// MPVHookTextureParser.cpp : 此文件包含 "main" 函数。程序执行将在此处开始并结束。 // #include #include #include #include #include #include std::wstring UTF8ToUTF16(std::string_view str) { int convertResult = MultiByteToWideChar(CP_ACP, 0, str.data(), (int)str.size(), nullptr, 0); if (convertResult <= 0) { assert(false); return {}; } std::wstring r(convertResult + 10, L'\0'); convertResult = MultiByteToWideChar(CP_ACP, 0, str.data(), (int)str.size(), &r[0], (int)r.size()); if (convertResult <= 0) { assert(false); return {}; } return std::wstring(r.begin(), r.begin() + convertResult); } int main(int argc, char* argv[]) { if (argc != 3) { std::cout << "非法参数" << std::endl; return 1; } const char* inFile = argv[1]; const char* outFile = argv[2]; std::ifstream ifs(inFile); if (!ifs) { std::cout << "打开" << inFile << "失败" << std::endl; return 1; } size_t width, height; ifs >> width >> height; std::vector data(width * height * 4); for (size_t i = 0; i < data.size(); ++i) { float f; ifs >> f; data[i] = DirectX::PackedVector::XMConvertFloatToHalf(f); } DirectX::Image img{}; img.width = width; img.height = height; img.format = DXGI_FORMAT_R16G16B16A16_FLOAT; img.pixels = (uint8_t*)data.data(); img.rowPitch = width * 8; img.slicePitch = img.rowPitch * height; HRESULT hr = DirectX::SaveToDDSFile(img, DirectX::DDS_FLAGS_NONE, UTF8ToUTF16(outFile).c_str()); if (FAILED(hr)) { std::cout << "保存 DDS 失败"; return 1; } std::cout << "已生成 " << outFile << std::endl; return 0; }