mirror of
https://github.com/Blinue/Magpie.git
synced 2026-06-24 02:04:10 +00:00
685 lines
19 KiB
C++
685 lines
19 KiB
C++
#include "pch.h"
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#include "Renderer.h"
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#include "App.h"
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#include "Utils.h"
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#include "shaders/FillVS.h"
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#include "shaders/CopyPS.h"
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#include "shaders/SimpleVS.h"
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#include <VertexTypes.h>
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#include "EffectCompiler.h"
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#include <rapidjson/document.h>
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extern std::shared_ptr<spdlog::logger> logger;
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Renderer::~Renderer() {
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CloseHandle(_frameLatencyWaitableObject);
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}
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bool Renderer::Initialize() {
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if (!_InitD3D()) {
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return false;
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}
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int frameRate = App::GetInstance().GetFrameRate();
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if (frameRate > 0) {
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_timer.SetFixedTimeStep(true);
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_timer.SetTargetElapsedSeconds(1.0 / frameRate);
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} else {
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_timer.SetFixedTimeStep(false);
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}
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_timer.ResetElapsedTime();
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return true;
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}
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bool Renderer::InitializeEffectsAndCursor(const std::string& effectsJson) {
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RECT destRect;
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if (!_ResolveEffectsJson(effectsJson, destRect)) {
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return false;
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}
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if (App::GetInstance().IsShowFPS()) {
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if (!_frameRateDrawer.Initialize(_backBuffer, destRect)) {
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return false;
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}
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}
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if (!_cursorRenderer.Initialize(_backBuffer, destRect)) {
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SPDLOG_LOGGER_CRITICAL(logger, "构建 CursorDrawer 失败");
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return false;
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}
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return true;
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}
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void Renderer::Render() {
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if (_waitingForNextFrame) {
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_Render();
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} else {
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_timer.Tick(std::bind(&Renderer::_Render, this));
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}
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}
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bool Renderer::GetRenderTargetView(ID3D11Texture2D* texture, ID3D11RenderTargetView** result) {
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auto it = _rtvMap.find(texture);
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if (it != _rtvMap.end()) {
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*result = it->second.Get();
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return true;
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}
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ComPtr<ID3D11RenderTargetView>& r = _rtvMap[texture];
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HRESULT hr = _d3dDevice->CreateRenderTargetView(texture, nullptr, &r);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CreateRenderTargetView 失败", hr));
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return false;
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} else {
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*result = r.Get();
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return true;
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}
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}
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bool Renderer::GetShaderResourceView(ID3D11Texture2D* texture, ID3D11ShaderResourceView** result) {
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auto it = _srvMap.find(texture);
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if (it != _srvMap.end()) {
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*result = it->second.Get();
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return true;
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}
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ComPtr<ID3D11ShaderResourceView>& r = _srvMap[texture];
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HRESULT hr = _d3dDevice->CreateShaderResourceView(texture, nullptr, &r);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CreateShaderResourceView 失败", hr));
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return false;
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} else {
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*result = r.Get();
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return true;
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}
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}
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bool Renderer::SetFillVS() {
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if (!_fillVS) {
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HRESULT hr = _d3dDevice->CreateVertexShader(FillVSShaderByteCode, sizeof(FillVSShaderByteCode), nullptr, &_fillVS);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("创建 FillVS 失败", hr));
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return false;
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}
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}
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_d3dDC->IASetInputLayout(nullptr);
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_d3dDC->IASetVertexBuffers(0, 0, nullptr, nullptr, nullptr);
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_d3dDC->VSSetShader(_fillVS.Get(), nullptr, 0);
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return true;
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}
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bool Renderer::SetCopyPS(ID3D11SamplerState* sampler, ID3D11ShaderResourceView* input) {
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if (!_copyPS) {
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HRESULT hr = _d3dDevice->CreatePixelShader(CopyPSShaderByteCode, sizeof(CopyPSShaderByteCode), nullptr, &_copyPS);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("创建 CopyPS 失败", hr));
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return false;
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}
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}
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_d3dDC->PSSetShader(_copyPS.Get(), nullptr, 0);
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_d3dDC->PSSetConstantBuffers(0, 0, nullptr);
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_d3dDC->PSSetShaderResources(0, 1, &input);
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_d3dDC->PSSetSamplers(0, 1, &sampler);
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return true;
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}
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bool Renderer::SetSimpleVS(ID3D11Buffer* simpleVB) {
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if (!_simpleVS) {
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HRESULT hr = _d3dDevice->CreateVertexShader(SimpleVSShaderByteCode, sizeof(SimpleVSShaderByteCode), nullptr, &_simpleVS);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("创建 SimpleVS 失败", hr));
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return false;
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}
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hr = _d3dDevice->CreateInputLayout(
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VertexPositionTexture::InputElements,
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VertexPositionTexture::InputElementCount,
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SimpleVSShaderByteCode,
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sizeof(SimpleVSShaderByteCode),
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&_simpleIL
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, fmt::sprintf("创建 SimpleVS 输入布局失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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}
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_d3dDC->IASetInputLayout(_simpleIL.Get());
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UINT stride = sizeof(VertexPositionTexture);
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UINT offset = 0;
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_d3dDC->IASetVertexBuffers(0, 1, &simpleVB, &stride, &offset);
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_d3dDC->VSSetShader(_simpleVS.Get(), nullptr, 0);
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return true;
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}
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bool Renderer::_InitD3D() {
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HRESULT hr;
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const SIZE hostSize = App::GetInstance().GetHostWndSize();
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{
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UINT createDeviceFlags = 0;
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#ifdef _DEBUG
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createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
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#endif
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D3D_FEATURE_LEVEL featureLevels[] = {
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D3D_FEATURE_LEVEL_11_1,
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D3D_FEATURE_LEVEL_11_0,
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D3D_FEATURE_LEVEL_10_1,
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D3D_FEATURE_LEVEL_10_0
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};
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ComPtr<ID3D11Device> d3dDevice;
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ComPtr<ID3D11DeviceContext> d3dDC;
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D3D_FEATURE_LEVEL featureLevel;
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hr = D3D11CreateDevice(
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nullptr,
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D3D_DRIVER_TYPE_HARDWARE,
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nullptr,
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createDeviceFlags,
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featureLevels,
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1,
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D3D11_SDK_VERSION,
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&d3dDevice,
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&featureLevel,
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&d3dDC
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("D3D11CreateDevice 失败", hr));
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return false;
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}
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SPDLOG_LOGGER_INFO(logger, fmt::format("已创建 D3D Device\n\t功能级别:{}", featureLevel));
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hr = d3dDevice.As<ID3D11Device1>(&_d3dDevice);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取 ID3D11Device1 失败", hr));
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return false;
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}
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hr = d3dDC.As<ID3D11DeviceContext1>(&_d3dDC);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取 ID3D11DeviceContext1 失败", hr));
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return false;
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}
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}
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{
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ComPtr<IDXGIFactory2> dxgiFactory;
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hr = _d3dDevice.As<IDXGIDevice1>(&_dxgiDevice);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取 IDXGIDevice 失败", hr));
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return false;
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}
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// 将 GPU 优先级设为最高,不一定有用
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hr = _dxgiDevice->SetGPUThreadPriority(7);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("SetGPUThreadPriority", hr));
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}
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ComPtr<IDXGIAdapter> dxgiAdapter;
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hr = _dxgiDevice->GetAdapter(&dxgiAdapter);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取 IDXGIAdapter 失败", hr));
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return false;
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}
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hr = dxgiAdapter->GetParent(IID_PPV_ARGS(&dxgiFactory));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取 IDXGIFactory2 失败", hr));
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return false;
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}
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// 检查可变帧率支持
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BOOL supportTearing = FALSE;
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ComPtr<IDXGIFactory5> dxgiFactory5;
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hr = dxgiFactory.As<IDXGIFactory5>(&dxgiFactory5);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_WARN(logger, MakeComErrorMsg("获取 IDXGIFactory5 失败", hr));
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} else {
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hr = dxgiFactory5->CheckFeatureSupport(DXGI_FEATURE_PRESENT_ALLOW_TEARING, &supportTearing, sizeof(supportTearing));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_WARN(logger, MakeComErrorMsg("CheckFeatureSupport 失败", hr));
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}
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}
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SPDLOG_LOGGER_INFO(logger, fmt::format("可变刷新率支持:{}", supportTearing ? "是" : "否"));
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int frameRate = App::GetInstance().GetFrameRate();
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if (frameRate != 0 && !supportTearing) {
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SPDLOG_LOGGER_CRITICAL(logger, "当前显示器不支持可变刷新率,初始化失败");
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App::GetInstance().SetErrorMsg(ErrorMessages::VSYNC_OFF_NOT_SUPPORTED);
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return false;
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}
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DXGI_SWAP_CHAIN_DESC1 sd = {};
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sd.Width = hostSize.cx;
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sd.Height = hostSize.cy;
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sd.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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sd.AlphaMode = DXGI_ALPHA_MODE_IGNORE;
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sd.SampleDesc.Count = 1;
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sd.SampleDesc.Quality = 0;
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sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT | DXGI_USAGE_SHADER_INPUT;
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sd.BufferCount = 2;
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sd.SwapEffect = DXGI_SWAP_EFFECT_FLIP_DISCARD;
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sd.Flags = frameRate != 0 ? DXGI_SWAP_CHAIN_FLAG_ALLOW_TEARING : DXGI_SWAP_CHAIN_FLAG_FRAME_LATENCY_WAITABLE_OBJECT;
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ComPtr<IDXGISwapChain1> dxgiSwapChain = nullptr;
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hr = dxgiFactory->CreateSwapChainForHwnd(
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_d3dDevice.Get(),
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App::GetInstance().GetHwndHost(),
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&sd,
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nullptr,
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nullptr,
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&dxgiSwapChain
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);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("创建交换链失败", hr));
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return false;
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}
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hr = dxgiSwapChain.As<IDXGISwapChain2>(&_dxgiSwapChain);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取 IDXGISwapChain2 失败", hr));
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return false;
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}
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if (frameRate != 0) {
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hr = _dxgiDevice->SetMaximumFrameLatency(1);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("SetMaximumFrameLatency 失败", hr));
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}
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} else {
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_frameLatencyWaitableObject = _dxgiSwapChain->GetFrameLatencyWaitableObject();
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}
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hr = dxgiFactory->MakeWindowAssociation(App::GetInstance().GetHwndHost(), DXGI_MWA_NO_ALT_ENTER);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("MakeWindowAssociation 失败", hr));
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}
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// 检查 Multiplane Overlay 支持
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BOOL supportMPO = FALSE;
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ComPtr<IDXGIOutput> output;
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hr = _dxgiSwapChain->GetContainingOutput(&output);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_WARN(logger, MakeComErrorMsg("获取 IDXGIOutput 失败", hr));
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} else {
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ComPtr<IDXGIOutput2> output2;
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hr = output.As<IDXGIOutput2>(&output2);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_WARN(logger, MakeComErrorMsg("获取 IDXGIOutput2 失败", hr));
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} else {
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supportMPO = output2->SupportsOverlays();
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}
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}
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SPDLOG_LOGGER_INFO(logger, fmt::format("Multiplane Overlay 支持:{}", supportMPO ? "是" : "否"));
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// 检查 Hardware Composition 支持
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BOOL supportHardwareComposition = FALSE;
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ComPtr<IDXGIOutput6> output6;
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hr = output.As<IDXGIOutput6>(&output6);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_WARN(logger, MakeComErrorMsg("获取 IDXGIOutput6 失败", hr));
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} else {
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UINT flags;
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hr = output6->CheckHardwareCompositionSupport(&flags);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_WARN(logger, MakeComErrorMsg("CheckHardwareCompositionSupport 失败", hr));
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} else {
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supportHardwareComposition = flags & DXGI_HARDWARE_COMPOSITION_SUPPORT_FLAG_WINDOWED;
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}
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}
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SPDLOG_LOGGER_INFO(logger, fmt::format("Hardware Composition 支持:{}", supportHardwareComposition ? "是" : "否"));
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}
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hr = _dxgiSwapChain->GetBuffer(0, IID_PPV_ARGS(&_backBuffer));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("获取后缓冲区失败", hr));
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return false;
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}
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SPDLOG_LOGGER_INFO(logger, "Renderer 初始化完成");
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return true;
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}
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void Renderer::_Render() {
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int frameRate = App::GetInstance().GetFrameRate();
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if (!_waitingForNextFrame && frameRate == 0) {
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WaitForSingleObjectEx(_frameLatencyWaitableObject, 1000, TRUE);
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}
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if (!_CheckSrcState()) {
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SPDLOG_LOGGER_INFO(logger, "源窗口状态改变,退出全屏");
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DestroyWindow(App::GetInstance().GetHwndHost());
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return;
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}
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_waitingForNextFrame = !App::GetInstance().GetFrameSource().Update();
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if (_waitingForNextFrame) {
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return;
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}
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_d3dDC->ClearState();
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// 所有渲染都使用三角形带拓扑
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_d3dDC->IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP);
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for (EffectDrawer& effect : _effects) {
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effect.Draw();
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}
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if (App::GetInstance().IsShowFPS()) {
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_frameRateDrawer.Draw();
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}
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_cursorRenderer.Draw();
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if (frameRate != 0) {
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_dxgiSwapChain->Present(0, DXGI_PRESENT_ALLOW_TEARING);
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} else {
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_dxgiSwapChain->Present(1, 0);
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}
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}
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bool Renderer::_CheckSrcState() {
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HWND hwndSrc = App::GetInstance().GetHwndSrc();
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if (GetForegroundWindow() != hwndSrc) {
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SPDLOG_LOGGER_INFO(logger, "前台窗口已改变");
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return false;
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}
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RECT rect = Utils::GetClientScreenRect(hwndSrc);
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if (App::GetInstance().GetSrcClientRect() != rect) {
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SPDLOG_LOGGER_INFO(logger, "源窗口位置或大小改变");
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return false;
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}
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if (Utils::GetWindowShowCmd(hwndSrc) != SW_NORMAL) {
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SPDLOG_LOGGER_INFO(logger, "源窗口显示状态改变");
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return false;
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}
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return true;
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}
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bool Renderer::_ResolveEffectsJson(const std::string& effectsJson, RECT& destRect) {
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_effectInput = App::GetInstance().GetFrameSource().GetOutput();
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D3D11_TEXTURE2D_DESC inputDesc;
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_effectInput->GetDesc(&inputDesc);
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SIZE hostSize = App::GetInstance().GetHostWndSize();
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rapidjson::Document doc;
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if (doc.Parse(effectsJson.c_str(), effectsJson.size()).HasParseError()) {
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// 解析 json 失败
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return false;
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}
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if (!doc.IsArray()) {
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return false;
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}
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std::vector<SIZE> texSizes;
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texSizes.push_back({ (LONG)inputDesc.Width, (LONG)inputDesc.Height });
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const auto& effectsArr = doc.GetArray();
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_effects.reserve(effectsArr.Size());
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texSizes.reserve(static_cast<size_t>(effectsArr.Size()) + 1);
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for (const auto& effectJson : effectsArr) {
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if (!effectJson.IsObject()) {
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return false;
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}
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EffectDrawer& effect = _effects.emplace_back();
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auto effectName = effectJson.FindMember("effect");
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if (effectName == effectJson.MemberEnd() || !effectName->value.IsString()) {
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// 未找到 effect 属性或该属性不合法
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return false;
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}
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if (!effect.Initialize((L"effects\\" + StrUtils::UTF8ToUTF16(effectName->value.GetString()) + L".hlsl").c_str())) {
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return false;
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}
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if (effect.CanSetOutputSize()) {
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// scale 属性可用
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auto scaleProp = effectJson.FindMember("scale");
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if (scaleProp != effectJson.MemberEnd()) {
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if (!scaleProp->value.IsArray()) {
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return false;
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}
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// scale 属性的值为两个元素组成的数组
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// [+, +]:缩放比例
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// [0, 0]:非等比例缩放到屏幕大小
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// [-, -]:相对于屏幕能容纳的最大等比缩放的比例
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||
|
||
const auto& scale = scaleProp->value.GetArray();
|
||
if (scale.Size() != 2 || !scale[0].IsNumber() || !scale[1].IsNumber()) {
|
||
return false;
|
||
}
|
||
|
||
float scaleX = scale[0].GetFloat();
|
||
float scaleY = scale[1].GetFloat();
|
||
|
||
static float DELTA = 1e-5f;
|
||
|
||
SIZE outputSize = texSizes.back();;
|
||
|
||
if (scaleX >= DELTA) {
|
||
if (scaleY < DELTA) {
|
||
return false;
|
||
}
|
||
|
||
outputSize = { std::lroundf(outputSize.cx * scaleX), std::lroundf(outputSize.cy * scaleY) };
|
||
} else if (std::abs(scaleX) < DELTA) {
|
||
if (std::abs(scaleY) >= DELTA) {
|
||
return false;
|
||
}
|
||
|
||
outputSize = hostSize;
|
||
} else {
|
||
if (scaleY > -DELTA) {
|
||
return false;
|
||
}
|
||
|
||
float fillScale = std::min(float(hostSize.cx) / outputSize.cx, float(hostSize.cy) / outputSize.cy);
|
||
outputSize = {
|
||
std::lroundf(outputSize.cx * fillScale * -scaleX),
|
||
std::lroundf(outputSize.cy * fillScale * -scaleY)
|
||
};
|
||
}
|
||
|
||
effect.SetOutputSize(outputSize);
|
||
}
|
||
}
|
||
|
||
for (const auto& prop : effectJson.GetObject()) {
|
||
if (!prop.name.IsString()) {
|
||
return false;
|
||
}
|
||
|
||
std::string_view name = prop.name.GetString();
|
||
|
||
if (name == "effect" || (effect.CanSetOutputSize() && name == "scale")) {
|
||
continue;
|
||
} else {
|
||
auto type = effect.GetConstantType(name);
|
||
if (type == EffectDrawer::ConstantType::Float) {
|
||
if (!prop.value.IsNumber()) {
|
||
return false;
|
||
}
|
||
|
||
if (!effect.SetConstant(name, prop.value.GetFloat())) {
|
||
return false;
|
||
}
|
||
} else if (type == EffectDrawer::ConstantType::Int) {
|
||
int value;
|
||
if (prop.value.IsInt()) {
|
||
value = prop.value.GetInt();
|
||
} else if (prop.value.IsBool()) {
|
||
// bool 值视为 int
|
||
value = (int)prop.value.GetBool();
|
||
} else {
|
||
return false;
|
||
}
|
||
|
||
if (!effect.SetConstant(name, value)) {
|
||
return false;
|
||
}
|
||
} else {
|
||
return false;
|
||
}
|
||
}
|
||
}
|
||
|
||
SIZE& outputSize = texSizes.emplace_back();
|
||
if (!effect.CalcOutputSize(texSizes[texSizes.size() - 2], outputSize)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
if (_effects.size() == 1) {
|
||
if (!_effects.back().Build(_effectInput, _backBuffer)) {
|
||
return false;
|
||
}
|
||
} else if(_effects.size() > 1) {
|
||
// 创建效果间的中间纹理
|
||
ComPtr<ID3D11Texture2D> curTex = _effectInput;
|
||
|
||
D3D11_TEXTURE2D_DESC desc{};
|
||
desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
|
||
desc.Usage = D3D11_USAGE_DEFAULT;
|
||
desc.MipLevels = 1;
|
||
desc.ArraySize = 1;
|
||
desc.SampleDesc.Count = 1;
|
||
desc.SampleDesc.Quality = 0;
|
||
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
|
||
|
||
assert(texSizes.size() == _effects.size() + 1);
|
||
for (size_t i = 0, end = _effects.size() - 1; i < end; ++i) {
|
||
SIZE texSize = texSizes[i + 1];
|
||
desc.Width = texSize.cx;
|
||
desc.Height = texSize.cy;
|
||
|
||
ComPtr<ID3D11Texture2D> outputTex;
|
||
HRESULT hr = _d3dDevice->CreateTexture2D(&desc, nullptr, &outputTex);
|
||
if (FAILED(hr)) {
|
||
return false;
|
||
}
|
||
|
||
if (!_effects[i].Build(curTex, outputTex)) {
|
||
return false;
|
||
}
|
||
|
||
curTex = outputTex;
|
||
}
|
||
|
||
// 最后一个效果输出到后缓冲纹理
|
||
if (!_effects.back().Build(curTex, _backBuffer)) {
|
||
return false;
|
||
}
|
||
}
|
||
|
||
SIZE outputSize = texSizes.back();
|
||
destRect.left = (hostSize.cx - outputSize.cx) / 2;
|
||
destRect.right = destRect.left + outputSize.cx;
|
||
destRect.top = (hostSize.cy - outputSize.cy) / 2;
|
||
destRect.bottom = destRect.top + outputSize.cy;
|
||
|
||
return true;
|
||
}
|
||
|
||
bool Renderer::SetAlphaBlend(bool enable) {
|
||
if (!enable) {
|
||
_d3dDC->OMSetBlendState(nullptr, nullptr, 0xffffffff);
|
||
return true;
|
||
}
|
||
|
||
if (!_alphaBlendState) {
|
||
D3D11_BLEND_DESC desc{};
|
||
desc.RenderTarget[0].BlendEnable = TRUE;
|
||
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
|
||
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_ONE;
|
||
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
|
||
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
|
||
desc.RenderTarget[0].BlendOp = desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
|
||
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
|
||
|
||
HRESULT hr = _d3dDevice->CreateBlendState(&desc, &_alphaBlendState);
|
||
if (FAILED(hr)) {
|
||
SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("CreateBlendState 失败", hr));
|
||
return false;
|
||
}
|
||
}
|
||
|
||
_d3dDC->OMSetBlendState(_alphaBlendState.Get(), nullptr, 0xffffffff);
|
||
return true;
|
||
}
|
||
|
||
bool Renderer::GetSampler(EffectSamplerFilterType filterType, ID3D11SamplerState** result) {
|
||
if (filterType == EffectSamplerFilterType::Linear) {
|
||
if (!_linearSampler) {
|
||
D3D11_SAMPLER_DESC desc{};
|
||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
|
||
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||
desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||
desc.MinLOD = 0;
|
||
desc.MaxLOD = 0;
|
||
HRESULT hr = _d3dDevice->CreateSamplerState(&desc, &_linearSampler);
|
||
|
||
if (FAILED(hr)) {
|
||
SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 ID3D11SamplerState 出错", hr));
|
||
return false;
|
||
} else {
|
||
SPDLOG_LOGGER_INFO(logger, "已创建 ID3D11SamplerState\n\tFilter:D3D11_FILTER_MIN_MAG_MIP_LINEAR");
|
||
}
|
||
}
|
||
|
||
*result = _linearSampler.Get();
|
||
} else {
|
||
if (!_pointSampler) {
|
||
D3D11_SAMPLER_DESC desc{};
|
||
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_POINT;
|
||
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
|
||
desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
||
desc.MinLOD = 0;
|
||
desc.MaxLOD = 0;
|
||
HRESULT hr = _d3dDevice->CreateSamplerState(&desc, &_pointSampler);
|
||
|
||
if (FAILED(hr)) {
|
||
SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 ID3D11SamplerState 出错", hr));
|
||
return false;
|
||
} else {
|
||
SPDLOG_LOGGER_INFO(logger, "已创建 ID3D11SamplerState\n\tFilter:D3D11_FILTER_MIN_MAG_MIP_POINT");
|
||
}
|
||
}
|
||
|
||
*result = _pointSampler.Get();
|
||
}
|
||
|
||
return true;
|
||
}
|
||
|