Magpie/Runtime/OverlayDrawer.cpp

142 lines
4 KiB
C++

#include "pch.h"
#include "OverlayDrawer.h"
#include "App.h"
#include "DeviceResources.h"
#include <imgui.h>
#include <imgui_internal.h>
#include "imgui_impl_magpie.h"
#include "imgui_impl_dx11.h"
#include "Renderer.h"
#include "GPUTimer.h"
#include "CursorManager.h"
OverlayDrawer::~OverlayDrawer() {
if (_handlerID != 0) {
App::Get().UnregisterWndProcHandler(_handlerID);
}
ImGui_ImplDX11_Shutdown();
ImGui_ImplMagpie_Shutdown();
ImGui::DestroyContext();
}
float GetDpiScale() {
return GetDpiForWindow(App::Get().GetHwndHost()) / 96.0f;
}
static std::optional<LRESULT> WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) {
ImGui_ImplMagpie_WndProcHandler(hWnd, msg, wParam, lParam);
return std::nullopt;
}
bool OverlayDrawer::Initialize(ID3D11Texture2D* renderTarget) {
auto& dr = App::Get().GetDeviceResources();
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO();
io.ConfigFlags |= ImGuiConfigFlags_NavNoCaptureKeyboard | ImGuiConfigFlags_NoMouseCursorChange;
float dpiScale = GetDpiScale();
ImGui::StyleColorsDark();
ImGui::GetStyle().WindowRounding = 6;
ImGui::GetStyle().FrameBorderSize = 1;
ImGui::GetStyle().ScaleAllSizes(dpiScale);
io.Fonts->AddFontFromFileTTF(".\\assets\\NotoSansSC-Regular.otf", std::floor(20.0f * dpiScale), NULL);
ImGui_ImplMagpie_Init();
ImGui_ImplDX11_Init(dr.GetD3DDevice(), dr.GetD3DDC());
dr.GetRenderTargetView(renderTarget, &_rtv);
_handlerID = App::Get().RegisterWndProcHandler(WndProcHandler);
return true;
}
void DrawUI() {
const ImGuiViewport* main_viewport = ImGui::GetMainViewport();
ImGui::SetNextWindowPos(ImVec2(20, 20), ImGuiCond_FirstUseEver);
ImGui::SetNextWindowSize(ImVec2(200, 100), ImGuiCond_FirstUseEver);
if (!ImGui::Begin("Debug", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoNav)) {
// Early out if the window is collapsed, as an optimization.
ImGui::End();
return;
}
ImGui::Text(fmt::format("FPS: {}", App::Get().GetRenderer().GetGPUTimer().GetFramesPerSecond()).c_str());
ImGui::End();
}
void OverlayDrawer::Draw() {
ImGuiIO& io = ImGui::GetIO();
CursorManager& cm = App::Get().GetCursorManager();
bool originWantCaptureMouse = io.WantCaptureMouse;
ImGui_ImplMagpie_NewFrame();
ImGui_ImplDX11_NewFrame();
ImGui::NewFrame();
if (io.WantCaptureMouse) {
if (!originWantCaptureMouse) {
cm.OnCursorHoverOverlay();
}
} else {
if (originWantCaptureMouse) {
cm.OnCursorLeaveOverlay();
}
}
if (App::Get().GetRenderer().GetGPUTimer().GetFrameCount() == 2) {
// 第一帧时从配置文件中读取窗口位置,防止读入的位置位于屏幕外
SIZE outputSize = Utils::GetSizeOfRect(App::Get().GetRenderer().GetOutputRect());
for (ImGuiWindow* window : ImGui::GetCurrentContext()->Windows) {
if (outputSize.cx - window->Size.x > 0) {
window->Pos.x = std::clamp(window->Pos.x, 0.0f, outputSize.cx - window->Size.x);
} else {
window->Pos.x = 0;
}
if (outputSize.cy - window->Size.y > 0) {
window->Pos.y = std::clamp(window->Pos.y, 0.0f, outputSize.cy - window->Size.y);
} else {
window->Pos.y = 0;
}
}
} else if(cm.IsCursorCapturedOnOverlay()) {
// 防止将 UI 窗口拖到屏幕外
ImGuiWindow* window = ImGui::GetCurrentContext()->HoveredWindow;
SIZE outputSize = Utils::GetSizeOfRect(App::Get().GetRenderer().GetOutputRect());
if (outputSize.cx - window->Size.x > 0) {
window->Pos.x = std::clamp(window->Pos.x, 0.0f, outputSize.cx - window->Size.x);
} else {
window->Pos.x = 0;
}
if (outputSize.cy - window->Size.y) {
window->Pos.y = std::clamp(window->Pos.y, 0.0f, outputSize.cy - window->Size.y);
} else {
window->Pos.y = 0;
}
}
DrawUI();
ImGui::Render();
const RECT& outputRect = App::Get().GetRenderer().GetOutputRect();
ImGui::GetDrawData()->DisplayPos = ImVec2(float(-outputRect.left), float(-outputRect.top));
auto d3dDC = App::Get().GetDeviceResources().GetD3DDC();
d3dDC->OMSetRenderTargets(1, &_rtv, NULL);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
}