mirror of
https://github.com/Blinue/Magpie.git
synced 2026-06-24 02:04:10 +00:00
644 lines
20 KiB
C++
644 lines
20 KiB
C++
#include "pch.h"
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#include "CursorManager.h"
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#include "App.h"
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#include "FrameSourceBase.h"
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#include "Renderer.h"
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#include "Logger.h"
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#include "Utils.h"
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#include "DeviceResources.h"
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CursorManager::~CursorManager() {
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ClipCursor(nullptr);
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if (_isUnderCapture) {
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POINT pt{};
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if (!::GetCursorPos(&pt)) {
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Logger::Get().Win32Error("GetCursorPos 失败");
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}
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_StopCapture(pt);
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}
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Logger::Get().Info("CursorDrawer 已析构");
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}
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static std::optional<LRESULT> HostWndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) {
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if (message == WM_LBUTTONDOWN) {
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// 主窗口会在非常特定的情况下收到光标消息:
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// 1. 未处于捕获状态
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// 2. 缩放后的位置未被遮挡而缩放前的位置被遮挡
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SetForegroundWindow(App::Get().GetHwndSrc());
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return 0;
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}
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return std::nullopt;
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}
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bool CursorManager::Initialize() {
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App::Get().RegisterWndProcHandler(HostWndProc);
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Logger::Get().Info("CursorManager 初始化完成");
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return true;
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}
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static HWND WindowFromPoint(INT_PTR style, POINT pt, bool clickThrough) {
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HWND hwndHost = App::Get().GetHwndHost();
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if (bool(style & WS_EX_TRANSPARENT) ^ !clickThrough) {
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return WindowFromPoint(pt);
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}
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if (!clickThrough) {
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return ChildWindowFromPointEx(GetDesktopWindow(), pt, CWP_SKIPDISABLED | CWP_SKIPINVISIBLE);
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}
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE,
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clickThrough ? (style | WS_EX_TRANSPARENT) : (style & ~WS_EX_TRANSPARENT));
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HWND hwndCur = WindowFromPoint(pt);
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style);
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return hwndCur;
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}
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void CursorManager::OnBeginFrame() {
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POINT cursorPos;
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if (!::GetCursorPos(&cursorPos)) {
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Logger::Get().Win32Error("GetCursorPos 失败");
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return;
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}
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HWND hwndHost = App::Get().GetHwndHost();
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HWND hwndSrc = App::Get().GetHwndSrc();
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const RECT& hostRect = App::Get().GetHostWndRect();
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const RECT& srcFrameRect = App::Get().GetFrameSource().GetSrcFrameRect();
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const RECT& outputRect = App::Get().GetRenderer().GetOutputRect();
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const RECT& virtualOutputRect = App::Get().GetRenderer().GetVirtualOutputRect();
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SIZE outputSize = Utils::GetSizeOfRect(outputRect);
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SIZE srcFrameSize = Utils::GetSizeOfRect(srcFrameRect);
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SIZE virtualOutputSize = Utils::GetSizeOfRect(virtualOutputRect);
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INT_PTR style = GetWindowLongPtr(hwndHost, GWL_EXSTYLE);
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if (_isUnderCapture) {
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///////////////////////////////////////////////////////////
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//
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// 处于捕获状态
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// --------------------------------------------------------
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// | 虚拟位置被遮挡 | 虚拟位置未被遮挡
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// --------------------------------------------------------
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// 实际位置被遮挡 | 退出捕获 | 退出捕获,主窗口不透明
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// --------------------------------------------------------
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// 实际位置未被遮挡 | 退出捕获 | 无操作
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// --------------------------------------------------------
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//
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///////////////////////////////////////////////////////////
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POINT newCursorPos{};
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double pos = double(cursorPos.x - srcFrameRect.left) / (srcFrameRect.right - srcFrameRect.left);
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newCursorPos.x = hostRect.left + std::lround(pos * virtualOutputSize.cx) + virtualOutputRect.left;
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pos = double(cursorPos.y - srcFrameRect.top) / (srcFrameRect.bottom - srcFrameRect.top);
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newCursorPos.y = hostRect.top + std::lround(pos * virtualOutputSize.cy) + virtualOutputRect.top;
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HWND hwndCur = WindowFromPoint(style, newCursorPos, false);
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if (hwndCur != hwndHost) {
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// 主窗口被遮挡
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_StopCapture(cursorPos);
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} else {
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// 主窗口未被遮挡
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hwndCur = WindowFromPoint(style, cursorPos, true);
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if (hwndCur != hwndSrc && (!IsChild(hwndSrc, hwndCur) || !((GetWindowStyle(hwndCur) & WS_CHILD)))) {
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// 源窗口被遮挡
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if (style | WS_EX_TRANSPARENT) {
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style & ~WS_EX_TRANSPARENT);
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}
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_StopCapture(cursorPos);
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} else {
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// 源窗口未被遮挡
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if (!(style & WS_EX_TRANSPARENT)) {
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style | WS_EX_TRANSPARENT);
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}
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}
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}
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} else {
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/////////////////////////////////////////////////////////
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//
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// 未处于捕获状态
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// -----------------------------------------------------
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// | 虚拟位置被遮挡 | 虚拟位置未被遮挡
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// ------------------------------------------------------
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// 实际位置被遮挡 | 无操作 | 主窗口不透明
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// ------------------------------------------------------
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// 实际位置未被遮挡 | 无操作 | 开始捕获,主窗口透明
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// ------------------------------------------------------
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//
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/////////////////////////////////////////////////////////
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HWND hwndCur = WindowFromPoint(style, cursorPos, false);
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if (hwndCur == hwndHost) {
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// 主窗口未被遮挡
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POINT newCursorPos{};
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// 从全屏窗口映射到源窗口
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double posX = double(cursorPos.x - hostRect.left - virtualOutputRect.left) / virtualOutputSize.cx;
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double posY = double(cursorPos.y - hostRect.top - virtualOutputRect.top) / virtualOutputSize.cy;
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newCursorPos.x = std::lround(posX * srcFrameSize.cx + srcFrameRect.left);
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newCursorPos.y = std::lround(posY * srcFrameSize.cy + srcFrameRect.top);
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if (!PtInRect(&srcFrameRect, newCursorPos)) {
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// 跳过黑边
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POINT clampedPos = {
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std::clamp(newCursorPos.x, hostRect.left + outputRect.left, hostRect.left + outputRect.right - 1),
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std::clamp(newCursorPos.y, hostRect.top + outputRect.top, hostRect.top + outputRect.bottom - 1)
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};
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if (WindowFromPoint(style, clampedPos, false) == hwndHost) {
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if (!(style & WS_EX_TRANSPARENT)) {
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style | WS_EX_TRANSPARENT);
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}
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_StartCapture(cursorPos);
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} else {
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// 要跳跃的位置被遮挡
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if (style | WS_EX_TRANSPARENT) {
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style & ~WS_EX_TRANSPARENT);
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}
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}
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} else {
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hwndCur = WindowFromPoint(style, newCursorPos, true);
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if (hwndCur == App::Get().GetHwndSrc() || ((IsChild(hwndSrc, hwndCur) && (GetWindowStyle(hwndCur) & WS_CHILD)))) {
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// 源窗口未被遮挡
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if (!(style & WS_EX_TRANSPARENT)) {
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style | WS_EX_TRANSPARENT);
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}
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_StartCapture(cursorPos);
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} else {
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// 源窗口被遮挡
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if (style | WS_EX_TRANSPARENT) {
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SetWindowLongPtr(hwndHost, GWL_EXSTYLE, style & ~WS_EX_TRANSPARENT);
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}
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}
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}
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}
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}
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if (App::Get().IsNoCursor()) {
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// 不绘制光标
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_curCursor = NULL;
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return;
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}
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if (!_isUnderCapture) {
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_curCursor = NULL;
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return;
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}
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if (!App::Get().IsBreakpointMode()) {
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if (App::Get().IsConfineCursorIn3DGames()) {
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// 开启“在 3D 游戏中限制光标”则每帧都限制一次光标
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ClipCursor(&App::Get().GetFrameSource().GetSrcFrameRect());
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} else {
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if (::GetCursorPos(&cursorPos)) {
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// _DynamicClip 根据当前光标位置的四个方向有无屏幕来确定应该在哪些方向限制光标,但这无法
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// 处理屏幕之间存在间隙的情况。解决办法是 _StopCapture 只在目标位置存在屏幕时才取消捕获,
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// 当光标试图移动到间隙中时将被挡住。如果光标的速度足以跨越间隙,则它依然可以在屏幕间移动。
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_DynamicClip(cursorPos);
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} else {
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Logger::Get().Win32Error("GetCursorPos 失败");
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}
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}
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}
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CURSORINFO ci{};
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ci.cbSize = sizeof(ci);
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if (!::GetCursorInfo(&ci)) {
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Logger::Get().Win32Error("GetCursorInfo 失败");
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return;
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}
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if (!ci.hCursor || ci.flags != CURSOR_SHOWING) {
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_curCursor = NULL;
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return;
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}
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if (!_ResolveCursor(ci.hCursor, false)) {
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Logger::Get().Error("解析光标失败");
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_curCursor = NULL;
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return;
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}
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double pos = double(ci.ptScreenPos.x - srcFrameRect.left) / (srcFrameRect.right - srcFrameRect.left);
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_curCursorPos.x = std::lround(pos * (virtualOutputRect.right - virtualOutputRect.left)) + virtualOutputRect.left;
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pos = double(ci.ptScreenPos.y - srcFrameRect.top) / (srcFrameRect.bottom - srcFrameRect.top);
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_curCursorPos.y = std::lround(pos * (virtualOutputRect.bottom - virtualOutputRect.top)) + virtualOutputRect.top;
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POINT cursorLeftTop = {
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_curCursorPos.x - _curCursorInfo->hotSpot.x,
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_curCursorPos.y - _curCursorInfo->hotSpot.y
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};
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if (cursorLeftTop.x > outputRect.right
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|| cursorLeftTop.y > outputRect.bottom
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|| cursorLeftTop.x + _curCursorInfo->size.cx < outputRect.left
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|| cursorLeftTop.y + _curCursorInfo->size.cy < outputRect.top
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) {
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// 光标的渲染位置不在屏幕内
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_curCursor = NULL;
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return;
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}
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_curCursor = ci.hCursor;
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}
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bool CursorManager::GetCursorTexture(ID3D11Texture2D** texture, CursorManager::CursorType& cursorType) {
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if (_curCursorInfo->texture) {
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*texture = _curCursorInfo->texture.get();
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cursorType = _curCursorInfo->type;
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return true;
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}
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if (!_ResolveCursor(_curCursor, true)) {
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return false;
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} else {
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const char* cursorTypes[] = { "Color", "Masked Color", "Monochrome" };
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Logger::Get().Info(fmt::format("已解析光标:{}\n\t类型:{}",
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(void*)_curCursor, cursorTypes[(int)_curCursorInfo->type]));
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}
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*texture = _curCursorInfo->texture.get();
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cursorType = _curCursorInfo->type;
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return true;
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}
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void CursorManager::StartCapture() {
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POINT cursorPt;
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if (!::GetCursorPos(&cursorPt)) {
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Logger::Get().Win32Error("GetCursorPos 失败");
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return;
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}
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_StartCapture(cursorPt);
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}
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void CursorManager::StopCapture() {
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POINT cursorPt;
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if (!::GetCursorPos(&cursorPt)) {
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Logger::Get().Win32Error("GetCursorPos 失败");
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return;
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}
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_StopCapture(cursorPt);
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}
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void CursorManager::_StartCapture(POINT cursorPt) {
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if (_isUnderCapture) {
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return;
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}
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// 在以下情况下进入捕获状态:
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// 1. 当前未捕获
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// 2. 光标进入全屏区域
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//
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// 进入捕获状态时:
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// 1. 调整光标速度,全局隐藏光标
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// 2. 将光标移到源窗口的对应位置
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//
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// 在有黑边的情况下自动将光标调整到画面内
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// 全局隐藏光标
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if (!MagShowSystemCursor(FALSE)) {
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Logger::Get().Win32Error("MagShowSystemCursor 失败");
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}
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const RECT& srcFrameRect = App::Get().GetFrameSource().GetSrcFrameRect();
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const RECT& hostRect = App::Get().GetHostWndRect();
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const RECT& outputRect = App::Get().GetRenderer().GetOutputRect();
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SIZE srcFrameSize = Utils::GetSizeOfRect(srcFrameRect);
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SIZE outputSize = Utils::GetSizeOfRect(outputRect);
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if (App::Get().IsAdjustCursorSpeed()) {
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// 设置鼠标移动速度
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if (SystemParametersInfo(SPI_GETMOUSESPEED, 0, &_cursorSpeed, 0)) {
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double speedScale = ((double)outputSize.cx / srcFrameSize.cx + (double)outputSize.cy / srcFrameSize.cy) / 2;
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long newSpeed = std::clamp(lround(_cursorSpeed / speedScale), 1L, 20L);
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if (!SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)newSpeed, 0)) {
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Logger::Get().Win32Error("设置光标移速失败");
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}
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} else {
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Logger::Get().Win32Error("获取光标移速失败");
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}
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}
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// 移动光标位置
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// 跳过黑边
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cursorPt.x = std::clamp(cursorPt.x, hostRect.left + outputRect.left, hostRect.left + outputRect.right - 1);
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cursorPt.y = std::clamp(cursorPt.y, hostRect.top + outputRect.top, hostRect.top + outputRect.bottom - 1);
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// 从全屏窗口映射到源窗口
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double posX = double(cursorPt.x - hostRect.left - outputRect.left) / (outputRect.right - outputRect.left);
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double posY = double(cursorPt.y - hostRect.top - outputRect.top) / (outputRect.bottom - outputRect.top);
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posX = posX * srcFrameSize.cx + srcFrameRect.left;
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posY = posY * srcFrameSize.cy + srcFrameRect.top;
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posX = std::clamp<double>(posX, srcFrameRect.left, srcFrameRect.right - 1);
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posY = std::clamp<double>(posY, srcFrameRect.top, srcFrameRect.bottom - 1);
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SetCursorPos(std::lround(posX), std::lround(posY));
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if (!App::Get().IsBreakpointMode()) {
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if (!ClipCursor(&srcFrameRect)) {
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Logger::Get().Win32Error("ClipCursor 失败");
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}
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}
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_isUnderCapture = true;
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}
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void CursorManager::_StopCapture(POINT cursorPt) {
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if (!_isUnderCapture) {
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return;
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}
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ClipCursor(nullptr);
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// 在以下情况下离开捕获状态:
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// 1. 当前处于捕获状态
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// 2. 光标离开源窗口客户区
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// 3. 目标位置存在屏幕
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//
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// 离开捕获状态时
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// 1. 还原光标速度,全局显示光标
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// 2. 将光标移到全屏窗口外的对应位置
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//
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// 在有黑边的情况下自动将光标调整到全屏窗口外
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const RECT& srcFrameRect = App::Get().GetFrameSource().GetSrcFrameRect();
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const RECT& hostRect = App::Get().GetHostWndRect();
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const RECT& outputRect = App::Get().GetRenderer().GetOutputRect();
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POINT newCursorPt{};
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if (cursorPt.x >= srcFrameRect.right) {
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newCursorPt.x = hostRect.right + cursorPt.x - srcFrameRect.right + 1;
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} else if (cursorPt.x < srcFrameRect.left) {
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newCursorPt.x = hostRect.left + cursorPt.x - srcFrameRect.left;
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} else {
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double pos = double(cursorPt.x - srcFrameRect.left) / (srcFrameRect.right - srcFrameRect.left);
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newCursorPt.x = std::lround(pos * (outputRect.right - outputRect.left)) + outputRect.left + hostRect.left;
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}
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if (cursorPt.y >= srcFrameRect.bottom) {
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newCursorPt.y = hostRect.bottom + cursorPt.y - srcFrameRect.bottom + 1;
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} else if (cursorPt.y < srcFrameRect.top) {
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newCursorPt.y = hostRect.top + cursorPt.y - srcFrameRect.top;
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} else {
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double pos = double(cursorPt.y - srcFrameRect.top) / (srcFrameRect.bottom - srcFrameRect.top);
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newCursorPt.y = std::lround(pos * (outputRect.bottom - outputRect.top)) + outputRect.top + hostRect.top;
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}
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if (MonitorFromPoint(newCursorPt, MONITOR_DEFAULTTONULL)) {
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ClipCursor(nullptr);
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_curClips = {};
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SetCursorPos(newCursorPt.x, newCursorPt.y);
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if (App::Get().IsAdjustCursorSpeed()) {
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SystemParametersInfo(SPI_SETMOUSESPEED, 0, (PVOID)(intptr_t)_cursorSpeed, 0);
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}
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if (!MagShowSystemCursor(TRUE)) {
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Logger::Get().Error("MagShowSystemCursor 失败");
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}
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// WGC 捕获模式会随机使 MagShowSystemCursor(TRUE) 失效,重新加载光标可以解决这个问题
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SystemParametersInfo(SPI_SETCURSORS, 0, 0, 0);
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_isUnderCapture = false;
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} else {
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// 目标位置不存在屏幕,则将光标限制在源窗口内
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SetCursorPos(
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std::clamp(cursorPt.x, srcFrameRect.left, srcFrameRect.right - 1),
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std::clamp(cursorPt.y, srcFrameRect.top, srcFrameRect.bottom - 1)
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);
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}
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}
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void CursorManager::_DynamicClip(POINT cursorPt) {
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const RECT& srcFrameRect = App::Get().GetFrameSource().GetSrcFrameRect();
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const RECT& hostRect = App::Get().GetHostWndRect();
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const RECT& outputRect = App::Get().GetRenderer().GetOutputRect();
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POINT hostPt{};
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|
|
double t = double(cursorPt.x - srcFrameRect.left) / (srcFrameRect.right - srcFrameRect.left);
|
|
hostPt.x = std::lround(t * (outputRect.right - outputRect.left)) + outputRect.left + hostRect.left;
|
|
|
|
t = double(cursorPt.y - srcFrameRect.top) / (srcFrameRect.bottom - srcFrameRect.top);
|
|
hostPt.y = std::lround(t * (outputRect.bottom - outputRect.top)) + outputRect.top + hostRect.top;
|
|
|
|
std::array<bool, 4> clips{};
|
|
// left
|
|
RECT rect{ LONG_MIN, hostPt.y, hostRect.left, hostPt.y + 1 };
|
|
clips[0] = !MonitorFromRect(&rect, MONITOR_DEFAULTTONULL);
|
|
// top
|
|
rect = { hostPt.x, LONG_MIN, hostPt.x + 1,hostRect.top };
|
|
clips[1] = !MonitorFromRect(&rect, MONITOR_DEFAULTTONULL);
|
|
// right
|
|
rect = { hostRect.right, hostPt.y, LONG_MAX, hostPt.y + 1 };
|
|
clips[2] = !MonitorFromRect(&rect, MONITOR_DEFAULTTONULL);
|
|
// bottom
|
|
rect = { hostPt.x, hostRect.bottom, hostPt.x + 1, LONG_MAX };
|
|
clips[3] = !MonitorFromRect(&rect, MONITOR_DEFAULTTONULL);
|
|
|
|
// 开启“在 3D 游戏中限制光标”则每帧都限制一次光标
|
|
if (clips != _curClips) {
|
|
_curClips = clips;
|
|
|
|
RECT clipRect = {
|
|
clips[0] ? srcFrameRect.left : LONG_MIN,
|
|
clips[1] ? srcFrameRect.top : LONG_MIN,
|
|
clips[2] ? srcFrameRect.right : LONG_MAX,
|
|
clips[3] ? srcFrameRect.bottom : LONG_MAX
|
|
};
|
|
ClipCursor(&clipRect);
|
|
}
|
|
}
|
|
|
|
bool CursorManager::_ResolveCursor(HCURSOR hCursor, bool resolveTexture) {
|
|
auto it = _cursorInfos.find(hCursor);
|
|
if (it != _cursorInfos.end() && (!resolveTexture || (resolveTexture && _curCursorInfo->texture))) {
|
|
_curCursorInfo = &it->second;
|
|
return true;
|
|
}
|
|
|
|
ICONINFO ii{};
|
|
if (!GetIconInfo(hCursor, &ii)) {
|
|
Logger::Get().Win32Error("GetIconInfo 失败");
|
|
return false;
|
|
}
|
|
|
|
Utils::ScopeExit se([&ii]() {
|
|
if (ii.hbmColor) {
|
|
DeleteBitmap(ii.hbmColor);
|
|
}
|
|
DeleteBitmap(ii.hbmMask);
|
|
});
|
|
|
|
BITMAP bmp{};
|
|
if (!GetObject(ii.hbmMask, sizeof(bmp), &bmp)) {
|
|
Logger::Get().Win32Error("GetObject 失败");
|
|
return false;
|
|
}
|
|
|
|
_curCursorInfo = it == _cursorInfos.end() ? &_cursorInfos[hCursor] : &it->second;
|
|
|
|
_curCursorInfo->hotSpot = { (LONG)ii.xHotspot, (LONG)ii.yHotspot };
|
|
// 单色光标的 hbmMask 高度为实际高度的两倍
|
|
_curCursorInfo->size = { bmp.bmWidth, ii.hbmColor ? bmp.bmHeight : bmp.bmHeight / 2 };
|
|
|
|
if (!resolveTexture) {
|
|
return true;
|
|
}
|
|
|
|
auto& dr = App::Get().GetDeviceResources();
|
|
|
|
BITMAPINFO bi{};
|
|
bi.bmiHeader.biSize = sizeof(BITMAPINFOHEADER);
|
|
bi.bmiHeader.biWidth = bmp.bmWidth;
|
|
bi.bmiHeader.biHeight = -bmp.bmHeight;
|
|
bi.bmiHeader.biPlanes = 1;
|
|
bi.bmiHeader.biCompression = BI_RGB;
|
|
bi.bmiHeader.biBitCount = 32;
|
|
bi.bmiHeader.biSizeImage = bmp.bmWidth * bmp.bmHeight * 4;
|
|
|
|
if (ii.hbmColor == NULL) {
|
|
// 单色光标
|
|
_curCursorInfo->type = CursorType::Monochrome;
|
|
|
|
std::vector<BYTE> pixels(bi.bmiHeader.biSizeImage);
|
|
HDC hdc = GetDC(NULL);
|
|
if (GetDIBits(hdc, ii.hbmMask, 0, bmp.bmHeight, &pixels[0], &bi, DIB_RGB_COLORS) != bmp.bmHeight) {
|
|
Logger::Get().Win32Error("GetDIBits 失败");
|
|
ReleaseDC(NULL, hdc);
|
|
return false;
|
|
}
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
// 红色通道是 AND 掩码,绿色通道是 XOR 掩码
|
|
// 这里将下半部分的 XOR 掩码复制到上半部分的绿色通道中
|
|
const int halfSize = bi.bmiHeader.biSizeImage / 8;
|
|
BYTE* upPtr = &pixels[1];
|
|
BYTE* downPtr = &pixels[static_cast<size_t>(halfSize) * 4];
|
|
for (int i = 0; i < halfSize; ++i) {
|
|
*upPtr = *downPtr;
|
|
|
|
upPtr += 4;
|
|
downPtr += 4;
|
|
}
|
|
|
|
D3D11_SUBRESOURCE_DATA initData{};
|
|
initData.pSysMem = &pixels[0];
|
|
initData.SysMemPitch = bmp.bmWidth * 4;
|
|
|
|
_curCursorInfo->texture = dr.CreateTexture2D(
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
bmp.bmWidth,
|
|
bmp.bmHeight / 2,
|
|
D3D11_BIND_SHADER_RESOURCE,
|
|
D3D11_USAGE_IMMUTABLE,
|
|
0,
|
|
&initData
|
|
);
|
|
if (!_curCursorInfo->texture) {
|
|
Logger::Get().Error("创建纹理失败");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
std::vector<BYTE> pixels(bi.bmiHeader.biSizeImage);
|
|
HDC hdc = GetDC(NULL);
|
|
if (GetDIBits(hdc, ii.hbmColor, 0, bmp.bmHeight, &pixels[0], &bi, DIB_RGB_COLORS) != bmp.bmHeight) {
|
|
Logger::Get().Win32Error("GetDIBits 失败");
|
|
ReleaseDC(NULL, hdc);
|
|
return false;
|
|
}
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
// 若颜色掩码有 A 通道,则是彩色光标,否则是彩色掩码光标
|
|
bool hasAlpha = false;
|
|
for (UINT i = 3; i < bi.bmiHeader.biSizeImage; i += 4) {
|
|
if (pixels[i] != 0) {
|
|
hasAlpha = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (hasAlpha) {
|
|
// 彩色光标
|
|
_curCursorInfo->type = CursorType::Color;
|
|
|
|
for (size_t i = 0; i < bi.bmiHeader.biSizeImage; i += 4) {
|
|
// 预乘 Alpha 通道
|
|
double alpha = pixels[i + 3] / 255.0f;
|
|
|
|
BYTE b = (BYTE)std::lround(pixels[i] * alpha);
|
|
pixels[i] = (BYTE)std::lround(pixels[i + 2] * alpha);
|
|
pixels[i + 1] = (BYTE)std::lround(pixels[i + 1] * alpha);
|
|
pixels[i + 2] = b;
|
|
|
|
pixels[i + 3] = 255 - pixels[i + 3];
|
|
}
|
|
} else {
|
|
// 彩色掩码光标
|
|
_curCursorInfo->type = CursorType::MaskedColor;
|
|
|
|
std::vector<BYTE> maskPixels(bi.bmiHeader.biSizeImage);
|
|
HDC hdc = GetDC(NULL);
|
|
if (GetDIBits(hdc, ii.hbmMask, 0, bmp.bmHeight, &maskPixels[0], &bi, DIB_RGB_COLORS) != bmp.bmHeight) {
|
|
Logger::Get().Win32Error("GetDIBits 失败");
|
|
ReleaseDC(NULL, hdc);
|
|
return false;
|
|
}
|
|
ReleaseDC(NULL, hdc);
|
|
|
|
// 将 XOR 掩码复制到透明通道中
|
|
for (size_t i = 0; i < bi.bmiHeader.biSizeImage; i += 4) {
|
|
std::swap(pixels[i], pixels[i + 2]);
|
|
pixels[i + 3] = maskPixels[i];
|
|
}
|
|
}
|
|
|
|
D3D11_SUBRESOURCE_DATA initData{};
|
|
initData.pSysMem = &pixels[0];
|
|
initData.SysMemPitch = bmp.bmWidth * 4;
|
|
|
|
_curCursorInfo->texture = dr.CreateTexture2D(
|
|
DXGI_FORMAT_R8G8B8A8_UNORM,
|
|
bmp.bmWidth,
|
|
bmp.bmHeight,
|
|
D3D11_BIND_SHADER_RESOURCE,
|
|
D3D11_USAGE_IMMUTABLE,
|
|
0,
|
|
&initData
|
|
);
|
|
if (!_curCursorInfo->texture) {
|
|
Logger::Get().Error("创建纹理失败");
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|