Magpie/Runtime
2021-09-04 22:07:20 +08:00
..
App.cpp refactor: 重写架构 2021-09-04 22:07:20 +08:00
App.h refactor: 重写架构 2021-09-04 22:07:20 +08:00
common.hlsli feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
CommonDebug.h feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
conanfile.py feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
cpp.hint 尝试使用WinRT Capture API捕获窗口 2021-04-20 10:26:37 +08:00
CursorManager.cpp 优化架构 2021-05-04 22:56:27 +08:00
CursorManager.h Merge branch 'master' into feature/d3d 2021-08-29 17:37:27 +08:00
D2DImageEffectRenderer.h chore: 将所有文件重编码为UTF8 No BOM 2021-07-27 21:08:51 +08:00
Debug.h refactor: 重构Runtime架构 2021-09-02 19:38:12 +08:00
DllMain.cpp refactor: 重写架构 2021-09-04 22:07:20 +08:00
Effect.cpp refactor: 重写架构 2021-09-04 22:07:20 +08:00
Effect.h refactor: 重写架构 2021-09-04 22:07:20 +08:00
EffectBase.h feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
EffectDefines.h style: 将部分c++代码的缩进换为tab 2021-08-01 21:13:14 +08:00
EffectRendererBase.h refactor: 重构Runtime架构 2021-09-02 19:38:12 +08:00
EffectUtils.h refactor: 重构Runtime架构 2021-09-02 19:38:12 +08:00
Env.cpp 优化结构 2021-05-15 16:37:16 +08:00
Env.h feat: 添加捕获功能 2021-08-28 17:30:15 +08:00
ErrorMessages.h refactor: 重写架构 2021-09-04 22:07:20 +08:00
FrameCatcher.h feat: 添加捕获功能 2021-08-28 17:30:15 +08:00
FrameSourceBase.h refactor: 重写架构 2021-09-04 22:07:20 +08:00
framework.h Merge branch 'master' into feature/d3d 2021-08-29 17:37:27 +08:00
GDIWindowCapturer.h feat: 添加捕获功能 2021-08-28 17:30:15 +08:00
GUIDs.cpp chore: 将所有文件重编码为UTF8 No BOM 2021-07-27 21:08:51 +08:00
Lanczos6.hlsl perf: 优化winrt捕获的性能 2021-09-02 17:50:15 +08:00
MonochromeCursorEffect.h feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
MonochromeCursorShader.hlsl chore: 将所有文件重编码为UTF8 No BOM 2021-07-27 21:08:51 +08:00
MonochromeCursorTransform.h feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
packages.config chore: 添加NLog依赖 2021-08-07 11:18:23 +08:00
pch.cpp chore: 将所有文件重编码为UTF8 No BOM 2021-07-27 21:08:51 +08:00
pch.h refactor: 重构Runtime架构 2021-09-02 19:38:12 +08:00
README.md 更新README 2021-06-16 12:45:21 +08:00
Renderable.h chore: 将所有文件重编码为UTF8 No BOM 2021-07-27 21:08:51 +08:00
Renderer.cpp refactor: 重写架构 2021-09-04 22:07:20 +08:00
Renderer.h refactor: 重写架构 2021-09-04 22:07:20 +08:00
RenderManager.h feat: 添加捕获功能 2021-08-28 17:30:15 +08:00
resource.h 完成关于页面 2021-07-25 11:55:11 +08:00
Runtime.filters 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
Runtime.vcxproj refactor: 重写架构 2021-09-04 22:07:20 +08:00
Runtime.vcxproj.filters refactor: 重写架构 2021-09-04 22:07:20 +08:00
SimpleDrawTransform.h feat: 测试着色器功能 2021-08-28 15:06:53 +08:00
targetver.h chore: 将所有文件重编码为UTF8 No BOM 2021-07-27 21:08:51 +08:00
Utils.h refactor: 重写架构 2021-09-04 22:07:20 +08:00
version.rc chore: 支持C++项目更新版本号 2021-07-27 23:27:20 +08:00
WICBitmapEffectRenderer.h feat: 添加捕获功能 2021-08-28 17:30:15 +08:00
WindowCapturerBase.h feat: 添加捕获功能 2021-08-28 17:30:15 +08:00
WinRTFrameSource.cpp refactor: 重写架构 2021-09-04 22:07:20 +08:00
WinRTFrameSource.h refactor: 重写架构 2021-09-04 22:07:20 +08:00

Runtime

负责全屏窗口的显示和渲染。此部分编译为dll供用户界面调用。