) // Must have context and shader-view to auto generate mipmaps { // See if format is supported for auto-gen mipmaps (varies by feature level) UINT fmtSupport = 0; hr = d3dDevice->CheckFormatSupport(format, &fmtSupport); if (SUCCEEDED(hr) && (fmtSupport & D3D11_FORMAT_SUPPORT_MIP_AUTOGEN)) { // 10level9 feature levels do not support auto-gen mipgen for volume textures if ((resDim != D3D11_RESOURCE_DIMENSION_TEXTURE3D) || (d3dDevice->GetFeatureLevel() >= D3D_FEATURE_LEVEL_10_0)) { autogen = true; } } } if (autogen) { // Create texture with auto-generated mipmaps ID3D11Resource* tex = nullptr; hr = CreateD3DResources(d3dDevice, resDim, width, height, depth, 0, arraySize, format, usage, bindFlags | D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET, cpuAccessFlags, miscFlags | D3D11_RESOURCE_MISC_GENERATE_MIPS, forceSRGB, isCubeMap, nullptr, &tex, textureView); if (SUCCEEDED(hr)) { size_t numBytes = 0; size_t rowBytes = 0; hr = GetSurfaceInfo(width, height, format, &numBytes, &rowBytes, nullptr); if (FAILED(hr)) return hr; if (numBytes > bitSize) { (*textureView)->Release(); *textureView = nullptr; tex->Release(); return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } if (numBytes > UINT32_MAX || rowBytes > UINT32_MAX) return HRESULT_FROM_WIN32(ERROR_ARITHMETIC_OVERFLOW); D3D11_SHADER_RESOURCE_VIEW_DESC desc = {}; (*textureView)->GetDesc(&desc); UINT mipLevels = 1; switch (desc.ViewDimension) { case D3D_SRV_DIMENSION_TEXTURE1D: mipLevels = desc.Texture1D.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE1DARRAY: mipLevels = desc.Texture1DArray.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE2D: mipLevels = desc.Texture2D.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE2DARRAY: mipLevels = desc.Texture2DArray.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURECUBE: mipLevels = desc.TextureCube.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURECUBEARRAY:mipLevels = desc.TextureCubeArray.MipLevels; break; case D3D_SRV_DIMENSION_TEXTURE3D: mipLevels = desc.Texture3D.MipLevels; break; default: (*textureView)->Release(); *textureView = nullptr; tex->Release(); return E_UNEXPECTED; } if (arraySize > 1) { const uint8_t* pSrcBits = bitData; const uint8_t* pEndBits = bitData + bitSize; for (UINT item = 0; item < arraySize; ++item) { if ((pSrcBits + numBytes) > pEndBits) { (*textureView)->Release(); *textureView = nullptr; tex->Release(); return HRESULT_FROM_WIN32(ERROR_HANDLE_EOF); } const UINT res = D3D11CalcSubresource(0, item, mipLevels); d3dContext->UpdateSubresource(tex, res, nullptr, pSrcBits, static_cast(rowBytes), static_cast(numBytes)); pSrcBits += numBytes; } } else { d3dContext->UpdateSubresource(tex, 0, nullptr, bitData, static_cast(rowBytes), static_cast(numBytes)); } d3dContext->GenerateMips(*textureView); if (texture) { *texture = tex; } else { tex->Release(); } } } else { // Create the texture std::unique_ptr initData(new (std::nothrow) D3D11_SUBRESOURCE_DATA[mipCount * arraySize]); if (!initData) { return E_OUTOFMEMORY; } size_t skipMip = 0; size_t twidth = 0; size_t theight = 0; size_t tdepth = 0; hr = FillInitData(width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData, twidth, theight, tdepth, skipMip, initData.get()); if (SUCCEEDED(hr)) { hr = CreateD3DResources(d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, isCubeMap, initData.get(), texture, textureView); if (FAILED(hr) && !maxsize && (mipCount > 1)) { // Retry with a maxsize determined by feature level switch (d3dDevice->GetFeatureLevel()) { case D3D_FEATURE_LEVEL_9_1: case D3D_FEATURE_LEVEL_9_2: if (isCubeMap) { maxsize = 512u /*D3D_FL9_1_REQ_TEXTURECUBE_DIMENSION*/; } else { maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) ? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/ : 2048u /*D3D_FL9_1_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; } break; case D3D_FEATURE_LEVEL_9_3: maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) ? 256u /*D3D_FL9_1_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/ : 4096u /*D3D_FL9_3_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; default: // D3D_FEATURE_LEVEL_10_0 & D3D_FEATURE_LEVEL_10_1 maxsize = (resDim == D3D11_RESOURCE_DIMENSION_TEXTURE3D) ? 2048u /*D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION*/ : 8192u /*D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION*/; break; } hr = FillInitData(width, height, depth, mipCount, arraySize, format, maxsize, bitSize, bitData, twidth, theight, tdepth, skipMip, initData.get()); if (SUCCEEDED(hr)) { hr = CreateD3DResources(d3dDevice, resDim, twidth, theight, tdepth, mipCount - skipMip, arraySize, format, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, isCubeMap, initData.get(), texture, textureView); } } } } return hr; } HRESULT CreateDDSTextureFromFileEx( ID3D11Device* d3dDevice, const wchar_t* fileName, size_t maxsize, D3D11_USAGE usage, unsigned int bindFlags, unsigned int cpuAccessFlags, unsigned int miscFlags, bool forceSRGB, ID3D11Resource** texture, ID3D11ShaderResourceView** textureView, DDS_ALPHA_MODE* alphaMode) noexcept { if (texture) { *texture = nullptr; } if (textureView) { *textureView = nullptr; } if (alphaMode) { *alphaMode = DDS_ALPHA_MODE_UNKNOWN; } if (!d3dDevice || !fileName || (!texture && !textureView)) { return E_INVALIDARG; } if (textureView && !(bindFlags & D3D11_BIND_SHADER_RESOURCE)) { return E_INVALIDARG; } const DDS_HEADER* header = nullptr; const uint8_t* bitData = nullptr; size_t bitSize = 0; std::unique_ptr ddsData; HRESULT hr = LoadTextureDataFromFile(fileName, ddsData, &header, &bitData, &bitSize ); if (FAILED(hr)) { return hr; } hr = CreateTextureFromDDS(d3dDevice, nullptr, header, bitData, bitSize, maxsize, usage, bindFlags, cpuAccessFlags, miscFlags, forceSRGB, texture, textureView); if (SUCCEEDED(hr)) { if (alphaMode) *alphaMode = GetAlphaMode(header); } return hr; } winrt::com_ptr LoadImg(const wchar_t* fileName) { winrt::com_ptr factory = App::Get().GetWICImageFactory(); if (!factory) { Logger::Get().Error("GetWICImageFactory 失败"); return nullptr; } // 读取图像文件 winrt::com_ptr decoder; HRESULT hr = factory->CreateDecoderFromFilename(fileName, nullptr, GENERIC_READ, WICDecodeMetadataCacheOnDemand, decoder.put()); if (FAILED(hr)) { Logger::Get().ComError("CreateDecoderFromFilename 失败", hr); return nullptr; } winrt::com_ptr frame; hr = decoder->GetFrame(0, frame.put()); if (FAILED(hr)) { Logger::Get().ComError("IWICBitmapFrameDecode::GetFrame 失败", hr); return nullptr; } bool useFloatFormat = false; { WICPixelFormatGUID sourceFormat; hr = frame->GetPixelFormat(&sourceFormat); if (FAILED(hr)) { Logger::Get().ComError("GetPixelFormat 失败", hr); return nullptr; } winrt::com_ptr cInfo; hr = factory->CreateComponentInfo(sourceFormat, cInfo.put()); if (FAILED(hr)) { Logger::Get().ComError("CreateComponentInfo", hr); return nullptr; } winrt::com_ptr formatInfo = cInfo.try_as(); if (!formatInfo) { Logger::Get().Error("IWICComponentInfo 转换为 IWICPixelFormatInfo2 时失败"); return nullptr; } UINT bitsPerPixel; WICPixelFormatNumericRepresentation type; hr = formatInfo->GetBitsPerPixel(&bitsPerPixel); if (FAILED(hr)) { Logger::Get().ComError("GetBitsPerPixel", hr); return nullptr; } hr = formatInfo->GetNumericRepresentation(&type); if (FAILED(hr)) { Logger::Get().ComError("GetNumericRepresentation", hr); return nullptr; } useFloatFormat = bitsPerPixel > 32 || type == WICPixelFormatNumericRepresentationFixed || type == WICPixelFormatNumericRepresentationFloat; } // 转换格式 winrt::com_ptr formatConverter; hr = factory->CreateFormatConverter(formatConverter.put()); if (FAILED(hr)) { Logger::Get().ComError("CreateFormatConverter 失败", hr); return nullptr; } WICPixelFormatGUID targetFormat = useFloatFormat ? GUID_WICPixelFormat64bppRGBAHalf : GUID_WICPixelFormat32bppBGRA; hr = formatConverter->Initialize(frame.get(), targetFormat, WICBitmapDitherTypeNone, nullptr, 0, WICBitmapPaletteTypeCustom); if (FAILED(hr)) { Logger::Get().ComError("IWICFormatConverter::Initialize 失败", hr); return nullptr; } // 检查 D3D 纹理尺寸限制 UINT width, height; hr = formatConverter->GetSize(&width, &height); if (FAILED(hr)) { Logger::Get().ComError("GetSize 失败", hr); return nullptr; } if (width > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION || height > D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION) { Logger::Get().Error("图像尺寸超出限制"); return nullptr; } UINT stride = width * (useFloatFormat ? 8 : 4); UINT size = stride * height; std::unique_ptr buf(new BYTE[size]); hr = formatConverter->CopyPixels(nullptr, stride, size, buf.get()); if (FAILED(hr)) { Logger::Get().ComError("CopyPixels 失败", hr); return nullptr; } D3D11_TEXTURE2D_DESC desc{}; desc.Width = width; desc.Height = height; desc.MipLevels = 1; desc.ArraySize = 1; desc.Format = useFloatFormat ? DXGI_FORMAT_R16G16B16A16_FLOAT : DXGI_FORMAT_R8G8B8A8_UNORM; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Usage = D3D11_USAGE_DEFAULT; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; D3D11_SUBRESOURCE_DATA initData{}; initData.pSysMem = buf.get(); initData.SysMemPitch = stride; winrt::com_ptr result; hr = App::Get().GetDeviceResources().GetD3DDevice()->CreateTexture2D(&desc, &initData, result.put()); if (FAILED(hr)) { Logger::Get().ComError("CreateTexture2D 失败", hr); return nullptr; } return result; } winrt::com_ptr LoadDDS(const wchar_t* fileName) { winrt::com_ptr result; DDS_ALPHA_MODE alphaMode = DDS_ALPHA_MODE_STRAIGHT; HRESULT hr = CreateDDSTextureFromFileEx( App::Get().GetDeviceResources().GetD3DDevice(), fileName, 0, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_UNORDERED_ACCESS, 0, 0, false, result.put(), nullptr, &alphaMode ); if (FAILED(hr)) { Logger::Get().ComInfo("CreateDDSTextureFromFile 失败,将尝试不作为渲染目标", hr); // 第二次尝试,不作为渲染目标 hr = CreateDDSTextureFromFileEx( App::Get().GetDeviceResources().GetD3DDevice(), fileName, 0, D3D11_USAGE_DEFAULT, D3D11_BIND_SHADER_RESOURCE, 0, 0, false, result.put(), nullptr, &alphaMode ); if (FAILED(hr)) { Logger::Get().ComError("CreateDDSTextureFromFile 失败", hr); return nullptr; } } winrt::com_ptr tex = result.try_as(); if (!tex) { Logger::Get().Error("从 ID3D11Resource 获取 ID3D11Texture2D 失败"); return nullptr; } return tex; } winrt::com_ptr TextureLoader::Load(const wchar_t* fileName) { std::wstring_view sv(fileName); size_t npos = sv.find_last_of(L'.'); if (npos == std::wstring_view::npos) { Logger::Get().Error("文件名无后缀名"); return nullptr; } std::wstring_view suffix = sv.substr(npos + 1); static std::unordered_map(*)(const wchar_t*)> funcs = { {L"bmp", LoadImg}, {L"jpg", LoadImg}, {L"jpeg", LoadImg}, {L"png", LoadImg}, {L"tif", LoadImg}, {L"tiff", LoadImg}, {L"dds", LoadDDS} }; auto it = funcs.find(suffix); if (it == funcs.end()) { Logger::Get().Error("不支持读取该格式"); return nullptr; } return it->second(fileName); }