| .. |
|
ACNet.hlsli
|
移植ACNet
|
2021-06-15 11:10:54 +08:00 |
|
ACNetEffect.h
|
移植ravu-lite-r2
|
2021-06-17 10:57:18 +08:00 |
|
ACNetL1aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL1bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL2aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL2bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL3aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL3bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL4aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL4bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL5aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL5bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL6aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL6bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL7aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL7bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL8aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL8bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL9aShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL9bShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
ACNetL10Shader.hlsl
|
移植ravu-lite-r2
|
2021-06-17 10:57:18 +08:00 |
|
ACNetL10Transform.h
|
移植ACNet
|
2021-06-15 11:10:54 +08:00 |
|
AdaptiveSharpen.hlsli
|
将现有代码封装成dll供用户界面调用
|
2021-02-26 22:31:13 +08:00 |
|
AdaptiveSharpenEffect.h
|
优化Transform类的结构
|
2021-05-09 18:26:10 +08:00 |
|
AdaptiveSharpenPass1Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
AdaptiveSharpenPass2Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
AdaptiveSharpenPass2Transform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
Anime4K.hlsli
|
优化压缩算法
|
2021-05-09 22:23:10 +08:00 |
|
Anime4KConv4x3x3x1Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KConv4x3x3x8Pass1Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KConv4x3x3x8Pass2Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KConv4x3x3x8Pass3Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KConv4x3x3x8Pass4Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KConv4x3x3x8Pass5Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KConvReduceShader.hlsl
|
优化压缩算法
|
2021-05-09 22:23:10 +08:00 |
|
Anime4KConvReduceTransform.h
|
移植ACNet
|
2021-06-15 11:10:54 +08:00 |
|
Anime4KDarkLinesEffect.h
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
Anime4KDarkLinesPass1Shader.hlsl
|
优化DarkLines
|
2021-05-10 15:28:01 +08:00 |
|
Anime4KDarkLinesPass2Shader.hlsl
|
优化DarkLines
|
2021-05-10 15:28:01 +08:00 |
|
Anime4KDarkLinesPass3Shader.hlsl
|
优化DarkLines
|
2021-05-10 15:28:01 +08:00 |
|
Anime4KDarkLinesPass4Shader.hlsl
|
优化DarkLines
|
2021-05-10 15:28:01 +08:00 |
|
Anime4KDarkLinesPass5Shader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
Anime4KDarkLinesPass5Transform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
Anime4KDenoiseBilateralEffect.h
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
Anime4KDenoiseBilateralShader.hlsl
|
更新README
|
2021-06-16 12:45:21 +08:00 |
|
Anime4KDenoiseBilateralTransform.h
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
Anime4KDenoiseConv4x3x3x1Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KDenoiseConv4x3x3x8Pass1Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KDenoiseConv4x3x3x8Pass2Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KDenoiseConv4x3x3x8Pass3Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KDenoiseConv4x3x3x8Pass4Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KDenoiseConv4x3x3x8Pass5Shader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
Anime4KDenoiseConvReduceShader.hlsl
|
优化压缩算法
|
2021-05-09 22:23:10 +08:00 |
|
Anime4KEffect.h
|
移植ACNet
|
2021-06-15 11:10:54 +08:00 |
|
Anime4KSharpenCombineShader.hlsl
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
Anime4KSharpenCombineTransform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
Anime4KThinLinesEffect.h
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
Anime4KThinLinesPass1Shader.hlsl
|
改进压缩算法
|
2021-05-10 10:36:02 +08:00 |
|
Anime4KThinLinesPass2Shader.hlsl
|
改进压缩算法
|
2021-05-10 10:36:02 +08:00 |
|
Anime4KThinLinesPass3Shader.hlsl
|
优化DarkLines
|
2021-05-10 15:28:01 +08:00 |
|
Anime4KThinLinesPass4Shader.hlsl
|
优化DarkLines
|
2021-05-10 15:28:01 +08:00 |
|
Anime4KThinLinesPass5Shader.hlsl
|
改进压缩算法
|
2021-05-10 10:36:02 +08:00 |
|
Anime4KThinLinesPass6Shader.hlsl
|
改进压缩算法
|
2021-05-10 10:36:02 +08:00 |
|
Anime4KThinLinesPass7Shader.hlsl
|
改进压缩算法
|
2021-05-10 10:36:02 +08:00 |
|
Anime4KThinLinesPass7Transform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
common.hlsli
|
移植anime4k denoise bilateral
|
2021-06-16 11:53:07 +08:00 |
|
cpp.hint
|
尝试使用WinRT Capture API捕获窗口
|
2021-04-20 10:26:37 +08:00 |
|
CursorManager.cpp
|
优化架构
|
2021-05-04 22:56:27 +08:00 |
|
CursorManager.h
|
bug修复
|
2021-05-24 22:05:30 +08:00 |
|
D2DContext.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
D2DImageEffectRenderer.h
|
添加对单色光标的支持
|
2021-05-23 19:08:46 +08:00 |
|
Debug.h
|
优化细节和文档
|
2021-06-13 16:14:22 +08:00 |
|
DllMain.cpp
|
细节优化
|
2021-06-14 13:41:53 +08:00 |
|
EffectBase.h
|
为Anime4K增加自适应锐化
|
2021-05-02 15:34:28 +08:00 |
|
EffectRendererBase.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
Env.cpp
|
优化结构
|
2021-05-15 16:37:16 +08:00 |
|
Env.h
|
细节优化
|
2021-06-14 13:41:53 +08:00 |
|
FrameCatcher.h
|
添加对单色光标的支持
|
2021-05-23 19:08:46 +08:00 |
|
framework.h
|
优化GDI捕获的流畅度
|
2021-05-11 22:24:48 +08:00 |
|
GDIWindowCapturer.h
|
优化GDI捕获
|
2021-06-13 20:53:19 +08:00 |
|
GUIDs.cpp
|
将现有代码封装成dll供用户界面调用
|
2021-02-26 22:31:13 +08:00 |
|
GUIDs.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
Jinc2ScaleShader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
JincScaleEffect.h
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
JincScaleTransform.h
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
Lanczos6ScaleShader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
LanczosScaleEffect.h
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
LanczosScaleTransform.h
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
MagCallbackWindowCapturer.cpp
|
分离抓取窗口的逻辑
|
2021-03-03 16:54:54 +08:00 |
|
MagCallbackWindowCapturer.h
|
删除MagCallback抓取模式和低延迟模式选项
|
2021-06-13 21:09:11 +08:00 |
|
MagWindow.cpp
|
优化架构
|
2021-05-04 22:56:27 +08:00 |
|
MagWindow.h
|
细节优化
|
2021-06-14 13:41:53 +08:00 |
|
MitchellNetravaliScaleEffect.h
|
为Anime4K增加自适应锐化
|
2021-05-02 15:34:28 +08:00 |
|
MitchellNetravaliScaleShader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
MitchellNetravaliScaleTransform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
MonochromeCursorEffect.h
|
添加对单色光标的支持
|
2021-05-23 19:08:46 +08:00 |
|
MonochromeCursorShader.hlsl
|
移植ravu-lite-r2
|
2021-06-17 10:57:18 +08:00 |
|
MonochromeCursorTransform.h
|
添加对单色光标的支持
|
2021-05-23 19:08:46 +08:00 |
|
packages.config
|
为ThinLines添加参数
|
2021-05-06 21:09:30 +08:00 |
|
pch.cpp
|
将现有代码封装成dll供用户界面调用
|
2021-02-26 22:31:13 +08:00 |
|
pch.h
|
为Anime4K增加自适应锐化
|
2021-05-02 15:34:28 +08:00 |
|
PixelScaleEffect.h
|
增加像素缩放模式
|
2021-04-25 10:51:09 +08:00 |
|
PixelScaleShader.hlsl
|
优化hlsl
|
2021-05-06 16:22:20 +08:00 |
|
PixelScaleTransform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
RavuLiteEffect.h
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
RavuLitePass2Transform.h
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
RavuLiteR3Pass1Shader.hlsl
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
RavuLiteR3Pass2Shader.hlsl
|
移植ravu-lite-r3以及其他优化
|
2021-06-17 19:01:41 +08:00 |
|
RavuZoomEffect.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
RavuZoomR3Shader.hlsl
|
压缩ravu-zoom-r3的纹理以减少精度损失
|
2021-06-18 20:08:21 +08:00 |
|
RavuZoomR3Weights.png
|
压缩ravu-zoom-r3的纹理以减少精度损失
|
2021-06-18 20:08:21 +08:00 |
|
RavuZoomTransform.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
README.md
|
更新README
|
2021-06-16 12:45:21 +08:00 |
|
Renderable.h
|
更新注释和文档
|
2021-05-16 10:41:12 +08:00 |
|
RenderManager.h
|
删除MagCallback抓取模式和低延迟模式选项
|
2021-06-13 21:09:11 +08:00 |
|
RGB2YUVShader.hlsl
|
移植ravu-lite-r2
|
2021-06-17 10:57:18 +08:00 |
|
Runtime.filters
|
将现有代码封装成dll供用户界面调用
|
2021-02-26 22:31:13 +08:00 |
|
Runtime.vcxproj
|
压缩ravu-zoom-r3的纹理以减少精度损失
|
2021-06-18 20:08:21 +08:00 |
|
Runtime.vcxproj.filters
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
ShaderPaths.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
SimpleDrawTransform.h
|
移植ACNet
|
2021-06-15 11:10:54 +08:00 |
|
SimpleScaleTransform.h
|
优化Effect的继承结构
|
2021-05-17 09:16:58 +08:00 |
|
targetver.h
|
将现有代码封装成dll供用户界面调用
|
2021-02-26 22:31:13 +08:00 |
|
Utils.h
|
移植ravu-zoom-r3
|
2021-06-18 19:21:52 +08:00 |
|
WICBitmapEffectRenderer.h
|
添加对单色光标的支持
|
2021-05-23 19:08:46 +08:00 |
|
WindowCapturerBase.h
|
优化渲染方式
|
2021-05-11 18:43:49 +08:00 |
|
WinRTCapturer.h
|
优化结构
|
2021-05-15 16:37:16 +08:00 |