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AdaptiveSharpen.hlsli
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将现有代码封装成dll供用户界面调用
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2021-02-26 22:31:13 +08:00 |
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AdaptiveSharpenEffect.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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AdaptiveSharpenPass1Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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AdaptiveSharpenPass2Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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AdaptiveSharpenPass2Transform.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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Anime4K.hlsli
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优化压缩算法
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2021-05-09 22:23:10 +08:00 |
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Anime4KConv4x3x3x1Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KConv4x3x3x8Pass1Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KConv4x3x3x8Pass2Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KConv4x3x3x8Pass3Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KConv4x3x3x8Pass4Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KConv4x3x3x8Pass5Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KConvReduceShader.hlsl
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优化压缩算法
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2021-05-09 22:23:10 +08:00 |
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Anime4KDarkLinesEffect.h
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为DarkLines添加属性
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2021-05-10 15:59:26 +08:00 |
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Anime4KDarkLinesPass1Shader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KDarkLinesPass2Shader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KDarkLinesPass3Shader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KDarkLinesPass4Shader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KDarkLinesPass5Shader.hlsl
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为DarkLines添加属性
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2021-05-10 15:59:26 +08:00 |
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Anime4KDarkLinesPass5Transform.h
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为DarkLines添加属性
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2021-05-10 15:59:26 +08:00 |
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Anime4KDenoiseConv4x3x3x1Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KDenoiseConv4x3x3x8Pass1Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KDenoiseConv4x3x3x8Pass2Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KDenoiseConv4x3x3x8Pass3Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KDenoiseConv4x3x3x8Pass4Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KDenoiseConv4x3x3x8Pass5Shader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Anime4KDenoiseConvReduceShader.hlsl
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优化压缩算法
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2021-05-09 22:23:10 +08:00 |
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Anime4KEffect.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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Anime4KSharpenCombineShader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KSharpenCombineTransform.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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Anime4KThinLinesEffect.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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Anime4KThinLinesPass1Shader.hlsl
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改进压缩算法
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2021-05-10 10:36:02 +08:00 |
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Anime4KThinLinesPass2Shader.hlsl
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改进压缩算法
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2021-05-10 10:36:02 +08:00 |
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Anime4KThinLinesPass3Shader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KThinLinesPass4Shader.hlsl
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优化DarkLines
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2021-05-10 15:28:01 +08:00 |
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Anime4KThinLinesPass5Shader.hlsl
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改进压缩算法
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2021-05-10 10:36:02 +08:00 |
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Anime4KThinLinesPass6Shader.hlsl
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改进压缩算法
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2021-05-10 10:36:02 +08:00 |
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Anime4KThinLinesPass7Shader.hlsl
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改进压缩算法
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2021-05-10 10:36:02 +08:00 |
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Anime4KThinLinesPass7Transform.h
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优化ThinLines性能
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2021-05-09 21:17:36 +08:00 |
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common.hlsli
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优化压缩算法
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2021-05-09 22:23:10 +08:00 |
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cpp.hint
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尝试使用WinRT Capture API捕获窗口
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2021-04-20 10:26:37 +08:00 |
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CursorManager.cpp
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优化架构
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2021-05-04 22:56:27 +08:00 |
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CursorManager.h
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优化架构
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2021-05-04 22:56:27 +08:00 |
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D2DContext.h
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增加像素缩放模式
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2021-04-25 10:51:09 +08:00 |
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D2DImageEffectRenderer.h
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添加注释和文档
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2021-05-04 13:57:59 +08:00 |
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Debug.h
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添加线程通信
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2021-04-20 22:18:51 +08:00 |
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DllMain.cpp
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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DrawTransformBase.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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EffectBase.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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EffectRendererBase.h
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为DarkLines添加属性
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2021-05-10 15:59:26 +08:00 |
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EventEmitter.h
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优化架构
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2021-05-04 22:56:27 +08:00 |
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FrameCatcher.h
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结构优化
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2021-04-22 11:16:44 +08:00 |
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framework.h
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结构优化
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2021-04-22 11:16:44 +08:00 |
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GDIWindowCapturer.h
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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GUIDs.cpp
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将现有代码封装成dll供用户界面调用
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2021-02-26 22:31:13 +08:00 |
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GUIDs.h
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增加Anime4K DarkLines和Anime4K ThinLines
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2021-05-06 08:48:22 +08:00 |
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Jinc2ScaleEffect.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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Jinc2ScaleShader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Jinc2ScaleTransform.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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Lanczos6ScaleEffect.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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Lanczos6ScaleShader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Lanczos6ScaleTransform.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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MagCallbackWindowCapturer.cpp
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分离抓取窗口的逻辑
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2021-03-03 16:54:54 +08:00 |
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MagCallbackWindowCapturer.h
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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MagWindow.cpp
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优化架构
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2021-05-04 22:56:27 +08:00 |
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MagWindow.h
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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MitchellNetravaliScaleEffect.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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MitchellNetravaliScaleShader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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MitchellNetravaliScaleTransform.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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packages.config
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为ThinLines添加参数
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2021-05-06 21:09:30 +08:00 |
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pch.cpp
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将现有代码封装成dll供用户界面调用
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2021-02-26 22:31:13 +08:00 |
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pch.h
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为Anime4K增加自适应锐化
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2021-05-02 15:34:28 +08:00 |
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PixelScaleEffect.h
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增加像素缩放模式
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2021-04-25 10:51:09 +08:00 |
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PixelScaleShader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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PixelScaleTransform.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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Renderable.h
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尝试使用WinRT Capture API捕获窗口
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2021-04-20 10:26:37 +08:00 |
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RenderManager.h
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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RGB2YUVShader.hlsl
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优化hlsl
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2021-05-06 16:22:20 +08:00 |
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Runtime.filters
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将现有代码封装成dll供用户界面调用
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2021-02-26 22:31:13 +08:00 |
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Runtime.vcxproj
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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Runtime.vcxproj.filters
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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ShaderPaths.h
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增加Anime4K DarkLines和Anime4K ThinLines
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2021-05-06 08:48:22 +08:00 |
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SimpleDrawTransform.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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SimpleScaleTransform.h
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优化Transform类的结构
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2021-05-09 18:26:10 +08:00 |
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targetver.h
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将现有代码封装成dll供用户界面调用
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2021-02-26 22:31:13 +08:00 |
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Utils.h
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增加像素缩放模式
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2021-04-25 10:51:09 +08:00 |
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WICBitmapEffectRenderer.h
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添加注释和文档
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2021-05-04 13:57:59 +08:00 |
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WindowCapturerBase.h
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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WinRTCapturer.h
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优化渲染方式
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2021-05-11 18:43:49 +08:00 |
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WndProcThunk.h
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完善异常系统
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2021-03-02 13:24:17 +08:00 |