Magpie/Runtime
2021-06-18 20:08:21 +08:00
..
ACNet.hlsli 移植ACNet 2021-06-15 11:10:54 +08:00
ACNetEffect.h 移植ravu-lite-r2 2021-06-17 10:57:18 +08:00
ACNetL1aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL1bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL2aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL2bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL3aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL3bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL4aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL4bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL5aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL5bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL6aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL6bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL7aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL7bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL8aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL8bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL9aShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL9bShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
ACNetL10Shader.hlsl 移植ravu-lite-r2 2021-06-17 10:57:18 +08:00
ACNetL10Transform.h 移植ACNet 2021-06-15 11:10:54 +08:00
AdaptiveSharpen.hlsli 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
AdaptiveSharpenEffect.h 优化Transform类的结构 2021-05-09 18:26:10 +08:00
AdaptiveSharpenPass1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
AdaptiveSharpenPass2Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
AdaptiveSharpenPass2Transform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
Anime4K.hlsli 优化压缩算法 2021-05-09 22:23:10 +08:00
Anime4KConv4x3x3x1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass2Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass3Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass4Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConv4x3x3x8Pass5Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KConvReduceShader.hlsl 优化压缩算法 2021-05-09 22:23:10 +08:00
Anime4KConvReduceTransform.h 移植ACNet 2021-06-15 11:10:54 +08:00
Anime4KDarkLinesEffect.h 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
Anime4KDarkLinesPass1Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass2Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass3Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass4Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KDarkLinesPass5Shader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
Anime4KDarkLinesPass5Transform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
Anime4KDenoiseBilateralEffect.h 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
Anime4KDenoiseBilateralShader.hlsl 更新README 2021-06-16 12:45:21 +08:00
Anime4KDenoiseBilateralTransform.h 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
Anime4KDenoiseConv4x3x3x1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass1Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass2Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass3Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass4Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConv4x3x3x8Pass5Shader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
Anime4KDenoiseConvReduceShader.hlsl 优化压缩算法 2021-05-09 22:23:10 +08:00
Anime4KEffect.h 移植ACNet 2021-06-15 11:10:54 +08:00
Anime4KSharpenCombineShader.hlsl 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
Anime4KSharpenCombineTransform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
Anime4KThinLinesEffect.h 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
Anime4KThinLinesPass1Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass2Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass3Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KThinLinesPass4Shader.hlsl 优化DarkLines 2021-05-10 15:28:01 +08:00
Anime4KThinLinesPass5Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass6Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass7Shader.hlsl 改进压缩算法 2021-05-10 10:36:02 +08:00
Anime4KThinLinesPass7Transform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
common.hlsli 移植anime4k denoise bilateral 2021-06-16 11:53:07 +08:00
cpp.hint 尝试使用WinRT Capture API捕获窗口 2021-04-20 10:26:37 +08:00
CursorManager.cpp 优化架构 2021-05-04 22:56:27 +08:00
CursorManager.h bug修复 2021-05-24 22:05:30 +08:00
D2DContext.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
D2DImageEffectRenderer.h 添加对单色光标的支持 2021-05-23 19:08:46 +08:00
Debug.h 优化细节和文档 2021-06-13 16:14:22 +08:00
DllMain.cpp 细节优化 2021-06-14 13:41:53 +08:00
EffectBase.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
EffectRendererBase.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
Env.cpp 优化结构 2021-05-15 16:37:16 +08:00
Env.h 细节优化 2021-06-14 13:41:53 +08:00
FrameCatcher.h 添加对单色光标的支持 2021-05-23 19:08:46 +08:00
framework.h 优化GDI捕获的流畅度 2021-05-11 22:24:48 +08:00
GDIWindowCapturer.h 优化GDI捕获 2021-06-13 20:53:19 +08:00
GUIDs.cpp 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
GUIDs.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
Jinc2ScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
JincScaleEffect.h 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
JincScaleTransform.h 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
Lanczos6ScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
LanczosScaleEffect.h 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
LanczosScaleTransform.h 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
MagCallbackWindowCapturer.cpp 分离抓取窗口的逻辑 2021-03-03 16:54:54 +08:00
MagCallbackWindowCapturer.h 删除MagCallback抓取模式和低延迟模式选项 2021-06-13 21:09:11 +08:00
MagWindow.cpp 优化架构 2021-05-04 22:56:27 +08:00
MagWindow.h 细节优化 2021-06-14 13:41:53 +08:00
MitchellNetravaliScaleEffect.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
MitchellNetravaliScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
MitchellNetravaliScaleTransform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
MonochromeCursorEffect.h 添加对单色光标的支持 2021-05-23 19:08:46 +08:00
MonochromeCursorShader.hlsl 移植ravu-lite-r2 2021-06-17 10:57:18 +08:00
MonochromeCursorTransform.h 添加对单色光标的支持 2021-05-23 19:08:46 +08:00
packages.config 为ThinLines添加参数 2021-05-06 21:09:30 +08:00
pch.cpp 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
pch.h 为Anime4K增加自适应锐化 2021-05-02 15:34:28 +08:00
PixelScaleEffect.h 增加像素缩放模式 2021-04-25 10:51:09 +08:00
PixelScaleShader.hlsl 优化hlsl 2021-05-06 16:22:20 +08:00
PixelScaleTransform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
RavuLiteEffect.h 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
RavuLitePass2Transform.h 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
RavuLiteR3Pass1Shader.hlsl 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
RavuLiteR3Pass2Shader.hlsl 移植ravu-lite-r3以及其他优化 2021-06-17 19:01:41 +08:00
RavuZoomEffect.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
RavuZoomR3Shader.hlsl 压缩ravu-zoom-r3的纹理以减少精度损失 2021-06-18 20:08:21 +08:00
RavuZoomR3Weights.png 压缩ravu-zoom-r3的纹理以减少精度损失 2021-06-18 20:08:21 +08:00
RavuZoomTransform.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
README.md 更新README 2021-06-16 12:45:21 +08:00
Renderable.h 更新注释和文档 2021-05-16 10:41:12 +08:00
RenderManager.h 删除MagCallback抓取模式和低延迟模式选项 2021-06-13 21:09:11 +08:00
RGB2YUVShader.hlsl 移植ravu-lite-r2 2021-06-17 10:57:18 +08:00
Runtime.filters 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
Runtime.vcxproj 压缩ravu-zoom-r3的纹理以减少精度损失 2021-06-18 20:08:21 +08:00
Runtime.vcxproj.filters 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
ShaderPaths.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
SimpleDrawTransform.h 移植ACNet 2021-06-15 11:10:54 +08:00
SimpleScaleTransform.h 优化Effect的继承结构 2021-05-17 09:16:58 +08:00
targetver.h 将现有代码封装成dll供用户界面调用 2021-02-26 22:31:13 +08:00
Utils.h 移植ravu-zoom-r3 2021-06-18 19:21:52 +08:00
WICBitmapEffectRenderer.h 添加对单色光标的支持 2021-05-23 19:08:46 +08:00
WindowCapturerBase.h 优化渲染方式 2021-05-11 18:43:49 +08:00
WinRTCapturer.h 优化结构 2021-05-15 16:37:16 +08:00

Runtime

负责全屏窗口的显示和渲染。此部分编译为dll供用户界面调用。