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64 lines
1.6 KiB
C++
64 lines
1.6 KiB
C++
#include "pch.h"
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#include "GPUTimer.h"
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GPUTimer::GPUTimer() {
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// 这两个函数不会失败
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BOOL success = QueryPerformanceFrequency(&m_qpcFrequency);
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assert(success);
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success = QueryPerformanceCounter(&m_qpcLastTime);
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assert(success);
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// Initialize max delta to 1/10 of a second.
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m_qpcMaxDelta = static_cast<uint64_t>(m_qpcFrequency.QuadPart / 10);
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}
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void GPUTimer::ResetElapsedTime() {
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BOOL success = QueryPerformanceCounter(&m_qpcLastTime);
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assert(success);
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m_framesPerSecond = 0;
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m_framesThisSecond = 0;
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m_qpcSecondCounter = 0;
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}
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void GPUTimer::OnBeginFrame() {
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// Query the current time.
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LARGE_INTEGER currentTime;
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BOOL result = QueryPerformanceCounter(¤tTime);
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assert(result);
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uint64_t timeDelta = static_cast<uint64_t>(currentTime.QuadPart - m_qpcLastTime.QuadPart);
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m_qpcLastTime = currentTime;
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m_qpcSecondCounter += timeDelta;
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// Clamp excessively large time deltas (e.g. after paused in the debugger).
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if (timeDelta > m_qpcMaxDelta) {
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timeDelta = m_qpcMaxDelta;
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}
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// Convert QPC units into a canonical tick format. This cannot overflow due to the previous clamp.
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timeDelta *= _TICKS_PER_SECOND;
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timeDelta /= static_cast<uint64_t>(m_qpcFrequency.QuadPart);
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uint32_t lastFrameCount = m_frameCount;
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// Variable timestep update logic.
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m_elapsedTicks = timeDelta;
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m_totalTicks += timeDelta;
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++m_frameCount;
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// Track the current framerate.
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if (m_frameCount != lastFrameCount) {
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++m_framesThisSecond;
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}
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if (m_qpcSecondCounter >= static_cast<uint64_t>(m_qpcFrequency.QuadPart)) {
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m_framesPerSecond = m_framesThisSecond;
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m_framesThisSecond = 0;
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m_qpcSecondCounter %= static_cast<uint64_t>(m_qpcFrequency.QuadPart);
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}
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}
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