#include "pch.h" #include "DesktopDuplicationFrameSource.h" #include "App.h" #include "Renderer.h" extern std::shared_ptr logger; static ComPtr FindMonitor(ComPtr adapter, HMONITOR hMonitor) { ComPtr output; for (UINT adapterIndex = 0; SUCCEEDED(adapter->EnumOutputs(adapterIndex, output.ReleaseAndGetAddressOf())); adapterIndex++ ) { DXGI_OUTPUT_DESC desc; HRESULT hr = output->GetDesc(&desc); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetDesc 失败", hr)); continue; } if (desc.Monitor == hMonitor) { ComPtr output1; hr = output.As(&output1); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("从 IDXGIOutput 获取 IDXGIOutput1 失败", hr)); return nullptr; } return output1; } } return nullptr; } // 根据显示器句柄查找 IDXGIOutput1 static ComPtr GetDXGIOutput(HMONITOR hMonitor) { const Renderer& renderer = App::GetInstance().GetRenderer(); ComPtr curAdapter = App::GetInstance().GetRenderer().GetGraphicsAdapter(); // 首先在当前使用的图形适配器上查询显示器 ComPtr output = FindMonitor(curAdapter, hMonitor); if (output) { return output; } // 未找到则在所有图形适配器上查找 ComPtr adapter; ComPtr dxgiFactory = renderer.GetDXGIFactory(); for (UINT adapterIndex = 0; SUCCEEDED(dxgiFactory->EnumAdapters1(adapterIndex, adapter.ReleaseAndGetAddressOf())); adapterIndex++ ) { if (adapter == curAdapter) { continue; } output = FindMonitor(adapter, hMonitor); if (output) { return output; } } return nullptr; } DesktopDuplicationFrameSource::~DesktopDuplicationFrameSource() { _exiting = true; WaitForSingleObject(_hDDPThread, 1000); } bool DesktopDuplicationFrameSource::Initialize() { // WDA_EXCLUDEFROMCAPTURE 只在 Win10 v2004 及更新版本中可用 const RTL_OSVERSIONINFOW& version = Utils::GetOSVersion(); if (Utils::CompareVersion(version.dwMajorVersion, version.dwMinorVersion, version.dwBuildNumber, 10, 0, 19041) < 0) { SPDLOG_LOGGER_ERROR(logger, "当前操作系统无法使用 Desktop Duplication"); return false; } HWND hwndSrc = App::GetInstance().GetHwndSrc(); HMONITOR hMonitor = MonitorFromWindow(hwndSrc, MONITOR_DEFAULTTONEAREST); if (!hMonitor) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("MonitorFromWindow 失败")); return false; } MONITORINFO mi{}; mi.cbSize = sizeof(mi); if (!GetMonitorInfo(hMonitor, &mi)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetMonitorInfo 失败")); return false; } if (!_CenterWindowIfNecessary(hwndSrc, mi.rcWork)) { SPDLOG_LOGGER_ERROR(logger, "居中源窗口失败"); return false; } if (!App::GetInstance().UpdateSrcFrameRect()) { SPDLOG_LOGGER_ERROR(logger, "UpdateSrcFrameRect 失败"); return false; } const RECT& srcFrameRect = App::GetInstance().GetSrcFrameRect(); D3D11_TEXTURE2D_DESC desc{}; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.Width = srcFrameRect.right - srcFrameRect.left; desc.Height = srcFrameRect.bottom - srcFrameRect.top; desc.Usage = D3D11_USAGE_DEFAULT; desc.MipLevels = 1; desc.ArraySize = 1; desc.SampleDesc.Count = 1; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; HRESULT hr = App::GetInstance().GetRenderer().GetD3DDevice()->CreateTexture2D(&desc, nullptr, &_output); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } // 创建共享纹理 desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX; hr = App::GetInstance().GetRenderer().GetD3DDevice()->CreateTexture2D(&desc, nullptr, &_sharedTex); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } hr = _sharedTex.As(&_sharedTexMutex); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("检索 IDXGIKeyedMutex 失败", hr)); return false; } ComPtr sharedDxgiRes; hr = _sharedTex.As(&sharedDxgiRes); if (FAILED(hr)) { return false; } HANDLE hSharedTex = NULL; hr = sharedDxgiRes->GetSharedHandle(&hSharedTex); if (FAILED(hr)) { return false; } if (!_InitializeDdpD3D(hSharedTex)) { SPDLOG_LOGGER_ERROR(logger, "初始化 D3D 失败"); return false; } ComPtr output = GetDXGIOutput(hMonitor); if (!output) { SPDLOG_LOGGER_ERROR(logger, "无法找到 IDXGIOutput"); return false; } hr = output->DuplicateOutput( _ddpD3dDevice.Get(), _outputDup.ReleaseAndGetAddressOf() ); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("DuplicateOutput 失败", hr)); return false; } // 计算源窗口客户区在该屏幕上的位置,用于计算新帧是否有更新 _srcClientInMonitor = { srcFrameRect.left - mi.rcMonitor.left, srcFrameRect.top - mi.rcMonitor.top, srcFrameRect.right - mi.rcMonitor.left, srcFrameRect.bottom - mi.rcMonitor.top }; _frameInMonitor = { (UINT)_srcClientInMonitor.left, (UINT)_srcClientInMonitor.top, 0, (UINT)_srcClientInMonitor.right, (UINT)_srcClientInMonitor.bottom, 1 }; // 使全屏窗口无法被捕获到 if (!SetWindowDisplayAffinity(App::GetInstance().GetHwndHost(), WDA_EXCLUDEFROMCAPTURE)) { SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("SetWindowDisplayAffinity 失败")); return false; } _hDDPThread = CreateThread(nullptr, 0, _DDPThreadProc, this, 0, nullptr); if (!_hDDPThread) { return false; } SPDLOG_LOGGER_INFO(logger, "DesktopDuplicationFrameSource 初始化完成"); return true; } FrameSourceBase::UpdateState DesktopDuplicationFrameSource::Update() { UINT newFrameState = _newFrameState.load(); if (newFrameState == 2) { // 第一帧之前不渲染 return UpdateState::Waiting; } else if (newFrameState == 0) { return UpdateState::NoUpdate; } // 不必等待,当 newFrameState 变化时 DDP 线程已将锁释放 HRESULT hr = _sharedTexMutex->AcquireSync(1, 0); if (hr == static_cast(WAIT_TIMEOUT)) { return UpdateState::Waiting; } if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("AcquireSync 失败", hr)); return UpdateState::Error; } _newFrameState.store(0); const auto& dc = App::GetInstance().GetRenderer().GetD3DDC(); dc->CopyResource(_output.Get(), _sharedTex.Get()); _sharedTexMutex->ReleaseSync(0); return UpdateState::NewFrame; } bool DesktopDuplicationFrameSource::_InitializeDdpD3D(HANDLE hSharedTex) { UINT createDeviceFlags = D3D11_CREATE_DEVICE_BGRA_SUPPORT; if (Renderer::IsDebugLayersAvailable()) { // 在 DEBUG 配置启用调试层 createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; } D3D_FEATURE_LEVEL featureLevels[] = { D3D_FEATURE_LEVEL_11_1, D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_1, D3D_FEATURE_LEVEL_10_0, // 不支持功能级别 9.x,但这里加上没坏处 D3D_FEATURE_LEVEL_9_3, D3D_FEATURE_LEVEL_9_2, D3D_FEATURE_LEVEL_9_1, }; UINT nFeatureLevels = ARRAYSIZE(featureLevels); // 使用和 Renderer 相同的图像适配器以避免 GPU 间的纹理拷贝 HRESULT hr = D3D11CreateDevice( App::GetInstance().GetRenderer().GetGraphicsAdapter().Get(), D3D_DRIVER_TYPE_UNKNOWN, nullptr, createDeviceFlags, featureLevels, nFeatureLevels, D3D11_SDK_VERSION, &_ddpD3dDevice, nullptr, &_ddpD3dDC ); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("D3D11CreateDevice 失败", hr)); return false; } // 获取共享纹理 hr = _ddpD3dDevice->OpenSharedResource(hSharedTex, IID_PPV_ARGS(&_ddpSharedTex)); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("OpenSharedResource 失败", hr)); return false; } hr = _ddpSharedTex.As(&_ddpSharedTexMutex); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("检索 IDXGIKeyedMutex 失败", hr)); return false; } return true; } DWORD WINAPI DesktopDuplicationFrameSource::_DDPThreadProc(LPVOID lpThreadParameter) { DesktopDuplicationFrameSource& that = *(DesktopDuplicationFrameSource*)lpThreadParameter; DXGI_OUTDUPL_FRAME_INFO info{}; ComPtr dxgiRes; std::vector dupMetaData; while (!that._exiting.load()) { if (dxgiRes) { that._outputDup->ReleaseFrame(); } HRESULT hr = that._outputDup->AcquireNextFrame(500, &info, &dxgiRes); if (hr == DXGI_ERROR_WAIT_TIMEOUT) { continue; } if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("AcquireNextFrame 失败", hr)); continue; } bool noUpdate = true; // 检索 move rects 和 dirty rects // 这些区域如果和窗口客户区有重叠则表明画面有变化 if (info.TotalMetadataBufferSize) { if (info.TotalMetadataBufferSize > dupMetaData.size()) { dupMetaData.resize(info.TotalMetadataBufferSize); } UINT bufSize = info.TotalMetadataBufferSize; // move rects hr = that._outputDup->GetFrameMoveRects(bufSize, (DXGI_OUTDUPL_MOVE_RECT*)dupMetaData.data(), &bufSize); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetFrameMoveRects 失败", hr)); continue; } UINT nRect = bufSize / sizeof(DXGI_OUTDUPL_MOVE_RECT); for (UINT i = 0; i < nRect; ++i) { const DXGI_OUTDUPL_MOVE_RECT& rect = ((DXGI_OUTDUPL_MOVE_RECT*)dupMetaData.data())[i]; if (Utils::CheckOverlap(that._srcClientInMonitor, rect.DestinationRect)) { noUpdate = false; break; } } if (noUpdate) { bufSize = info.TotalMetadataBufferSize; // dirty rects hr = that._outputDup->GetFrameDirtyRects(bufSize, (RECT*)dupMetaData.data(), &bufSize); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetFrameDirtyRects 失败", hr)); continue; } nRect = bufSize / sizeof(RECT); for (UINT i = 0; i < nRect; ++i) { const RECT& rect = ((RECT*)dupMetaData.data())[i]; if (Utils::CheckOverlap(that._srcClientInMonitor, rect)) { noUpdate = false; break; } } } } if (noUpdate) { continue; } ComPtr d3dRes; hr = dxgiRes.As(&d3dRes); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("从 IDXGIResource 检索 ID3D11Resource 失败", hr)); continue; } hr = that._ddpSharedTexMutex->AcquireSync(0, 100); while (hr == static_cast(WAIT_TIMEOUT)) { if (that._exiting.load()) { return 0; } hr = that._ddpSharedTexMutex->AcquireSync(0, 100); } if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("AcquireSync 失败", hr)); continue; } that._ddpD3dDC->CopySubresourceRegion(that._ddpSharedTex.Get(), 0, 0, 0, 0, d3dRes.Get(), 0, &that._frameInMonitor); that._ddpSharedTexMutex->ReleaseSync(1); that._newFrameState.store(1); } return 0; }