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218 lines
6.5 KiB
C++
218 lines
6.5 KiB
C++
#pragma once
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#include <d2d1effectauthor.h>
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#include "CommonDebug.h"
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// 通用的 DrawTransform
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// 该 DrawTransform 必须满足以下条件:
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// * NINPUTS 个输入
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// * 输出与所有输入尺寸相同
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// * 只是简单地对输入应用了一个像素着色器
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// * 无状态
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template <int NINPUTS = 1>
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class SimpleDrawTransform : public ID2D1DrawTransform {
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protected:
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explicit SimpleDrawTransform(const GUID &shaderID): _shaderID(shaderID) {}
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SimpleDrawTransform(SimpleDrawTransform&&) = default;
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// 将 hlsl 读取进 Effect Context
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static HRESULT LoadShader(_In_ ID2D1EffectContext* d2dEC, _In_ const wchar_t* path, const GUID& shaderID) {
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if (!d2dEC->IsShaderLoaded(shaderID)) {
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const HANDLE hFile = CreateFile(
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path,
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GENERIC_READ,
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FILE_SHARE_READ,
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NULL,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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NULL);
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if (hFile == INVALID_HANDLE_VALUE) {
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CommonDebug::WriteLine(L"打开\""s + path + L"\"失败");
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return E_FAIL;
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}
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LARGE_INTEGER liSize{};
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if (!GetFileSizeEx(hFile, &liSize)) {
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CommonDebug::WriteLine(L"获取\""s + path + L"\"文件大小失败");
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return E_FAIL;
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}
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const auto size = static_cast<DWORD>(liSize.QuadPart);
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const auto buf = new BYTE[size];
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DWORD readed = 0;
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if (!ReadFile(hFile, buf, size, &readed, nullptr) || readed == 0) {
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CommonDebug::WriteLine(L"读取\""s + path + L"\"失败");
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return E_FAIL;
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}
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const HRESULT hr = d2dEC->LoadPixelShader(shaderID, buf, size);
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delete[] buf;
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if (FAILED(hr)) {
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CommonDebug::WriteLine(L"加载着色器\""s + path + L"\"失败");
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return hr;
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}
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}
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return S_OK;
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}
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public:
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virtual ~SimpleDrawTransform() = default;
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static HRESULT Create(
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_In_ ID2D1EffectContext* d2dEC,
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_Outptr_ SimpleDrawTransform** ppOutput,
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_In_ const wchar_t* shaderPath,
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const GUID &shaderID
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) {
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if (!ppOutput) {
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return E_INVALIDARG;
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}
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HRESULT hr = LoadShader(d2dEC, shaderPath, shaderID);
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if (FAILED(hr)) {
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return hr;
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}
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*ppOutput = new SimpleDrawTransform(shaderID);
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return S_OK;
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}
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IFACEMETHODIMP_(UINT32) GetInputCount() const override {
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return NINPUTS;
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}
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IFACEMETHODIMP MapInputRectsToOutputRect(
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_In_reads_(inputRectCount) const D2D1_RECT_L* pInputRects,
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_In_reads_(inputRectCount) const D2D1_RECT_L* pInputOpaqueSubRects,
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UINT32 inputRectCount,
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_Out_ D2D1_RECT_L* pOutputRect,
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_Out_ D2D1_RECT_L* pOutputOpaqueSubRect
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) override {
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if (inputRectCount != NINPUTS) {
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return E_INVALIDARG;
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}
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_inputRects[0] = pInputRects[0];
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for (int i = 1; i < NINPUTS; ++i) {
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if (pInputRects[0].right - pInputRects[0].left != pInputRects[i].right - pInputRects[i].left
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|| pInputRects[0].bottom - pInputRects[0].top != pInputRects[i].bottom - pInputRects[i].top)
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{
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return E_INVALIDARG;
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}
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_inputRects[i] = pInputRects[i];
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}
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*pOutputRect = pInputRects[0];
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*pOutputOpaqueSubRect = { 0,0,0,0 };
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_SetShaderConstantBuffer(SIZE{
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pInputRects->right - pInputRects->left,
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pInputRects->bottom - pInputRects->top
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});
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return S_OK;
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}
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IFACEMETHODIMP SetDrawInfo(ID2D1DrawInfo* pDrawInfo) override {
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_drawInfo = pDrawInfo;
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return pDrawInfo->SetPixelShader(_shaderID);
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}
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IFACEMETHODIMP MapOutputRectToInputRects(
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_In_ const D2D1_RECT_L* pOutputRect,
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_Out_writes_(inputRectCount) D2D1_RECT_L* pInputRects,
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UINT32 inputRectCount
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) const override {
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if (inputRectCount != NINPUTS) {
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return E_INVALIDARG;
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}
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for (int i = 0; i < NINPUTS; ++i) {
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pInputRects[i] = _inputRects[i];
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}
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return S_OK;
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}
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IFACEMETHODIMP MapInvalidRect(
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UINT32 inputIndex,
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D2D1_RECT_L invalidInputRect,
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_Out_ D2D1_RECT_L* pInvalidOutputRect
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) const override {
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// This transform is designed to only accept one input.
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if (inputIndex >= NINPUTS) {
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return E_INVALIDARG;
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}
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// If part of the transform's input is invalid, mark the corresponding
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// output region as invalid.
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*pInvalidOutputRect = D2D1::RectL(LONG_MIN, LONG_MIN, LONG_MAX, LONG_MAX);
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return S_OK;
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}
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/*
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* 以下为 IUnkown 的方法
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*/
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IFACEMETHODIMP_(ULONG) AddRef() override {
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InterlockedIncrement(&_cRef);
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return _cRef;
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}
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IFACEMETHODIMP_(ULONG) Release() override {
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const ULONG ulRefCount = InterlockedDecrement(&_cRef);
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if (0 == _cRef) {
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delete this;
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}
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return ulRefCount;
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}
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IFACEMETHODIMP QueryInterface(REFIID riid, _Outptr_ void** ppOutput) override {
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if (!ppOutput)
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return E_INVALIDARG;
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*ppOutput = nullptr;
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if (riid == __uuidof(ID2D1DrawTransform)
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|| riid == __uuidof(ID2D1Transform)
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|| riid == __uuidof(ID2D1TransformNode)
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|| riid == __uuidof(IUnknown)
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) {
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// 复制指针,增加计数
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*ppOutput = static_cast<void*>(this);
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AddRef();
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return NOERROR;
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}
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return E_NOINTERFACE;
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}
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protected:
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// 继承的类可以覆盖此方法向着色器传递参数
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virtual void _SetShaderConstantBuffer(const SIZE& srcSize) {
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struct {
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INT32 srcWidth;
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INT32 srcHeight;
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} shaderConstants{
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srcSize.cx,
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srcSize.cy
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};
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_drawInfo->SetPixelShaderConstantBuffer(reinterpret_cast<BYTE*>(&shaderConstants), sizeof(shaderConstants));
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}
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ComPtr<ID2D1DrawInfo> _drawInfo = nullptr;
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// 保存输入形状供 MapOutputRectToInputRects 使用,而不是使用 pOutputRect
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// 见 https://stackoverflow.com/questions/36920282/pixel-shader-in-direct2d-render-error-along-the-middle
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D2D1_RECT_L _inputRects[NINPUTS]{};
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private:
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const GUID& _shaderID;
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// 引用计数
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// 因为引用计数从 1 开始,所以创建实例时无需 AddRef
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ULONG _cRef = 1;
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};
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