#pragma once #include "pch.h" class FrameSourceBase { public: FrameSourceBase() {} virtual ~FrameSourceBase() {} // 不可复制,不可移动 FrameSourceBase(const FrameSourceBase&) = delete; FrameSourceBase(FrameSourceBase&&) = delete; virtual bool Initialize() = 0; virtual ComPtr GetOutput() = 0; virtual bool Update() = 0; };