mirror of
https://github.com/Blinue/Magpie.git
synced 2026-06-24 02:04:10 +00:00
130 lines
3.7 KiB
C++
130 lines
3.7 KiB
C++
#include "pch.h"
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#include "DwmSharedSurfaceFrameSource.h"
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#include "App.h"
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extern std::shared_ptr<spdlog::logger> logger;
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bool DwmSharedSurfaceFrameSource::Initialize() {
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_dwmGetDxSharedSurface = (_DwmGetDxSharedSurfaceFunc*)GetProcAddress(
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GetModuleHandle(L"user32.dll"), "DwmGetDxSharedSurface");
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if (!_dwmGetDxSharedSurface) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("获取函数 DwmGetDxSharedSurface 地址失败"));
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return false;
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}
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_d3dDC = App::GetInstance().GetRenderer().GetD3DDC();
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_d3dDevice = App::GetInstance().GetRenderer().GetD3DDevice();
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_hwndSrc = App::GetInstance().GetHwndSrc();
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SIZE frameSize;
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if (!_CalcFrameSize(frameSize)) {
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SPDLOG_LOGGER_ERROR(logger, "_CalcFrameSize 失败");
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return false;
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}
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D3D11_TEXTURE2D_DESC desc{};
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desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
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desc.Width = frameSize.cx;
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desc.Height = frameSize.cy;
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desc.MipLevels = 1;
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desc.ArraySize = 1;
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desc.SampleDesc.Count = 1;
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desc.SampleDesc.Quality = 0;
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desc.BindFlags = D3D11_BIND_SHADER_RESOURCE | D3D11_BIND_RENDER_TARGET;
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HRESULT hr = _d3dDevice->CreateTexture2D(&desc, nullptr, &_output);
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if (FAILED(hr)) {
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SPDLOG_LOGGER_CRITICAL(logger, MakeComErrorMsg("创建 Texture2D 失败", hr));
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return false;
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}
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SPDLOG_LOGGER_INFO(logger, "DwmSharedSurfaceFrameSource 初始化完成");
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return true;
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}
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FrameSourceBase::UpdateState DwmSharedSurfaceFrameSource::Update() {
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HANDLE sharedTextureHandle = NULL;
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if (!_dwmGetDxSharedSurface(_hwndSrc, &sharedTextureHandle, nullptr, nullptr, nullptr, nullptr)
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|| !sharedTextureHandle
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) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("DwmGetDxSharedSurface 失败"));
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return UpdateState::Error;
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}
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ComPtr<ID3D11Texture2D> sharedTexture;
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HRESULT hr = _d3dDevice->OpenSharedResource(sharedTextureHandle, IID_PPV_ARGS(&sharedTexture));
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if (FAILED(hr)) {
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SPDLOG_LOGGER_ERROR(logger, MakeComErrorMsg("OpenSharedResource 失败", hr));
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return UpdateState::Error;
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}
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_d3dDC->CopySubresourceRegion(_output.Get(), 0, 0, 0, 0, sharedTexture.Get(), 0, &_frameInWnd);
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return UpdateState::NewFrame;
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}
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bool DwmSharedSurfaceFrameSource::_CalcFrameSize(SIZE& frameSize) {
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// 首先尝试 DPI 感知方式,失败时回落到普通方式
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POINT clientOffset;
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float dpiScale;
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bool success = true;
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if ( !_GetWindowDpiScale(_hwndSrc, dpiScale)) {
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SPDLOG_LOGGER_ERROR(logger, "_GetWindowDpiScale 失败");
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success = false;
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}
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SPDLOG_LOGGER_INFO(logger, fmt::format("源窗口 DPI 缩放为 {}", dpiScale));
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if (abs(dpiScale - 1.0f) < 1e-5f) {
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// 无 DPI 缩放,使用普通方式
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success = false;
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}
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if (success && !_GetDpiAwareWindowClientOffset(_hwndSrc, clientOffset)) {
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SPDLOG_LOGGER_ERROR(logger, "_GetDpiAwareWindowClientOffset 失败");
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success = false;
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}
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if (success) {
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RECT srcClientRect = App::GetInstance().GetSrcClientRect();
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frameSize = {
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(LONG)ceilf((srcClientRect.right - srcClientRect.left) / dpiScale),
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(LONG)ceilf((srcClientRect.bottom - srcClientRect.top) / dpiScale)
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};
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_frameInWnd = {
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UINT(clientOffset.x),
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UINT(clientOffset.y),
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0,
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UINT(clientOffset.x + frameSize.cx),
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UINT(clientOffset.y + frameSize.cy),
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1
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};
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} else {
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// 回落到普通方式
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RECT srcWindowRect;
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if (!GetWindowRect(_hwndSrc, &srcWindowRect)) {
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SPDLOG_LOGGER_ERROR(logger, MakeWin32ErrorMsg("GetWindowRect 失败"));
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return false;
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}
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const RECT srcClientRect = App::GetInstance().GetSrcClientRect();
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_frameInWnd = {
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UINT(srcClientRect.left - srcWindowRect.left),
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UINT(srcClientRect.top - srcWindowRect.top),
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0,
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UINT(srcClientRect.right - srcWindowRect.left),
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UINT(srcClientRect.bottom - srcWindowRect.top),
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1
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};
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frameSize = { srcClientRect.right - srcClientRect.left, srcClientRect.bottom - srcClientRect.top };
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}
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return true;
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}
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