mirror of
https://github.com/Blinue/Magpie.git
synced 2026-06-24 02:04:10 +00:00
383 lines
11 KiB
C++
383 lines
11 KiB
C++
#include "pch.h"
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#include "CursorRenderer.h"
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#include "App.h"
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#include "Utils.h"
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#include "shaders/CursorPS.h"
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#include <VertexTypes.h>
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extern std::shared_ptr<spdlog::logger> logger;
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bool CursorRenderer::Initialize(ComPtr<ID3D11Texture2D> renderTarget, SIZE outputSize) {
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App& app = App::GetInstance();
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Renderer& renderer = app.GetRenderer();
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_d3dDC = renderer.GetD3DDC();
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_d3dDevice = renderer.GetD3DDevice();
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// 限制鼠标在窗口内
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/*if (!ClipCursor(&App::GetInstance().GetSrcClientRect())) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("ClipCursor 失败"));
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}*/
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D3D11_TEXTURE2D_DESC rtDesc;
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renderTarget->GetDesc(&rtDesc);
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_vp.TopLeftX = 0;
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_vp.TopLeftY = 0;
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_vp.Width = rtDesc.Width;
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_vp.Height = rtDesc.Height;
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_vp.MinDepth = 0.0f;
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_vp.MaxDepth = 1.0f;
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const RECT& srcClient = app.GetSrcClientRect();
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SIZE srcSize = { srcClient.right - srcClient.left, srcClient.bottom - srcClient.top };
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_destRect.left = (outputSize.cx - srcSize.cx) / 2;
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_destRect.right = _destRect.left + srcSize.cx;
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_destRect.top = (outputSize.cy - srcSize.cy) / 2;
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_destRect.bottom = _destRect.top + srcSize.cy;
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_scaleX = float(_destRect.right - _destRect.left) / srcSize.cx;
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_scaleY = float(_destRect.bottom - _destRect.top) / srcSize.cy;
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SPDLOG_LOGGER_INFO(logger, fmt::format("scaleX:{},scaleY:{}", _scaleX, _scaleY));
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/*if (App::GetInstance().IsAdjustCursorSpeed()) {
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// 设置鼠标移动速度
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if (SystemParametersInfo(SPI_GETMOUSESPEED, 0, &_cursorSpeed, 0)) {
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long newSpeed = std::clamp(lroundf(_cursorSpeed / (_scaleX + _scaleY) * 2), 1L, 20L);
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if (!SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)newSpeed, 0)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("设置光标移速失败"));
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}
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} else {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("获取光标移速失败"));
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}
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SPDLOG_LOGGER_INFO(logger, "已调整光标移速");
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}*/
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HRESULT hr = renderer.GetRenderTargetView(renderTarget.Get(), &_rtv);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetRenderTargetView 失败", hr));
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return false;
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}
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hr = renderer.GetD3DDevice()->CreatePixelShader(CursorPSShaderByteCode, sizeof(CursorPSShaderByteCode), nullptr, &_cursorPS);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建像素着色器失败", hr));
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return false;
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}
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D3D11_BUFFER_DESC bd = {};
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bd.Usage = D3D11_USAGE_DYNAMIC;
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bd.ByteWidth = sizeof(VertexPositionTexture) * 4;
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bd.BindFlags = D3D11_BIND_VERTEX_BUFFER;
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bd.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
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hr = renderer.GetD3DDevice()->CreateBuffer(&bd, nullptr, &_vtxBuffer);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, fmt::sprintf("创建顶点缓冲区失败\n\tHRESULT:0x%X", hr));
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return false;
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}
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if (!renderer.GetSampler(Renderer::FilterType::LINEAR, &_linearSam)
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|| !renderer.GetSampler(Renderer::FilterType::POINT, &_pointSam)
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) {
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SPDLOG_LOGGER_ERROR(logger, "GetSampler 失败");
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return false;
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}
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/*if (!MagShowSystemCursor(FALSE)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("MagShowSystemCursor 失败"));
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}*/
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SPDLOG_LOGGER_INFO(logger, "CursorRenderer 初始化完成");
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return true;
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}
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CursorRenderer::~CursorRenderer() {
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/*ClipCursor(nullptr);
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if (App::GetInstance().IsAdjustCursorSpeed()) {
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SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)_cursorSpeed, 0);
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}
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MagShowSystemCursor(TRUE);*/
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SPDLOG_LOGGER_INFO(logger, "CursorRenderer 已析构");
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}
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bool GetHBmpBits32(HBITMAP hBmp, int& width, int& height, std::vector<BYTE>& pixels) {
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BITMAP bmp{};
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if (!GetObject(hBmp, sizeof(bmp), &bmp)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetObject 失败"));
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return false;
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}
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width = bmp.bmWidth;
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height = bmp.bmHeight;
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BITMAPINFO bi{};
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bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bi.bmiHeader.biWidth = width;
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bi.bmiHeader.biHeight = -height;
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bi.bmiHeader.biPlanes = 1;
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bi.bmiHeader.biCompression = BI_RGB;
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bi.bmiHeader.biBitCount = 32;
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bi.bmiHeader.biSizeImage = width * height * 4;
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pixels.resize(bi.bmiHeader.biSizeImage);
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HDC hdc = GetDC(NULL);
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if (GetDIBits(hdc, hBmp, 0, height, &pixels[0], &bi, DIB_RGB_COLORS) != height) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDIBits 失败"));
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ReleaseDC(NULL, hdc);
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return false;
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}
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ReleaseDC(NULL, hdc);
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return true;
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}
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bool CursorRenderer::_ResolveCursor(HCURSOR hCursor, _CursorInfo& result) const {
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assert(hCursor != NULL);
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ICONINFO ii{};
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if (!GetIconInfo(hCursor, &ii)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetIconInfo 失败"));
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return false;
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}
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result.xHotSpot = ii.xHotspot;
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result.yHotSpot = ii.yHotspot;
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auto clear = [&ii]() {
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if (ii.hbmColor) {
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DeleteBitmap(ii.hbmColor);
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}
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DeleteBitmap(ii.hbmMask);
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};
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result.isMonochrome = ii.hbmColor == NULL;
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ComPtr<ID3D11Texture2D> texture;
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if (result.isMonochrome) {
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BITMAP bmp{};
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if (!GetObject(ii.hbmMask, sizeof(bmp), &bmp)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetObject 失败"));
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return false;
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}
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result.width = bmp.bmWidth;
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result.height = bmp.bmHeight;
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BITMAPINFO bi{};
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bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
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bi.bmiHeader.biWidth = result.width;
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bi.bmiHeader.biHeight = -(LONG)result.height;
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bi.bmiHeader.biPlanes = 1;
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bi.bmiHeader.biCompression = BI_RGB;
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bi.bmiHeader.biBitCount = 32;
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bi.bmiHeader.biSizeImage = result.width * result.height * 4;
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std::vector<BYTE> pixels(bi.bmiHeader.biSizeImage);
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HDC hdc = GetDC(NULL);
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if (GetDIBits(hdc, ii.hbmMask, 0, result.height, &pixels[0], &bi, DIB_RGB_COLORS) != result.height) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetDIBits 失败"));
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ReleaseDC(NULL, hdc);
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return false;
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}
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ReleaseDC(NULL, hdc);
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clear();
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// 单色光标的纹理由两部分组成:上半部分为单色光标的掩码,红色通道是 AND 掩码,绿色通道是 XOR 掩码
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// 下半部分为光标覆盖部分的纹理,在运行时从原始纹理中复制过来
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const int halfSize = bi.bmiHeader.biSizeImage / 8;
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BYTE* upPtr = &pixels[1];
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BYTE* downPtr = &pixels[static_cast<size_t>(halfSize) * 4];
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for (int i = 0; i < halfSize; ++i) {
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*upPtr = *downPtr;
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upPtr += 4;
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downPtr += 4;
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}
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D3D11_TEXTURE2D_DESC desc{};
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desc.Width = result.width;
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desc.Height = result.height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.Usage = D3D11_USAGE_DEFAULT;
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D3D11_SUBRESOURCE_DATA initData{};
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initData.pSysMem = &pixels[0];
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initData.SysMemPitch = result.width * 4;
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HRESULT hr = _d3dDevice->CreateTexture2D(&desc, &initData, &texture);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr));
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return false;
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}
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result.height /= 2;
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} else {
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// 彩色光标,使用 WIC 将光标转换为带 Alpha 通道的图像
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clear();
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ComPtr<IWICImagingFactory2> wicFactory = App::GetInstance().GetWICImageFactory();
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if (!wicFactory) {
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SPDLOG_LOGGER_ERROR(logger, "获取 WICImageFactory 失败");
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return false;
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}
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ComPtr<IWICBitmap> wicBitmap;
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HRESULT hr = wicFactory->CreateBitmapFromHICON(hCursor, &wicBitmap);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CreateBitmapFromHICON 失败", hr));
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return false;
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}
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hr = wicBitmap->GetSize(&result.width, &result.height);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("GetSize 失败", hr));
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return false;
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}
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std::vector<BYTE> pixels(result.width * result.height * 4);
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hr = wicBitmap->CopyPixels(nullptr, result.width * 4, (UINT)pixels.size(), pixels.data());
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("CopyPixels 失败", hr));
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return false;
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}
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D3D11_TEXTURE2D_DESC desc{};
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desc.Width = result.width;
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desc.Height = result.height;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
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desc.Usage = D3D11_USAGE_IMMUTABLE;
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D3D11_SUBRESOURCE_DATA initData{};
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initData.pSysMem = &pixels[0];
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initData.SysMemPitch = result.width * 4;
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hr = _d3dDevice->CreateTexture2D(&desc, &initData, &texture);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 Texture2D 失败", hr));
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return false;
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}
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}
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HRESULT hr = _d3dDevice->CreateShaderResourceView(texture.Get(), nullptr, &result.texture);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("创建 ShaderResourceView 失败", hr));
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return false;
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}
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return true;
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}
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bool CursorRenderer::_DrawWithCursor() {
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/*
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// 向着色器传递光标信息
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_d3dDC->PSSetConstantBuffers(0, 0, nullptr);
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D3D11_MAPPED_SUBRESOURCE ms{};
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HRESULT hr = _d3dDC->Map(_withCursorCB.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("Map 失败", hr));
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return false;
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}
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FLOAT* cursorRect = (FLOAT*)ms.pData;
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cursorRect[0] = float(targetScreenPos.x) / _inputSize.cx;
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cursorRect[1] = float(targetScreenPos.y) / _inputSize.cy;
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cursorRect[2] = float(targetScreenPos.x + info->width) / _inputSize.cx;
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cursorRect[3] = float(targetScreenPos.y + info->height) / _inputSize.cy;
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_d3dDC->Unmap(_withCursorCB.Get(), 0);
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_d3dDC->PSSetShader(_cursorPS.Get(), nullptr, 0);
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ID3D11ShaderResourceView* srvs[2] = { _inputSrv, info->texture.Get() };
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_d3dDC->PSSetShaderResources(0, 2, srvs);
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ID3D11Buffer* withCursorCB = _withCursorCB.Get();
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_d3dDC->PSSetConstantBuffers(0, 1, &withCursorCB);
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ID3D11SamplerState* samplers[2] = { _linearSam, _pointSam };
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_d3dDC->PSSetSamplers(0, 2, samplers);
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*/
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return true;
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}
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void CursorRenderer::Draw() {
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CURSORINFO ci{};
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ci.cbSize = sizeof(ci);
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if (!GetCursorInfo(&ci)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetCursorInfo 失败"));
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return;
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}
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if (!ci.hCursor || ci.flags != CURSOR_SHOWING) {
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return;
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}
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_CursorInfo* info = nullptr;
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auto it = _cursorMap.find(ci.hCursor);
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if (it != _cursorMap.end()) {
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info = &it->second;
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} else {
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// 未在映射中找到,创建新映射
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_CursorInfo t;
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if (_ResolveCursor(ci.hCursor, t)) {
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info = &_cursorMap[ci.hCursor];
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*info = t;
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SPDLOG_LOGGER_INFO(logger, fmt::format("已解析光标:{}", (void*)ci.hCursor));
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} else {
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SPDLOG_LOGGER_ERROR(logger, "解析光标失败");
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return;
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}
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}
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// 映射坐标
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// 鼠标坐标为整数,否则会出现模糊
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const RECT& srcClient = App::GetInstance().GetSrcClientRect();
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POINT targetScreenPos = {
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lroundf((ci.ptScreenPos.x - srcClient.left) * _scaleX) - info->xHotSpot,
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lroundf((ci.ptScreenPos.y - srcClient.top) * _scaleY) - info->yHotSpot
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};
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//_d3dDC->OMSetRenderTargets(1, &_rtv, nullptr);
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//_d3dDC->RSSetViewports(1, &_vp);
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/*
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D3D11_MAPPED_SUBRESOURCE ms;
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_d3dDC->Map(_vtxBuffer.Get(), 0, D3D11_MAP_WRITE_DISCARD, 0, &ms);
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VertexPositionTexture vertices[] = {
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{ XMFLOAT3(outputLeft, outputTop, 0.5f), XMFLOAT2(0.0f, 0.0f) },
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{ XMFLOAT3(outputRight, outputTop, 0.5f), XMFLOAT2(1.0f, 0.0f) },
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{ XMFLOAT3(outputLeft, outputBottom, 0.5f), XMFLOAT2(0.0f, 1.0f) },
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{ XMFLOAT3(outputRight, outputBottom, 0.5f), XMFLOAT2(1.0f, 1.0f) }
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};
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_d3dDC->Unmap(_vtxBuffer.Get(), 0);
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if (!info->isMonochrome) {
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D3D11_BLEND_DESC desc{};
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ID3D11BlendState* _blendState;
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_d3dDevice->CreateBlendState(&desc, &_blendState);
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_d3dDC->OMSetBlendState()
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}*/
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//_d3dDC->Draw(4, 0);
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}
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