#include "pch.h" #include "GraphicsCaptureFrameSource.h" #include "App.h" #include "Utils.h" extern std::shared_ptr logger; bool GraphicsCaptureFrameSource::Initialize() { _d3dDC = App::GetInstance().GetRenderer().GetD3DDC(); HWND hwndSrc = App::GetInstance().GetHwndSrc(); // 包含边框的窗口尺寸 RECT srcRect{}; HRESULT hr = DwmGetWindowAttribute(hwndSrc, DWMWA_EXTENDED_FRAME_BOUNDS, &srcRect, sizeof(srcRect)); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("DwmGetWindowAttribute 失败", hr)); return false; } const RECT& srcClient = App::GetInstance().GetSrcClientRect(); _clientInFrame = { UINT(srcClient.left - srcRect.left), UINT(srcClient.top - srcRect.top), 0, UINT(srcClient.right - srcRect.left), UINT(srcClient.bottom - srcRect.top), 1 }; try { // Windows.Graphics.Capture API 似乎只能运行于 MTA,造成诸多麻烦 winrt::init_apartment(winrt::apartment_type::multi_threaded); if (!winrt::ApiInformation::IsTypePresent(L"Windows.Graphics.Capture.GraphicsCaptureSession")) { SPDLOG_LOGGER_ERROR(logger, "不存在 GraphicsCaptureSession API"); App::SetErrorMsg(ErrorMessages::GRAPHICS_CAPTURE); return false; } if (!winrt::GraphicsCaptureSession::IsSupported()) { SPDLOG_LOGGER_ERROR(logger, "当前不支持 WinRT 捕获"); App::SetErrorMsg(ErrorMessages::GRAPHICS_CAPTURE); return false; } hr = CreateDirect3D11DeviceFromDXGIDevice( App::GetInstance().GetRenderer().GetDXGIDevice().Get(), reinterpret_cast<::IInspectable**>(winrt::put_abi(_wrappedD3DDevice)) ); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 IDirect3DDevice 失败", hr)); App::SetErrorMsg(ErrorMessages::GRAPHICS_CAPTURE); return false; } // 从窗口句柄获取 GraphicsCaptureItem auto interop = winrt::get_activation_factory(); if (!interop) { SPDLOG_LOGGER_ERROR(logger, "获取 IGraphicsCaptureItemInterop 失败"); App::SetErrorMsg(ErrorMessages::GRAPHICS_CAPTURE); return false; } hr = interop->CreateForWindow( hwndSrc, winrt::guid_of(), winrt::put_abi(_captureItem) ); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 GraphicsCaptureItem 失败", hr)); App::SetErrorMsg(ErrorMessages::GRAPHICS_CAPTURE); return false; } // 创建帧缓冲池 _captureFramePool = winrt::Direct3D11CaptureFramePool::Create( _wrappedD3DDevice, winrt::DirectXPixelFormat::B8G8R8A8UIntNormalized, 1, // 帧的缓存数量 _captureItem.Size() // 帧的尺寸 ); // 开始捕获 _captureSession = _captureFramePool.CreateCaptureSession(_captureItem); if (winrt::ApiInformation::IsPropertyPresent( L"Windows.Graphics.Capture.GraphicsCaptureSession", L"IsCursorCaptureEnabled" )) { // 从 v2004 开始提供 _captureSession.IsCursorCaptureEnabled(false); } else { SPDLOG_LOGGER_INFO(logger, "当前系统无 IsCursorCaptureEnabled API"); } _captureSession.StartCapture(); } catch (const winrt::hresult_error& e) { SPDLOG_LOGGER_ERROR(logger, fmt::format("初始化 WinRT 失败:{}", Utils::UTF16ToUTF8(e.message()))); App::SetErrorMsg(ErrorMessages::GRAPHICS_CAPTURE); return false; } D3D11_TEXTURE2D_DESC desc{}; desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM; desc.Width = _clientInFrame.right - _clientInFrame.left; desc.Height = _clientInFrame.bottom - _clientInFrame.top; desc.MipLevels = 1; desc.ArraySize = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET; hr = App::GetInstance().GetRenderer().GetD3DDevice()->CreateTexture2D(&desc, nullptr, &_output); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr)); return false; } SPDLOG_LOGGER_INFO(logger, "GraphicsCaptureFrameSource 初始化完成"); return true; } ComPtr GraphicsCaptureFrameSource::GetOutput() { return _output; } bool GraphicsCaptureFrameSource::Update() { winrt::Direct3D11CaptureFrame frame = _captureFramePool.TryGetNextFrame(); if (!frame) { // 缓冲池没有帧 return false; } // 从帧获取 IDXGISurface winrt::IDirect3DSurface d3dSurface = frame.Surface(); winrt::com_ptr<::Windows::Graphics::DirectX::Direct3D11::IDirect3DDxgiInterfaceAccess> dxgiInterfaceAccess( d3dSurface.as<::Windows::Graphics::DirectX::Direct3D11::IDirect3DDxgiInterfaceAccess>() ); ComPtr withFrame; HRESULT hr = dxgiInterfaceAccess->GetInterface(IID_PPV_ARGS(&withFrame)); if (FAILED(hr)) { SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("从获取 IDirect3DSurface 获取 ID3D11Texture2D 失败", hr)); return false; } _d3dDC->CopySubresourceRegion(_output.Get(), 0, 0, 0, 0, withFrame.Get(), 0, &_clientInFrame); return true; } GraphicsCaptureFrameSource::~GraphicsCaptureFrameSource() { if (_captureSession) { _captureSession.Close(); } if (_captureFramePool) { _captureFramePool.Close(); } winrt::uninit_apartment(); }