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assets
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perf: 添加显示FPS的功能
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2021-09-26 23:00:09 +08:00 |
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App.cpp
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fix: 启用“在 3D 游戏中限制光标”时不使用多屏幕
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2022-03-12 21:25:23 +08:00 |
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App.h
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feat: 实现自定义裁剪功能
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2022-01-18 18:58:25 +08:00 |
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conanfile.txt
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chore: 更新依赖
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2022-04-30 21:33:24 +08:00 |
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cpp.hint
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feat: 初步支持渲染光标
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2021-09-12 20:43:15 +08:00 |
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CursorDrawer.cpp
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Merge branch 'main' into release/v0.8
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2022-04-08 19:24:20 +08:00 |
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CursorDrawer.h
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fix: 适配鼠标加速关闭的情况
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2022-04-08 15:19:41 +08:00 |
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DesktopDuplicationFrameSource.cpp
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feat: 实现自定义裁剪功能
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2022-01-18 18:58:25 +08:00 |
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DesktopDuplicationFrameSource.h
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fix: 优化 D3D 调试层的创建
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2022-01-10 19:28:41 +08:00 |
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DllMain.cpp
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feat: 实现自定义裁剪功能
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2022-01-18 18:58:25 +08:00 |
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DwmSharedSurfaceFrameSource.cpp
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feat: 添加错误消息
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2022-01-19 19:10:36 +08:00 |
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DwmSharedSurfaceFrameSource.h
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feat: 实现自定义裁剪功能
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2022-01-18 18:58:25 +08:00 |
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EffectCache.cpp
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feat: MagpieFX 支持 frameCount
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2021-12-14 21:14:22 +08:00 |
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EffectCache.h
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fix:优化着色器签名
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2022-01-30 22:09:05 +08:00 |
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EffectCompiler.cpp
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fix:优化着色器签名
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2022-01-30 22:09:05 +08:00 |
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EffectCompiler.h
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feat: 优化编译 MagpieFX 的报错
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2021-11-15 14:27:21 +08:00 |
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EffectDesc.cpp
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feat: 移植 Anime4K_Denoise_Bilateral_Mean 和 Anime4K_Denoise_Bilateral_Mode
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2021-10-24 14:21:38 +08:00 |
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EffectDesc.h
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feat: MagpieFX 支持 frameCount
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2021-12-14 21:14:22 +08:00 |
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EffectDrawer.cpp
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chore: 添加日志
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2022-01-22 18:48:59 +08:00 |
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EffectDrawer.h
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fix: 修复动态常量和 Desktop Duplication 的兼容性
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2021-12-14 21:53:40 +08:00 |
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ErrorMessages.h
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feat: 添加错误消息
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2022-01-19 19:10:36 +08:00 |
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ExclModeHack.cpp
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feat: 添加模拟独占全屏的功能
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2021-12-27 18:51:48 +08:00 |
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ExclModeHack.h
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feat: 添加模拟独占全屏的功能
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2021-12-27 18:51:48 +08:00 |
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FrameRateDrawer.cpp
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feat: 支持 PerMonitor Dpi 感知
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2021-11-26 19:26:45 +08:00 |
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FrameRateDrawer.h
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feat: 初步生成hlsl
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2021-10-16 10:49:45 +08:00 |
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FrameSourceBase.cpp
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chore: 添加日志
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2022-01-22 18:48:59 +08:00 |
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FrameSourceBase.h
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feat: 实现自定义裁剪功能
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2022-01-18 18:58:25 +08:00 |
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framework.h
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fix: 修复和 win10 的开始菜单窗口的兼容性
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2021-12-22 12:29:37 +08:00 |
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GDIFrameSource.cpp
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feat: 添加错误消息
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2022-01-19 19:10:36 +08:00 |
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GDIFrameSource.h
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feat: 添加错误消息
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2022-01-19 19:10:36 +08:00 |
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GraphicsCaptureFrameSource.cpp
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修复LeaveCriticalSection异常
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2022-03-03 16:46:21 +08:00 |
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GraphicsCaptureFrameSource.h
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feat: 添加错误消息
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2022-01-19 19:10:36 +08:00 |
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packages.config
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chore: 更新依赖
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2022-04-30 21:33:24 +08:00 |
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pch.cpp
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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pch.h
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chore: 优化日志记录
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2021-09-13 21:50:05 +08:00 |
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README.md
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更新README
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2021-06-16 12:45:21 +08:00 |
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Renderer.cpp
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chore: 更新依赖
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2022-04-30 21:33:24 +08:00 |
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Renderer.h
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fix: 使用 SEQUENTIAL 交换链而不是 DISCARD
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2022-01-30 19:13:10 +08:00 |
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resource.h
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feat: 将字体文件嵌入 dll
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2021-10-19 21:13:03 +08:00 |
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Runtime.rc
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bump: v0.8.2
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2022-04-30 21:41:37 +08:00 |
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Runtime.vcxproj
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chore: 更新依赖
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2022-04-30 21:33:24 +08:00 |
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Runtime.vcxproj.filters
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feat: 添加模拟独占全屏的功能
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2021-12-27 18:51:48 +08:00 |
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StepTimer.cpp
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chore: 修正部分格式
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2021-12-13 16:12:20 +08:00 |
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StepTimer.h
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fix: 修复有时画面的一像素偏移
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2021-10-04 22:25:27 +08:00 |
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StrUtils.cpp
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feat: 实现Lanczos缩放
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2021-10-17 13:44:25 +08:00 |
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StrUtils.h
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fix: 优化多屏幕模式下的边界处理
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2021-12-23 14:45:29 +08:00 |
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targetver.h
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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TextureLoader.cpp
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Revert "refactor: 只在程序启动时创建一次 D3D Device"
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2021-11-20 10:34:18 +08:00 |
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TextureLoader.h
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feat: 支持读取图像到纹理
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2021-10-26 22:30:10 +08:00 |
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Utils.cpp
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refactor: FrameSource 初始化完成后再计算源窗口边框
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2021-12-12 21:19:28 +08:00 |
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Utils.h
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feat: Desktop Duplication 允许小的弹窗而不退出全屏
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2021-12-26 16:38:59 +08:00 |