- HLSL 91.6%
- C++ 8.1%
- C 0.2%
* feat: 初步实现最小帧率 * fix: 优化 StepTimer * fix: 使帧间隔保持稳定 * feat: 添加最小帧率设置 * feat: 实现用户界面 * fix: 优化帧率限制精度 * chore: 添加注释 * fix: 修正第一秒的帧率 * feat: 允许用户修改最小帧率 * fix: 避免强制帧干扰重复帧检测 * fix: 修复限制最大帧率时 Graphics Capture 严重卡顿 * chore: 更好的处理卡顿以及添加注释 * fix: 默认最小帧率改为 10 FPS * perf: MinFrameRateOptions 改为静态成员 |
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| natvis | ||
| src | ||
| tools | ||
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| .editorconfig | ||
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| CONTRIBUTING.md | ||
| CONTRIBUTING_ZH.md | ||
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| LICENSE | ||
| Magpie.sln | ||
| publish.py | ||
| README.md | ||
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| Settings.XamlStyler | ||
| version.json | ||
Magpie
🌍 English | 简体中文
Magpie is a lightweight window scaling tool that comes equipped with various efficient scaling algorithms and filters. Its primary purpose is to enhance game graphics and enable non-fullscreen games to display in fullscreen mode.
We are using Weblate for localization work and would appreciate your help in translating Magpie into more languages.
👉 Download
👉 FAQ
Features
- Scale any window to fullscreen
- Numerous built-in algorithms, including Lanczos, Anime4K, FSR, Adaptive Sharpen, various CRT shaders, and more
- WinUI-based user interface with support for light and dark themes
- Create configuration profiles for specific windows
- Multi-monitor support
How to use
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Configuring scaling modes
Magpie provides some simple scaling modes by default, but it is recommended to configure them according to your specific use case. Then, change the global scaling mode on the "Profiles"-"Defaults" page.
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Scaling a window
To scale a window, bring the desired window to the foreground and press the shortcut key (default is Win+Shift+A) to display it in fullscreen mode. Note that the window to be scaled must be in windowed mode, not maximized or fullscreen mode. You can also use the "Scale after xs" button on the "Home" page, and Magpie will automatically scale the foreground window after a few seconds.
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Creating profiles for windows
This allows you to save configurations specific to a particular window. Magpie also supports automatically activate scaling when that window is brought to the foreground.
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Customizing effects
Magpie uses Direct3D compute shader to implement effects, but the syntax has been extended to define resources and organize multiple passes. For more information, please refer to MagpieFX. Those with experience in shader writing can easily create custom effects.
Screenshots
System requirements
- Windows 10 v1903+ or Windows 11
- DirectX feature level 11
Hints
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If you have set DPI scaling and the window you want to scale does not support high DPI (which is common in older games), it is recommended to first enter the program's compatibility settings and set "High DPI scaling override" to "Application".
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Some games support zooming the window, but with extremely naive algorithms. Please set the resolution to the built-in (best) option.
Acknowledgement ✨
Thanks go to these wonderful people:
This project follows the all-contributors specification. Contributions of any kind are welcome!
