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App.cpp
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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App.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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common.hlsli
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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CommonDebug.h
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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conanfile.py
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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cpp.hint
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尝试使用WinRT Capture API捕获窗口
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2021-04-20 10:26:37 +08:00 |
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CursorManager.cpp
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优化架构
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2021-05-04 22:56:27 +08:00 |
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CursorManager.h
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Merge branch 'master' into feature/d3d
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2021-08-29 17:37:27 +08:00 |
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D2DImageEffectRenderer.h
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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Debug.h
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refactor: 重构Runtime架构
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2021-09-02 19:38:12 +08:00 |
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DllMain.cpp
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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Effect.cpp
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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Effect.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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EffectBase.h
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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EffectDefines.h
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style: 将部分c++代码的缩进换为tab
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2021-08-01 21:13:14 +08:00 |
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EffectRendererBase.h
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refactor: 重构Runtime架构
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2021-09-02 19:38:12 +08:00 |
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EffectUtils.h
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refactor: 重构Runtime架构
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2021-09-02 19:38:12 +08:00 |
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Env.cpp
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优化结构
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2021-05-15 16:37:16 +08:00 |
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Env.h
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feat: 添加捕获功能
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2021-08-28 17:30:15 +08:00 |
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ErrorMessages.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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FrameCatcher.h
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feat: 添加捕获功能
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2021-08-28 17:30:15 +08:00 |
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FrameSourceBase.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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framework.h
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Merge branch 'master' into feature/d3d
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2021-08-29 17:37:27 +08:00 |
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GDIWindowCapturer.h
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feat: 添加捕获功能
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2021-08-28 17:30:15 +08:00 |
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GUIDs.cpp
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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Lanczos6.hlsl
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perf: 优化winrt捕获的性能
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2021-09-02 17:50:15 +08:00 |
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MonochromeCursorEffect.h
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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MonochromeCursorShader.hlsl
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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MonochromeCursorTransform.h
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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packages.config
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chore: 添加NLog依赖
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2021-08-07 11:18:23 +08:00 |
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pch.cpp
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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pch.h
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refactor: 重构Runtime架构
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2021-09-02 19:38:12 +08:00 |
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README.md
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更新README
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2021-06-16 12:45:21 +08:00 |
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Renderable.h
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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Renderer.cpp
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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Renderer.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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RenderManager.h
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feat: 添加捕获功能
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2021-08-28 17:30:15 +08:00 |
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resource.h
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完成关于页面
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2021-07-25 11:55:11 +08:00 |
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Runtime.filters
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将现有代码封装成dll供用户界面调用
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2021-02-26 22:31:13 +08:00 |
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Runtime.vcxproj
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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Runtime.vcxproj.filters
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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SimpleDrawTransform.h
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feat: 测试着色器功能
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2021-08-28 15:06:53 +08:00 |
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targetver.h
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chore: 将所有文件重编码为UTF8 No BOM
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2021-07-27 21:08:51 +08:00 |
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Utils.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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version.rc
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chore: 支持C++项目更新版本号
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2021-07-27 23:27:20 +08:00 |
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WICBitmapEffectRenderer.h
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feat: 添加捕获功能
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2021-08-28 17:30:15 +08:00 |
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WindowCapturerBase.h
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feat: 添加捕获功能
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2021-08-28 17:30:15 +08:00 |
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WinRTFrameSource.cpp
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |
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WinRTFrameSource.h
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refactor: 重写架构
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2021-09-04 22:07:20 +08:00 |