Magpie/Runtime
2021-05-11 18:43:49 +08:00
..
AdaptiveSharpen.hlsli 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
AdaptiveSharpenEffect.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
AdaptiveSharpenPass1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
AdaptiveSharpenPass2Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
AdaptiveSharpenPass2Transform.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
Anime4K.hlsli 优化压缩算法 2021-05-09 22:23:10 +08:00
Anime4KConv4x3x3x1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass2Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass3Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass4Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass5Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConvReduceShader.hlsl 优化压缩算法 2021-05-09 22:23:10 +08:00
Anime4KDarkLinesEffect.h 为DarkLines添加属性 2021-05-10 15:59:26 +08:00
Anime4KDarkLinesPass1Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass2Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass3Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass4Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass5Shader.hlsl 为DarkLines添加属性 2021-05-10 15:59:26 +08:00
Anime4KDarkLinesPass5Transform.h 为DarkLines添加属性 2021-05-10 15:59:26 +08:00
Anime4KDenoiseConv4x3x3x1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass2Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass3Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass4Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass5Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConvReduceShader.hlsl 优化压缩算法 2021-05-09 22:23:10 +08:00
Anime4KEffect.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
Anime4KSharpenCombineShader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KSharpenCombineTransform.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
Anime4KThinLinesEffect.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
Anime4KThinLinesPass1Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass2Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass3Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KThinLinesPass4Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KThinLinesPass5Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass6Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass7Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass7Transform.h 优化ThinLines性能 2021-05-09 21:17:36 +08:00
common.hlsli 优化压缩算法 2021-05-09 22:23:10 +08:00
cpp.hint 尝试使用WinRT Capture API捕获窗口 2021-04-20 10:26:37 +08:00
CursorManager.cpp 优化架构 2021-05-04 22:56:27 +08:00
CursorManager.h 优化架构 2021-05-04 22:56:27 +08:00
D2DContext.h 增加像素缩放模式 2021-04-25 10:51:09 +08:00
D2DImageEffectRenderer.h 添加注释和文档 2021-05-04 13:57:59 +08:00
Debug.h 添加线程通信 2021-04-20 22:18:51 +08:00
DllMain.cpp 优化渲染方式 2021-05-11 18:43:49 +08:00
DrawTransformBase.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
EffectBase.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
EffectRendererBase.h 为DarkLines添加属性 2021-05-10 15:59:26 +08:00
EventEmitter.h 优化架构 2021-05-04 22:56:27 +08:00
FrameCatcher.h 结构优化 2021-04-22 11:16:44 +08:00
framework.h 结构优化 2021-04-22 11:16:44 +08:00
GDIWindowCapturer.h 优化渲染方式 2021-05-11 18:43:49 +08:00
GUIDs.cpp 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
GUIDs.h 增加Anime4K DarkLines和Anime4K ThinLines 2021-05-06 08:48:22 +08:00
Jinc2ScaleEffect.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
Jinc2ScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Jinc2ScaleTransform.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
Lanczos6ScaleEffect.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
Lanczos6ScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Lanczos6ScaleTransform.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
MagCallbackWindowCapturer.cpp 分离抓取窗口的逻辑 2021-03-03 16:54:54 +08:00
MagCallbackWindowCapturer.h 优化渲染方式 2021-05-11 18:43:49 +08:00
MagWindow.cpp 优化架构 2021-05-04 22:56:27 +08:00
MagWindow.h 优化渲染方式 2021-05-11 18:43:49 +08:00
MitchellNetravaliScaleEffect.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
MitchellNetravaliScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
MitchellNetravaliScaleTransform.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
packages.config 为ThinLines添加参数 2021-05-06 21:09:30 +08:00
pch.cpp 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
pch.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
PixelScaleEffect.h 增加像素缩放模式 2021-04-25 10:51:09 +08:00
PixelScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
PixelScaleTransform.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
Renderable.h 尝试使用WinRT Capture API捕获窗口 2021-04-20 10:26:37 +08:00
RenderManager.h 优化渲染方式 2021-05-11 18:43:49 +08:00
RGB2YUVShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Runtime.filters 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
Runtime.vcxproj 优化渲染方式 2021-05-11 18:43:49 +08:00
Runtime.vcxproj.filters 优化渲染方式 2021-05-11 18:43:49 +08:00
ShaderPaths.h 增加Anime4K DarkLines和Anime4K ThinLines 2021-05-06 08:48:22 +08:00
SimpleDrawTransform.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
SimpleScaleTransform.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
targetver.h 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
Utils.h 增加像素缩放模式 2021-04-25 10:51:09 +08:00
WICBitmapEffectRenderer.h 添加注释和文档 2021-05-04 13:57:59 +08:00
WindowCapturerBase.h 优化渲染方式 2021-05-11 18:43:49 +08:00
WinRTCapturer.h 优化渲染方式 2021-05-11 18:43:49 +08:00
WndProcThunk.h 完善异常系统 2021-03-02 13:24:17 +08:00