Magpie/Runtime/OverlayDrawer.cpp
2022-05-06 19:16:54 +08:00

991 lines
28 KiB
C++

#include "pch.h"
#include "OverlayDrawer.h"
#include "App.h"
#include "DeviceResources.h"
#include <imgui.h>
#include "ImGuiImpl.h"
#include "Renderer.h"
#include "GPUTimer.h"
#include "Logger.h"
#include "Config.h"
#include "StrUtils.h"
#include "FrameSourceBase.h"
#include <bit> // std::bit_ceil
#include <Wbemidl.h>
#include <comdef.h>
#include <random>
#pragma comment(lib, "wbemuuid.lib")
OverlayDrawer::OverlayDrawer() {}
OverlayDrawer::~OverlayDrawer() {
if (App::Get().GetConfig().Is3DMode() && IsUIVisiable()) {
HWND hwndSrc = App::Get().GetHwndSrc();
EnableWindow(hwndSrc, TRUE);
SetForegroundWindow(hwndSrc);
}
}
static const ImColor TIMELINE_COLORS[] = {
{229,57,53,255},
{156,39,176,255},
{63,81,181,255},
{30,136,229,255},
{0,137,123,255},
{121,85,72,255},
{117,117,117,255}
};
static UINT GetSeed() {
Renderer& renderer = App::Get().GetRenderer();
UINT nEffect = renderer.GetEffectCount();
UINT result = 0;
for (UINT i = 0; i < nEffect; ++i) {
result ^= (UINT)std::hash<std::string>()(renderer.GetEffectDesc(i).name);
}
return result;
}
static std::vector<UINT> GenerateTimelineColors() {
Renderer& renderer = App::Get().GetRenderer();
const UINT nEffect = renderer.GetEffectCount();
UINT totalColors = nEffect > 1 ? nEffect : 0;
for (UINT i = 0; i < nEffect; ++i) {
UINT nPass = (UINT)renderer.GetEffectDesc(i).passes.size();
if (nPass > 1) {
totalColors += nPass;
}
}
if (totalColors == 0) {
return {};
}
constexpr UINT nColors = (UINT)std::size(TIMELINE_COLORS);
std::default_random_engine randomEngine(GetSeed());
std::vector<UINT> result;
if (totalColors <= nColors) {
result.resize(nColors);
for (UINT i = 0; i < nColors; ++i) {
result[i] = i;
}
std::shuffle(result.begin(), result.end(), randomEngine);
result.resize(totalColors);
} else {
// 相邻通道颜色不同,相邻效果颜色不同
result.resize(totalColors);
std::uniform_int_distribution<UINT> uniformDst(0, nColors - 1);
if (nEffect <= nColors) {
if (nEffect > 1) {
// 确保效果的颜色不重复
std::vector<UINT> effectColors(nColors, 0);
for (UINT i = 0; i < nColors; ++i) {
effectColors[i] = i;
}
std::shuffle(effectColors.begin(), effectColors.end(), randomEngine);
UINT i = 0;
for (UINT j = 0; j < nEffect; ++j) {
result[i] = effectColors[j];
++i;
UINT nPass = (UINT)renderer.GetEffectDesc(j).passes.size();
if (nPass > 1) {
i += nPass;
}
}
}
} else {
// 仅确保与前一个效果颜色不同
UINT prevColor = UINT_MAX;
UINT i = 0;
for (UINT j = 0; j < nEffect; ++j) {
UINT c = uniformDst(randomEngine);
while (c == prevColor) {
c = uniformDst(randomEngine);
}
result[i] = c;
prevColor = c;
++i;
UINT nPass = (UINT)renderer.GetEffectDesc(j).passes.size();
if (nPass > 1) {
i += nPass;
}
}
}
// 生成通道的颜色
size_t idx = 0;
for (UINT i = 0; i < nEffect; ++i) {
UINT nPass = (UINT)renderer.GetEffectDesc(i).passes.size();
if (nEffect > 1) {
++idx;
if (nPass == 1) {
continue;
}
}
for (UINT j = 0; j < nPass; ++j) {
UINT c = uniformDst(randomEngine);
if (i > 0 || j > 0) {
UINT prevColor = (i > 0 && j == 0) ? result[idx - 2] : result[idx - 1];
if (j + 1 == nPass && i + 1 != nEffect &&
renderer.GetEffectDesc(i + 1).passes.size() == 1) {
// 当前效果的最后一个通道且下一个效果只有一个通道
UINT nextColor = result[idx + 1];
while (c == prevColor || c == nextColor) {
c = uniformDst(randomEngine);
}
} else {
while (c == prevColor) {
c = uniformDst(randomEngine);
}
}
}
result[idx] = c;
++idx;
}
}
}
return result;
}
bool OverlayDrawer::Initialize() {
_imguiImpl.reset(new ImGuiImpl());
if (!_imguiImpl->Initialize()) {
Logger::Get().Error("初始化 ImGuiImpl 失败");
return false;
}
ImGuiIO& io = ImGui::GetIO();
_dpiScale = GetDpiForWindow(App::Get().GetHwndHost()) / 96.0f;
ImGui::StyleColorsDark();
ImGuiStyle& style = ImGui::GetStyle();
style.WindowRounding = 6;
style.FrameBorderSize = 1;
style.FrameRounding = 2;
style.WindowMinSize = ImVec2(10, 10);
style.ScaleAllSizes(_dpiScale);
std::vector<BYTE> fontData;
if (!Utils::ReadFile(L".\\assets\\NotoSansSC-Regular.otf", fontData)) {
Logger::Get().Error("读取字体文件失败");
return false;
}
ImFontConfig config;
config.FontDataOwnedByAtlas = false;
ImVector<ImWchar> uiRanges;
ImFontGlyphRangesBuilder builder;
builder.AddRanges(io.Fonts->GetGlyphRangesDefault());
builder.AddText("");
builder.BuildRanges(&uiRanges);
_fontUI = io.Fonts->AddFontFromMemoryTTF(fontData.data(), (int)fontData.size(), std::floor(18 * _dpiScale), &config, uiRanges.Data);
ImVector<ImWchar> fpsRanges;
builder.Clear();
builder.AddText("0123456789 FPS");
builder.BuildRanges(&fpsRanges);
// FPS 的字体尺寸不跟随系统缩放
_fontFPS = io.Fonts->AddFontFromMemoryTTF(fontData.data(), (int)fontData.size(), 32, &config, fpsRanges.Data);
io.Fonts->Build();
_RetrieveHardwareInfo();
_timelineColors = GenerateTimelineColors();
return true;
}
void OverlayDrawer::Draw() {
bool isShowFPS = App::Get().GetConfig().IsShowFPS();
if (!_isUIVisiable && !isShowFPS) {
return;
}
_imguiImpl->NewFrame();
ImGui::PushFont(_fontUI);
if (isShowFPS) {
_DrawFPS();
}
if (_isUIVisiable) {
_DrawUI();
}
ImGui::PopFont();
ImGui::Render();
_imguiImpl->EndFrame();
}
void OverlayDrawer::SetUIVisibility(bool value) {
if (_isUIVisiable == value) {
return;
}
_isUIVisiable = value;
if (value) {
if (App::Get().GetConfig().Is3DMode()) {
// 使全屏窗口不透明且可以接收焦点
HWND hwndHost = App::Get().GetHwndHost();
INT_PTR style = GetWindowLongPtr(hwndHost, GWL_EXSTYLE);
SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style & ~(WS_EX_TRANSPARENT | WS_EX_NOACTIVATE));
Utils::SetForegroundWindow(hwndHost);
// 使源窗口无法接收用户输入
EnableWindow(App::Get().GetHwndSrc(), FALSE);
ImGui::GetIO().MouseDrawCursor = true;
}
Logger::Get().Info("已开启覆盖层");
} else {
_validFrames = 0;
std::fill(_frameTimes.begin(), _frameTimes.end(), 0.0f);
if (!App::Get().GetConfig().IsShowFPS()) {
_imguiImpl->ClearStates();
}
if (App::Get().GetConfig().Is3DMode()) {
// 还原全屏窗口样式
HWND hwndHost = App::Get().GetHwndHost();
INT_PTR style = GetWindowLongPtr(hwndHost, GWL_EXSTYLE);
SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style | (WS_EX_TRANSPARENT | WS_EX_NOACTIVATE));
// 重新激活源窗口
HWND hwndSrc = App::Get().GetHwndSrc();
EnableWindow(hwndSrc, TRUE);
Utils::SetForegroundWindow(hwndSrc);
ImGui::GetIO().MouseDrawCursor = false;
}
Logger::Get().Info("已关闭覆盖层");
}
}
void OverlayDrawer::_DrawFPS() {
static float oldOpacity = 0.0f;
static float opacity = 0.0f;
static bool isLocked = false;
// 背景透明时绘制阴影
const bool drawShadow = opacity < 1e-5f;
static constexpr float PADDING_X = 5;
static constexpr float PADDING_Y = 1;
ImGui::SetNextWindowPos(ImVec2(10, 10), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowBgAlpha(opacity);
ImGui::PushStyleVar(ImGuiStyleVar_WindowBorderSize, 0.0f);
ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, drawShadow ? ImVec2() : ImVec2(PADDING_X, PADDING_Y));
if (!ImGui::Begin("FPS", nullptr, ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoFocusOnAppearing | (isLocked ? ImGuiWindowFlags_NoMove : 0) | (drawShadow ? ImGuiWindowFlags_NoBackground : 0))) {
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return;
}
if (oldOpacity != opacity) {
// 透明时无边距,确保文字位置不变
if (oldOpacity < 1e-5f) {
if (opacity >= 1e-5f) {
ImVec2 windowPos = ImGui::GetWindowPos();
ImGui::SetWindowPos(ImVec2(windowPos.x - PADDING_X, windowPos.y - PADDING_Y));
}
} else {
if (opacity < 1e-5f) {
ImVec2 windowPos = ImGui::GetWindowPos();
ImGui::SetWindowPos(ImVec2(windowPos.x + PADDING_X, windowPos.y + PADDING_Y));
}
}
oldOpacity = opacity;
}
ImGui::PushFont(_fontFPS);
ImVec2 cursorPos = ImGui::GetCursorPos();
// 不知为何文字无法竖直居中,因此这里调整位置
cursorPos.y -= 3;
ImGui::SetCursorPosY(cursorPos.y);
std::string fps = fmt::format("{} FPS", App::Get().GetRenderer().GetGPUTimer().GetFramesPerSecond());
if (drawShadow) {
ImGui::SetCursorPos(ImVec2(cursorPos.x + 1.0f, cursorPos.y + 1.0f));
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 0.8f));
ImGui::TextUnformatted(fps.c_str());
ImGui::PopStyleColor();
ImGui::SetCursorPos(cursorPos);
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(0.0f, 0.0f, 0.0f, 0.6f));
ImGui::TextUnformatted(fps.c_str());
ImGui::PopStyleColor();
ImGui::SetCursorPos(cursorPos);
}
ImGui::TextUnformatted(fps.c_str());
ImGui::PopFont();
ImGui::PopStyleVar();
if (ImGui::BeginPopupContextWindow()) {
ImGui::PushItemWidth(200);
ImGui::SliderFloat("Opacity", &opacity, 0.0f, 1.0f);
ImGui::Separator();
if (ImGui::MenuItem(isLocked ? "Unlock" : "Lock", nullptr, nullptr)) {
isLocked = !isLocked;
}
ImGui::PopItemWidth();
ImGui::EndPopup();
}
ImGui::End();
ImGui::PopStyleVar();
}
// 只在 x86 和 x64 可用
static std::string GetCPUNameViaCPUID() {
int nIDs = 0;
int nExIDs = 0;
char strCPUName[0x40] = { };
std::array<int, 4> cpuInfo{};
std::vector<std::array<int, 4>> extData;
__cpuid(cpuInfo.data(), 0);
// Calling __cpuid with 0x80000000 as the function_id argument
// gets the number of the highest valid extended ID.
__cpuid(cpuInfo.data(), 0x80000000);
nExIDs = cpuInfo[0];
for (int i = 0x80000000; i <= nExIDs; ++i) {
__cpuidex(cpuInfo.data(), i, 0);
extData.push_back(cpuInfo);
}
// Interpret CPU strCPUName string if reported
if (nExIDs >= 0x80000004) {
memcpy(strCPUName, extData[2].data(), sizeof(cpuInfo));
memcpy(strCPUName + 16, extData[3].data(), sizeof(cpuInfo));
memcpy(strCPUName + 32, extData[4].data(), sizeof(cpuInfo));
}
return StrUtils::Trim(strCPUName);
}
// 非常慢,需要大约 18 ms
static std::string GetCPUNameViaWMI() {
winrt::com_ptr<IWbemLocator> wbemLocator;
winrt::com_ptr<IWbemServices> wbemServices;
winrt::com_ptr<IEnumWbemClassObject> enumWbemClassObject;
winrt::com_ptr<IWbemClassObject> wbemClassObject;
HRESULT hr = CoCreateInstance(
CLSID_WbemLocator,
0,
CLSCTX_INPROC_SERVER,
IID_PPV_ARGS(&wbemLocator)
);
if (FAILED(hr)) {
return "";
}
hr = wbemLocator->ConnectServer(
_bstr_t(L"ROOT\\CIMV2"),
nullptr,
nullptr,
nullptr,
0,
nullptr,
nullptr,
wbemServices.put()
);
if (hr != WBEM_S_NO_ERROR) {
return "";
}
hr = CoSetProxyBlanket(
wbemServices.get(),
RPC_C_AUTHN_WINNT,
RPC_C_AUTHZ_NONE,
nullptr,
RPC_C_AUTHN_LEVEL_CALL,
RPC_C_IMP_LEVEL_IMPERSONATE,
NULL,
EOAC_NONE
);
if (FAILED(hr)) {
return "";
}
hr = wbemServices->ExecQuery(
_bstr_t(L"WQL"),
_bstr_t(L"SELECT NAME FROM Win32_Processor"),
WBEM_FLAG_FORWARD_ONLY | WBEM_FLAG_RETURN_IMMEDIATELY,
nullptr,
enumWbemClassObject.put()
);
if (hr != WBEM_S_NO_ERROR) {
return "";
}
ULONG uReturn = 0;
hr = enumWbemClassObject->Next(WBEM_INFINITE, 1, wbemClassObject.put(), &uReturn);
if (hr != WBEM_S_NO_ERROR || uReturn <= 0) {
return "";
}
VARIANT value;
VariantInit(&value);
hr = wbemClassObject->Get(_bstr_t(L"Name"), 0, &value, 0, 0);
if (hr != WBEM_S_NO_ERROR || value.vt != VT_BSTR) {
return "";
}
return StrUtils::Trim(_com_util::ConvertBSTRToString(value.bstrVal));
}
static std::string GetCPUName() {
std::string result;
#ifdef _M_X64
result = GetCPUNameViaCPUID();
if (!result.empty()) {
return result;
}
#endif // _M_X64
return GetCPUNameViaWMI();
}
struct EffectTimings {
const EffectDesc* desc = nullptr;
std::span<const float> passTimings;
float totalTime = 0.0f;
};
// 返回鼠标悬停的项的序号,未悬停于任何项返回 -1
static int DrawEffectTimings(const EffectTimings& et, float totalTime, bool showPasses, float maxWindowWidth, std::span<const ImColor> colors, bool singleEffect) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
int result = -1;
if (!singleEffect && (et.passTimings.size() == 1 || !showPasses)) {
ImGui::Selectable("", false, ImGuiSelectableFlags_SpanAllColumns);
if (ImGui::IsItemHovered()) {
result = 0;
}
ImGui::SameLine(0, 0);
ImGui::PushStyleColor(ImGuiCol_Text, (ImU32)colors[0]);
ImGui::TextUnformatted("");
ImGui::PopStyleColor();
ImGui::SameLine(0, 3);
}
ImGui::TextUnformatted(et.desc->name.c_str());
ImGui::TableNextColumn();
const float rightAlignSpace = ImGui::CalcTextSize("0").x;
if (et.passTimings.size() > 1) {
if (showPasses) {
ImGui::PushStyleColor(ImGuiCol_Text, ImVec4(1, 1, 1, 0.5f));
}
if (et.totalTime < 10) {
// 右对齐
ImGui::Dummy(ImVec2(rightAlignSpace, 0));
ImGui::SameLine(0, 0);
}
ImGui::TextUnformatted(fmt::format("{:.3f} ms", et.totalTime).c_str());
if (showPasses) {
ImGui::PopStyleColor();
}
if (showPasses) {
for (size_t j = 0; j < et.passTimings.size(); ++j) {
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::Indent(20);
float fontHeight = ImGui::GetFont()->FontSize;
std::string time = fmt::format("{:.3f} ms", et.passTimings[j]);
// 手动计算布局
// 运行到此处时还无法确定是否需要滚动条,这里始终减去滚动条的宽度,否则展开时可能会有一帧的跳跃
float descWrap = maxWindowWidth - ImGui::CalcTextSize(time.c_str()).x - ImGui::GetStyle().WindowPadding.x - ImGui::GetStyle().ScrollbarSize - ImGui::GetStyle().CellPadding.x * 2;
float descHeight = ImGui::CalcTextSize(et.desc->passes[j].desc.c_str(), nullptr, false, descWrap - ImGui::GetCursorPos().x - ImGui::CalcTextSize("").x - 3).y;
ImGui::PushStyleColor(ImGuiCol_Text, (ImU32)colors[j]);
if (descHeight >= fontHeight * 2) {
// 不知为何 SetCursorPos 不起作用
// 所以这里使用占位竖直居中颜色框
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2());
ImGui::BeginGroup();
ImGui::Dummy(ImVec2(0, (descHeight - fontHeight) / 2));
ImGui::TextUnformatted("");
ImGui::EndGroup();
ImGui::PopStyleVar();
} else {
ImGui::TextUnformatted("");
}
ImGui::PopStyleColor();
ImGui::SameLine(0, 3);
ImGui::PushTextWrapPos(descWrap);
ImGui::TextUnformatted(et.desc->passes[j].desc.c_str());
ImGui::PopTextWrapPos();
ImGui::Unindent(20);
ImGui::SameLine(0, 0);
ImGui::Selectable("", false, ImGuiSelectableFlags_SpanAllColumns, ImVec2(0, descHeight));
if (ImGui::IsItemHovered()) {
result = (int)j;
}
ImGui::TableNextColumn();
// 描述过长导致换行时竖直居中时间
if (descHeight >= fontHeight * 2) {
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + (descHeight - fontHeight) / 2);
}
if (et.passTimings[j] < 10) {
ImGui::Dummy(ImVec2(rightAlignSpace, 0));
ImGui::SameLine(0, 0);
}
ImGui::TextUnformatted(time.c_str());
}
}
} else {
if (et.totalTime < 10) {
ImGui::Dummy(ImVec2(rightAlignSpace, 0));
ImGui::SameLine(0, 0);
}
ImGui::TextUnformatted(fmt::format("{:.3f} ms", et.totalTime).c_str());
}
return result;
}
static void DrawTimelineItem(ImU32 color, float dpiScale, const std::string& name,
float time, float effectsTotalTime, bool selected = false) {
ImGui::TableSetBgColor(ImGuiTableBgTarget_CellBg, color);
ImGui::PushStyleColor(ImGuiCol_HeaderActive, color);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, color);
ImGui::PushStyleColor(ImGuiCol_Header, color);
ImGui::Selectable("", selected);
ImGui::PopStyleColor(3);
if (ImGui::IsItemHovered() || ImGui::IsItemClicked()) {
std::string content = fmt::format("{}\n{:.3f} ms\n{}%", name, time, std::lroundf(time / effectsTotalTime * 100));
ImGuiImpl::Tooltip(content.c_str(), 500 * dpiScale);
}
// 空间足够时显示文字
std::string text = selected ? fmt::format("{}%", std::lroundf(time / effectsTotalTime * 100)) : name;
float textWidth = ImGui::CalcTextSize(text.c_str()).x;
float itemWidth = ImGui::GetItemRectSize().x;
float itemSpacing = ImGui::GetStyle().ItemSpacing.x;
if (itemWidth - (selected ? 0 : itemSpacing - 2) > textWidth) {
ImGui::SameLine(0, 0);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (itemWidth - textWidth - itemSpacing) / 2);
ImGui::TextUnformatted(text.c_str());
}
}
// 自定义提示
static void MyPlotLines(float(*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, ImVec2 graph_size) {
// 通过改变光标位置避免绘制提示窗口
const ImVec2 mousePos = ImGui::GetIO().MousePos;
ImGui::GetIO().MousePos = ImVec2(-FLT_MAX, -FLT_MAX);
ImGui::PlotLines("", values_getter, data, values_count, values_offset, overlay_text, scale_min, scale_max, graph_size);
ImGui::GetIO().MousePos = mousePos;
ImVec2 framePadding = ImGui::GetStyle().FramePadding;
ImVec2 graphRectMin = ImGui::GetItemRectMin();
ImVec2 graphRectMax = ImGui::GetItemRectMax();
float innerRectLeft = graphRectMin.x + framePadding.x;
float innerRectTop = graphRectMin.y + framePadding.y;
float innerRectRight = graphRectMax.x - framePadding.x;
float innerRectBottom = graphRectMax.y - framePadding.y;
// 检查光标是否在图表上
if (mousePos.x < innerRectLeft || mousePos.y < innerRectTop ||
mousePos.x >= innerRectRight || mousePos.y >= innerRectBottom) {
return;
}
// 获取光标位置对应的值
float t = std::clamp((mousePos.x - innerRectLeft) / (innerRectRight - innerRectLeft), 0.0f, 0.9999f);
int v_idx = (int)(t * values_count);
float v0 = values_getter(data, (v_idx + values_offset) % values_count);
ImGuiImpl::Tooltip(fmt::format("{:.3f}", v0).c_str());
}
void OverlayDrawer::_DrawUI() {
auto& config = App::Get().GetConfig();
auto& renderer = App::Get().GetRenderer();
auto& gpuTimer = renderer.GetGPUTimer();
#ifdef _DEBUG
ImGui::ShowDemoWindow();
#endif
const float maxWindowWidth = 400 * _dpiScale;
ImGui::SetNextWindowSizeConstraints(ImVec2(), ImVec2(maxWindowWidth, 500 * _dpiScale));
static float initPosX = Utils::GetSizeOfRect(App::Get().GetRenderer().GetOutputRect()).cx - maxWindowWidth;
ImGui::SetNextWindowPos(ImVec2(initPosX, 20), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Profiler", nullptr, ImGuiWindowFlags_NoNav | ImGuiWindowFlags_AlwaysAutoResize)) {
ImGui::End();
return;
}
// 始终为滚动条预留空间
ImGui::PushTextWrapPos(maxWindowWidth - ImGui::GetStyle().WindowPadding.x - ImGui::GetStyle().ScrollbarSize);
ImGui::TextUnformatted(StrUtils::Concat("GPU: ", _hardwareInfo.gpuName).c_str());
ImGui::TextUnformatted(StrUtils::Concat("CPU: ", _hardwareInfo.cpuName).c_str());
ImGui::TextUnformatted(StrUtils::Concat("VSync: ", config.IsDisableVSync() ? "OFF" : "ON").c_str());
ImGui::TextUnformatted(StrUtils::Concat("Capture Method: ", App::Get().GetFrameSource().GetName()).c_str());
ImGui::PopTextWrapPos();
ImGui::Spacing();
static constexpr UINT nSamples = 180;
if (_frameTimes.size() >= nSamples) {
_frameTimes.erase(_frameTimes.begin(), _frameTimes.begin() + (_frameTimes.size() - nSamples + 1));
} else if (_frameTimes.size() < nSamples) {
_frameTimes.insert(_frameTimes.begin(), nSamples - _frameTimes.size() - 1, 0);
}
_frameTimes.push_back(std::chrono::duration_cast<std::chrono::duration<float, std::milli>>(gpuTimer.GetElapsedTime()).count());
_validFrames = std::min(_validFrames + 1, nSamples);
// 帧率统计,支持在渲染时间和 FPS 间切换
if (ImGui::CollapsingHeader("Frame Statistics", ImGuiTreeNodeFlags_DefaultOpen)) {
static bool showFPS = true;
if (showFPS) {
float totalTime = 0;
float minTime = FLT_MAX;
float minTime2 = FLT_MAX;
for (UINT i = nSamples - _validFrames; i < nSamples; ++i) {
totalTime += _frameTimes[i];
if (_frameTimes[i] <= minTime) {
minTime2 = minTime;
minTime = _frameTimes[i];
} else if (_frameTimes[i] < minTime2) {
minTime2 = _frameTimes[i];
}
}
if (minTime2 == FLT_MAX) {
minTime2 = minTime;
}
// 减少抖动
// 1. 使用第二小的值以缓解尖峰导致的抖动
// 2. 以 30 为最小变化单位
const float maxFPS = std::bit_ceil((UINT)std::ceilf((1000 / minTime2 - 10) / 30)) * 30 * 1.7f;
MyPlotLines([](void* data, int idx) {
float time = (*(std::deque<float>*)data)[idx];
return time < 1e-6 ? 0 : 1000 / time;
}, &_frameTimes, (int)_frameTimes.size(), 0, fmt::format("avg: {:.3f} FPS", _validFrames * 1000 / totalTime).c_str(), 0, maxFPS, ImVec2(250 * _dpiScale, 80 * _dpiScale));
} else {
float totalTime = 0;
float maxTime = 0;
float maxTime2 = 0;
for (UINT i = nSamples - _validFrames; i < nSamples; ++i) {
totalTime += _frameTimes[i];
if (_frameTimes[i] >= maxTime) {
maxTime2 = maxTime;
maxTime = _frameTimes[i];
} else if (_frameTimes[i] > maxTime2) {
maxTime2 = _frameTimes[i];
}
}
if (maxTime2 == 0) {
maxTime2 = maxTime;
}
// 使用第二大的值以缓解尖峰导致的抖动
MyPlotLines([](void* data, int idx) {
return (*(std::deque<float>*)data)[idx];
}, &_frameTimes, (int)_frameTimes.size(), 0,
fmt::format("avg: {:.3f} ms", totalTime / _validFrames).c_str(),
0, maxTime2 * 1.7f, ImVec2(250 * _dpiScale, 80 * _dpiScale));
}
/*
ImGui::Spacing();
if (ImGui::Button(showFPS ? "Switch to timings" : "Switch to FPS")) {
showFPS = !showFPS;
}*/
}
ImGui::Spacing();
if (ImGui::CollapsingHeader("Timings", ImGuiTreeNodeFlags_DefaultOpen)) {
const auto& gpuTimings = gpuTimer.GetGPUTimings();
const UINT nEffect = renderer.GetEffectCount();
std::vector<EffectTimings> effectTimings(nEffect);
UINT idx = 0;
for (UINT i = 0; i < nEffect; ++i) {
auto& effectTiming = effectTimings[i];
effectTiming.desc = &renderer.GetEffectDesc(i);
UINT nPass = (UINT)effectTiming.desc->passes.size();
effectTiming.passTimings = { gpuTimings.passes.begin() + idx, nPass };
idx += nPass;
for (float t : effectTiming.passTimings) {
effectTiming.totalTime += t;
}
}
float effectsTotalTime = 0.0f;
for (const auto& et : effectTimings) {
effectsTotalTime += et.totalTime;
}
static bool showPasses = false;
if (nEffect == 1) {
showPasses = effectTimings[0].passTimings.size() > 1;
} else {
for (const auto& et : effectTimings) {
// 某个效果有多个通道,显示切换按钮
if (et.passTimings.size() > 1) {
if (ImGui::Button(showPasses ? "Switch to effects" : "Switch to passes")) {
showPasses = !showPasses;
}
break;
}
}
}
std::vector<ImColor> colors;
if (nEffect == 1) {
colors.resize(_timelineColors.size());
for (size_t i = 0; i < _timelineColors.size(); ++i) {
colors[i] = TIMELINE_COLORS[_timelineColors[i]];
}
} else if (showPasses) {
UINT i = 0;
for (const auto& et : effectTimings) {
if (et.passTimings.size() == 1) {
colors.push_back(TIMELINE_COLORS[_timelineColors[i]]);
++i;
continue;
}
++i;
for (UINT j = 0; j < et.passTimings.size(); ++j) {
colors.push_back(TIMELINE_COLORS[_timelineColors[i]]);
++i;
}
}
} else {
size_t i = 0;
for (const auto& et : effectTimings) {
colors.push_back(TIMELINE_COLORS[_timelineColors[i]]);
++i;
if (et.passTimings.size() > 1) {
i += et.passTimings.size();
}
}
}
static int selectedIdx = -1;
if (nEffect > 1 || showPasses) {
ImGui::Spacing();
ImGui::PushStyleVar(ImGuiStyleVar_CellPadding, ImVec2(0, 0));
ImGui::PushStyleVar(ImGuiStyleVar_SelectableTextAlign, ImVec2(0.5f, 0.5f));
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(5, 5));
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(0, 0));
if (effectsTotalTime > 0) {
if (showPasses) {
if (ImGui::BeginTable("timeline", (int)gpuTimings.passes.size())) {
for (UINT i = 0; i < gpuTimings.passes.size(); ++i) {
ImGui::TableSetupColumn(
std::to_string(i).c_str(),
ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder,
std::max(1e-5f, gpuTimings.passes[i] / effectsTotalTime)
);
}
ImGui::TableNextRow();
UINT i = 0;
for (const EffectTimings& et : effectTimings) {
for (UINT j = 0, end = (UINT)et.passTimings.size(); j < end; ++j) {
ImGui::TableNextColumn();
std::string name;
if (et.passTimings.size() == 1) {
name = et.desc->name;
} else if (nEffect == 1) {
name = et.desc->passes[j].desc;
} else {
name = StrUtils::Concat(et.desc->name, "/", et.desc->passes[j].desc);
}
DrawTimelineItem(colors[i], _dpiScale, name, et.passTimings[j], effectsTotalTime, selectedIdx == i);
++i;
}
}
ImGui::EndTable();
}
} else {
if (ImGui::BeginTable("timeline", nEffect)) {
for (UINT i = 0; i < nEffect; ++i) {
ImGui::TableSetupColumn(
std::to_string(i).c_str(),
ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder,
std::max(1e-5f, effectTimings[i].totalTime / effectsTotalTime)
);
}
ImGui::TableNextRow();
for (UINT i = 0; i < nEffect; ++i) {
ImGui::TableNextColumn();
auto& et = effectTimings[i];
DrawTimelineItem(colors[i], _dpiScale, et.desc->name, et.totalTime, effectsTotalTime, selectedIdx == i);
}
ImGui::EndTable();
}
}
} else {
// 还未统计出时间时渲染占位
if (ImGui::BeginTable("timeline", 1)) {
ImGui::TableSetupColumn("0", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImU32 color = ImColor();
ImGui::PushStyleColor(ImGuiCol_HeaderActive, color);
ImGui::PushStyleColor(ImGuiCol_HeaderHovered, color);
ImGui::Selectable("");
ImGui::PopStyleColor(2);
ImGui::EndTable();
}
}
ImGui::PopStyleVar(4);
ImGui::Spacing();
}
selectedIdx = -1;
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(ImGui::GetStyle().ItemSpacing.x, ImGui::GetStyle().CellPadding.y * 2));
if (ImGui::BeginTable("timings", 2, ImGuiTableFlags_PadOuterX)) {
ImGui::TableSetupColumn("name", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder);
ImGui::TableSetupColumn("time", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder);
if (nEffect == 1) {
const auto& et = effectTimings[0];
int hovered = DrawEffectTimings(et, effectsTotalTime, true, maxWindowWidth, colors, true);
if (hovered >= 0) {
selectedIdx = hovered;
}
} else {
size_t idx = 0;
for (const auto& et : effectTimings) {
int idxBegin = (int)idx;
std::span<const ImColor> colorSpan;
if (!showPasses || et.passTimings.size() == 1) {
colorSpan = std::span(colors.begin() + idx, colors.begin() + idx + 1);
++idx;
} else {
colorSpan = std::span(colors.begin() + idx, colors.begin() + idx + et.passTimings.size());
idx += et.passTimings.size();
}
int hovered = DrawEffectTimings(et, effectsTotalTime, showPasses, maxWindowWidth, colorSpan, false);
if (hovered >= 0) {
selectedIdx = idxBegin + hovered;
}
}
}
ImGui::EndTable();
}
if (nEffect > 1) {
ImGui::Separator();
if (ImGui::BeginTable("total", 2, ImGuiTableFlags_PadOuterX)) {
ImGui::TableSetupColumn("name", ImGuiTableColumnFlags_WidthStretch | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder);
ImGui::TableSetupColumn("time", ImGuiTableColumnFlags_WidthFixed | ImGuiTableColumnFlags_NoResize | ImGuiTableColumnFlags_NoReorder);
ImGui::TableNextRow();
ImGui::TableNextColumn();
ImGui::TextUnformatted("Total");
ImGui::TableNextColumn();
ImGui::TextUnformatted(fmt::format("{:.3f} ms", effectsTotalTime).c_str());
ImGui::EndTable();
}
}
ImGui::PopStyleVar();
}
ImGui::End();
}
void OverlayDrawer::_RetrieveHardwareInfo() {
DXGI_ADAPTER_DESC desc{};
HRESULT hr = App::Get().GetDeviceResources().GetGraphicsAdapter()->GetDesc(&desc);
_hardwareInfo.gpuName = SUCCEEDED(hr) ? StrUtils::UTF16ToUTF8(desc.Description) : "UNAVAILABLE";
std::string cpuName = GetCPUName();
_hardwareInfo.cpuName = !cpuName.empty() ? std::move(cpuName) : "UNAVAILABLE";
}